hot  /  reviews  /  videos  /  cblogs  /  qposts

Kid Icarus Uprising

Multiplayer and more with Kid Icarus: Uprising

12:00 PM on 02.22.2012 // Wesley Ruscher

It goes without saying that Nintendo has a lot riding on the revival of their winged warrior in Kid Icarus: Uprising. It’s the first major, first-party release of the year for the thriving 3DS and something even more important to the fans of this once forgotten franchise -- a shot at a mascot’s redemption.

Back in January, we had the pleasure of going hands-on with Pit’s single-player shenanigans, but at the time Nintendo was very hush on just how far the multiplayer had come since its brief showing last E3. That is, until now.

Kid Icarus Uprising
Developer: Project Sora               
Publisher: Nintendo
Release: March 23, 2012

Twice the the Pit, twice the multiplayer madness.

Beyond Uprising’s single-player escapade lies two multiplayer modes --available online or locally -- for stylus soldiers to duke it out in: Free-For-All and Light vs. Dark. Each mode allows players to take their best weapon and power setups into the field for some heavenly warrior-on-warrior action. Up to 16 slots can be customized ahead of time (or prior to battle), with a 17th slot designated as a random weapon and power distributor.

Once a desired setup is selected, players will enter a practice arena where they can test their selected gear while waiting for the contest to begin. Each mode supports six players, with the game assigning CPU determined fighters to fill any slots left vacant.

In Free-For-All, the objective is rather simple: have the highest score at the end of the match to win. Score is controlled by the weapons each player has equipped. The more powerful the weapon, the higher the value it possesses. When one player kills another, that value is thus added to their score. So, while more powerful weapons contain higher values, they run the risk of building an opponent's score faster, which can be disadvantageous to novice players.

Light vs. Dark -- a team based mode -- was by far the most original of the two offerings. At its core, it is a 3-on-3 battle to the end. What separates it from being run-of-the-mill is the life meter that each team shares during the match. When a player dies, their team’s overall health reduces based on the value of that member’s weapon. Once the meter is completely depleted, the player who died last becomes either Pit or Dark Pit (depending on their team affiliation), is given a new weapon at random and has increased strength and agility for the duration of the match. From this point on it’s up to the opposing team to hunt down the rival Pit and kill him to secure the victory.

While both modes offer their own levels of fun, I found Light vs. Dark to be the more well rounded of two multiplayer experiences. The combination of a shared life meter and the strategy needed in weapon selection provided an engaging multiplayer affair. Like Free-For-All, there is a definite risk-versus-reward component, which keeps this mode -- well, both actually -- from coming off as just another deathmatch shooter.

Don’t like your weapon, then make a better one.

In our single-player preview, it was mentioned that over the course of Pit’s adventure, the angelic warrior would stumble upon countless amounts of weapons from nine different classes -- each with their own unique properties and stats. And while going through the game at higher intensities (the game’s difficulty system) and playing multiplayer rewards players with stronger and better weapons; what’s a player to do when the doubles start piling up?

That’s where the Weapon Fusion system comes into play. While a player cannot craft a weapon they have not found in the game (further encouraging players to up the intensity) the ability to take one weapon and pass on its beneficial stats to a pre-existing weapon type serves as the main motivation for constantly crafting.

For example, some weapons contain properties which increase a player’s running speed while equipped. Being able to transfer this ability to a large weapon (i.e. clubs or cannons) is beneficial because these weapon classes hinder both Pit’s speed and endurance, making him more susceptible to enemy attacks. Once two weapons are merged, both are lost but each new weapon created can be endlessly forged with others to the heart’s content.

Unfortunately this part of the preview was hands-off, but with what seems like an almost infinite amount of weapons and an easy to navigate menu -- which breaks down weapon fusion results prior to fusing -- it’s simple to see how one could spend hours on end making the perfect weapon. 

Make some bling, then share it on the streets.

Uprisings Street Pass mode merely functions as an extension to the weapon crafting system. Taking any weapon available, a player can turn it into a gem to be shared with whomever comes in contact with their 3DS.

On the flip side, once one is received, a player has three options for that gem. It can be directly changed into the weapon it represents (for a price), fused with another gem in possession, or outright converted into hearts -- the games form of currency -- to be used elsewhere in the game.

The Street Pass mode is simple, but the fact that any weapon can be received from the kindness of stranger feels like a fun, mysterious way to trade -- though I guess one could always be a dick and share their most worthless weapon. I guess I’ll have to wait till PAX East to find out.

Putting the foot down -- final thoughts.

Between the single and multiplayer offerings in Kid Icarus: Uprising there is a lot of content to digest. The weapon fusion system, paired with the Street Pass functionality, looks to provide an addictive component to an already solid game. I enjoyed my time with the multiplayer and though the ground component of the single-player was my least favorite experience when I previewed the game back in January, it transitions itself better than I would have imagined in a competitive scenario.

Look to take flight with Pit this March 23, when Kid Icarus: Uprising soars into stores for the 3DS.

Photo Gallery: (39 images)
Click to zoom - browse by swipe, or use arrow keys

Wesley Ruscher, Former Contributor
 Follow Blog + disclosure wesleyruscher Tips
Former Dtoid Weekend News Editor / Mash Tactics Host. Current Game PR Monkey Twitter @wesleyruscher more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

Shinta avatarShinta
MGO's pretty fun! I suck at it though. I mostly hang back and just mark enemies and get the occasional sniper kill. It's pretty fun to be semi-useful with a very hands off role like that. Love my avatar character guy too.
Mike Martin avatarMike Martin
Fuck Insecticons
nanashi avatarnanashi
they pooped in my food they pooped in my food they pooped in my food they pooped in my food
Robo Panda Z avatarRobo Panda Z
I have been accused of the greatest of crimes - cookie snobbery.
Yanick Bourbeau avatarYanick Bourbeau
Zombie eating player from my game: [img][/img]
KyWii avatarKyWii
Rock Band 4 is really fun...takes me back to my teenage days of high school. Also reminds me of all the hours I wasted on a plastic guitar instead of getting better on a real one xD
Avoclefo avatarAvoclefo
Team Fortress 2 just got a massive community-made Invasion update. SFM short, reskins, cosmetics, and 4 brand new maps?!?! God, I love this game and its wonderful community so, so much. [youtube][/youtube]
Rad Party God avatarRad Party God
AARRGGGHHHH!!!, GODDAMIT!, fucking SOMA has crashed 3 fucking times in a row and I always lose ~20 minutes of playtime!, playing the same section over and over kinda ruins the tension! >.<'
OverlordZetta avatarOverlordZetta
N-Not that P1 isn't perfect the way she is! Isn't that right sweetie? Yes it... Oh, now don't you go and listen to those P2 fans! They just go around spreading rumors and pretending Hitler was just a handsome gentleman in sunglasses, that's what THEY do!
OverlordZetta avatarOverlordZetta
Persona Q has made me realize I really want a Persona 1 remake on 3DS in a similar style. A lot. A loooooooot. You listening, Atlus?
Super Mario Maker, the announcement of Sonic Lost World for Steam, and remembering all of the mods that got made for the PC version of Sonic Generations makes me wish SEGA/Sonic Team would make their own dedicated Sonic level creation game.
gajknight avatargajknight
Hey, is your fridge running? You better catch it. I mean, it has all your food, and without food, you die. Like, forever. You don't wanna die right? If you die, how will you watch The Good wife with your favourite bowl of Ben and Jerry's ice cream? Go.
CJ Andriessen avatarCJ Andriessen
My local Best Buy is drowning in Marth & Dark Pit amiibo
GoofierBrute avatarGoofierBrute
Spooky yet totally true gaming fact: the bushes and the clouds in Super Mario Bros are the same exact shape. #Spooky
Sr Churros avatarSr Churros
It is coming fast AAAAAAH
Fuzunga avatarFuzunga
The newest PS4 update finally got rid of that bug where I'd get the "you can customize your power options" message every time I turned on my console!
El Dango avatarEl Dango
Should I just pass on MGSV? I haven't really liked any of the games after Snake Eater, and it's being used as a money sink at the moment.
Mike Martin avatarMike Martin
[Youtube][/youtube] All the episodes are on youtube now. Also I never knew they got to do a season 3. Pretty cool. Now back to Transformers. Scored a gc to my favorite thai place too. Pad ahoy bitches. It's been too long.
ashamasha avatarashamasha
i have almost all the pieces i need to build my own Arcade machine... and the last one arrive this Saturday! Soon, one my childhood dream will became true!
RadicalYoseph avatarRadicalYoseph
Interviewer: Konami, why are you selling cosmetic DLC for MGSV? Konami exec: I breathe through my skin.
more quickposts


destructoid's previous coverage:
Kid Icarus Uprising

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -