Glitching in Modern Warfare 2? Make sure you do it on the PS3, because Sony isn't really concerned. Do it on the Xbox 360, however, and Microsoft will slap your account with a temporary ban.
The "javelin glitch" is a new exploit discovered in Modern Warfare 2 that allows players to essentially become a human bomb by using a piece of equipment in a way it is not meant to be used. Xbox Live's Stephen Toulouse told everyone to "play fair" and warned that violators will be suspended.
Meanwhile, Sony has stated that it will not take Microsoft's lead while Infinity Ward works on patching out the exploit. No reasons were given for Sony's inaction, a rep merely stated: "I don't believe we are banning people for using the glitch."
Interesting that Microsoft would be so keen to work with Infinity Ward, while Sony doesn't seem bothered. Perhaps a statement on the closer relationship Infinity Ward has with Xbox Live? Sony really ought to work on those relations if it wants PSN to be a viable competitor.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I thought the bomb thing was pretty funny, and it was an interesting tactic.
Sony's lackluster take on their players, though, definitely has me wondering "What the hell?" Does Sony really just not care what happens on their network? I guess they get that attitude from their PR reps and Dial in Help lines. Sony's never cared about their customers, why start now?
I don't see how you could possibly come to this conclusion... MS wants to "protect" their players or possibly fear people out of using the glitch, whereas Sony takes a sensible approach: wait for the patch, and in the meantime, don't be punishing paying customers for playing a game that was released to them. It's IW's fault that such a glitch exists, not MY fault.
Not much different than an earlier story today...Outside the blurb about Sony.
And by that account, shouldn't every single Gears of War player ever be banned from playing online on the 360? I'm pretty sure that was one of the glitchiest games I've ever played, and everyone used exploits.
It's an excellent example of the differing corporate policy. Microsoft will continue to keep their head as far up developers asses as they can to ensure that they gain exclusive content and primary development. The consumer will take a back seat. This is also proven to be policy full of win, as people are idiots.
By banning people using this exploit, Microsoft is sending the message to developers that they can release a broken game and take their time to patch it (or not patch it at all), because Microsoft will clean up after their mess.
Frankly most PS devs do this. If Infinity Ward wants to try passing the buck on to Sony, I don't blame Sony in the least... I blame Infinity Ward/Activision.
Team A is moving around the map, staying within range of each other, covering corners etc. Half the team is eliminated because someone blown up relatively outside of range, meaning thanks to Jav's blast radius you can be outside stab range and still get a kill on the target, and another nearby target.
Rust, Terminal, Skidrow are all suffering hard from even one person using this.
MS should issue temp bans, 72 hours or so as a warning, maybe even just 24-48, I am sure ppl will stop using it after a temp ban on their account.
Its just death bombing, its not like it takes away from the realism of Modern Warfare.
hypothetically, if you weren't always reading gaming news and someone told you about the glitch, you use it and then get banned you MAY be inclined to not play MW2 anymore and how would that equate to working closely with IW?
Game makers are responsible for their games, and MS has always been unfair and quick on the ban-hammer.
If Sony took PSN as serious as MS takes LIVE then I would most definitely save my 50 a year and enjoy my BS3 more.
1) It shows developers that while they are working on solutions to fix issues that MS is willing to help contain the situation. This is required as not all bugs can be fixed the moment they are found, and good fixes require testing to make sure you are not breaking anything else
2) XBL players pay to play on the service. If the developer fails to secure the game, we have a second line of defense against cheaters knowing that MS is willing to step in to make sure that those who wish to play the game as intended can do so. Sony blowing it off is clearly not hearing the frustration of players on their network who wish to play the game as intended.
3) IW already has a patch ready, its being tested, then needs to gain certification, and be ready for MS deployments. During this time instead of having hundreds of gamers get fed up at the games online and move onto something else, effectively losing tons in DLC revenue, MS realizes that they can keep customers happy and keep the developer happy at the same time.
There is no win for abandoning the game to the cheaters and pointing the finger at IW. There is a function to report cheaters to MS for a reason, because MS secures their network in all instances where they can. Why do you think the function is there? To report people dashboard cheating? feel free to visit Gamefaqs and check their PS3 forums and see how annoyed people are over this glitch.
Good job for IW for putting a patch together quickly and good job to MS for securing things until its certified and ready for deployment.
Back in the day, in Battlezone, players started dropping nav beacons to counter the otherwise uncounterable homing missles. This would probably be regarded as a glitch. But it became part of the game, and in a later interview Activision welcomed the development.
Then again so much of MW2 seems like IW seeing how much shit they could get away with and sell millions anyway, so perhaps this is another test to see if even the platform-holders themselves will bend over for them.
I never remember microsoft banning people for grabbing flags through the floor, weapons through walls, superbouncing, or the rocket/sniper/sword glitch. in halo 2. This is even less of an issue, because only players who get killed while holding a javelin get banned. Really, I just thought it was funny.
wait for the goddamn patch instead of bleeding out of your nether regions about it. and stop making stupid assumptions that make one console company look bad.
IW's fault, IW's problem. That simple.
In addition, if the game has not been patched when I get off of work in an hour and 45 minutes, I'm going home and glitching the hell out of everyone I see on the PSN. I'd do it on Live, but I don't have a 360.
However, I'm not convinced outright banning those players is a good idea. The big brother approach is certainly not preferable when its a glitch that is really the fault of the developers, the right approach is to have Sony/MS work to get the patch out ASAP.
Supposedly, the patch is already finished ans is in testing according to IW's Robert Bowling's Twitter page:
http://twitter.com/fourzerotwo
"Javelin Glitch fix currently in test. Once it's cleared, we'll be urging it through Microsoft & Sony certification as fast as possible."
That is one assholish justification, mate. Technically, my sticking a knife in your brain and killing you instantly in real life could be considered a "problem in the game." (A crass, clumsy analogy, but it makes my point.) Just because something game-breaking is there, it is NOT an invitation to exploit it.
If you're a big enough dick to use it to your advantage even though you know that the developers do not support it and did not intend it, then you should have your underhanded self banned. It all comes down to developer intent. If it's not supposed to be a part of the game, don't do it. It's unsporting to people like me, who play fair and by the rules.
If it's a feature that IW failed to test properly for it's their problem to fix. While it certainly has its downsides in the long run I much prefer Sony's more hands off approach regarding licensees and they're just staying consistent with that philosophy.
From the reporting here I don't see how this has anything to do with Sony at all. They definitely do need to work more closely with their licensees in a lot of areas, but IW are big boys, they should be able to handle this sort of thing themselves.
"Dude, it's just a game, jeez, and IW is already handling it, so who fucking cares?" - Statement from actual Sony rep.
How very Glen Beck of you.
Having had at least a dozen games last night ruined by these glitchers, I'm glad it's being taken seriously. I can only hope that this is a sign of things to come with XBL and proof of a real value add in the service as a whole.
Also, remember folks, it's Microsoft's closed system here that you agree to their EULA to use. I view this banning as no different than a admin of a dedicated server banning glitchers/cheaters.
xboxlive is microsoft's to control but the game is not, i am happy that i don't have to pay for censorship in my ps3.
And for MS banning people glitching MW2: let's say you're glitching in MW2 on the PC and your ISP decides to ban you from online gaming because "you're not using the service in the way it's designed". That would be your ISP working closely with the developers right?
Agree or not, Sony is making the right stand as a HARDWARE manufacturer. MS on the other hand, acting like your hardware renter HQ: I don't like the way you're using my hardware, so BAN (while I'm taking your money)!
How very Glen Beck of you."
yeah, that pretty much nails it
^ this^
It really makes no sense for MS to do this unless IW whined to them to do something.
I appreciate SONYs approach to this issue.
To repeat StepTo: "For those asking, it's not new that we issue suspensions for cheating/glitching, and we do it for more then just MW2. :>"
I'd be willing to bet MS only did this for easy publicity because it was a multiplat game. 'Hurrdurr Sony didn't make excessive use of force to punish someone who used a bug in a game, they don't care about their community like we do.' It's been over 2 years and they still haven't found an efficient form of banning that gets rid of standbyers in Halo 3.