No More Heroes 1 & 2 would not have been the same without the motion control.
Wii Sports brought together my family around a video game for the first time in 20 years, and that was a cool thing.
But for solo gaming, I prefer to stick to controllers. I just feel more comfortable with a controller in my hand, not having to move my arm around to find the sensor. I just hope both motion controls and old-school controllers can exist happily together for some time.
Fun for multiple players.
Really fun for non-gamers.
Shit for solo play. (apart from NMH)
The Move + Sharpshooter is my only exception to this. Real games. Gun like perhipheral. Solo = much fun.
Arms ache a bit though.
While motion control games are a fun distraction, and while it's great to see new gamers coming into gaming because of the ease of motion control... the money is going to support these peripherals and work them into various games, often at the cost of the games quality for longer term gamers that don't care about motion gaming (a la Fable). The way we control the game can change... as long as I'm still allowed to sit on my butt and as long as the menu systems aren't dumbed down to accomodate motion control systems.
Games are meant to be fun... but fun is different for everyone. Most motion control games I see as "activities" rather than games. There is the rare motion control game that actually is a "game"... but most are simple sports/dance emulators. With motion control being the main input, it really is difficult to maintain complexity with the current state of cameras not recognizing fine motor movements (not to mention the lag in recognition). Motion control is getting better.. but I do think buttons of some sort are simply needed/required for games to have any form of depth/complexity.
While I do disagree to a small extent, this was a great blog!!
I don't agree that motion control is going to ruin gaming for long term gamers. I believe we'll always have our standard controllers. But I do think we'll have to suffer through a trial and error period until game developers get it correct, unfortunately. The Wii, in my opinion, is the only system that's stepped in the right direction so far. Sony and Microsoft haven't given much to sway my opinion that Move and Kinect are anything but gimmicks.
I just wish that Microsoft hadn't spent quite so much time at E3 telling us how every big upcoming game would have Kinect-ivity... and instead they had just dragged out some really great upcoming games that played with a simple controller. I kept waiting on those games - but all I saw were 3rd party games and pretty much every Xbox exclusive they talked about had Kinect involved. :(
(and Sony is guilty of this as well. It's fine to have games that "can" use the MOVE system, but when integrating Move controllers into a game designed for a controller it often means making changes to the entire game to accomodate the needs of the specialized controller... and the changes aren't always positive (as we've seen with MAG and the various changes to knifing in the game to accomodate problems with using MOVE).
Motion gaming is meant to bring fun through its novelty. Getting up and having fun.
Was the original Nintendo, or the Atari, really any different? Or the SNES or Genesis? Even the PS1 and PS2 had their share of shovelware. The problem is not motion control, the problem is how easy, cheap, and profitable the Wii was to develop for by being the most popular, but also the least powerful console this generation.
It's like blaming the PS2's shovelware on the standardized dual-shocks instead of it being the primary platform by far, or blaming all the shovelware on the PS1 on the fact it was disc-based and cheap to develop for.
It adds options, and I'd rather get excited about how those options can be used well than cry foul over how they're poorly used, because let's face it: ANYTHING can be used for evil, but it's a sign that the concept is growing when it's used for good.
And again, let's face it: Wii Sports proved conclusively that motion controls could be used for good at launch.
The crux of the arguement in the defense of motion control seems to be "it's not inherently bad" but in video games, nothing really is. However it sure has shit all over the wii's library, and it's shitting all over other game consoles too. Sure we still get hardcore games like Mario, Zelda, etc, but with motion controls being more profitable, I can guarantee you that motion controls are slowly taking focus more and more away from motion control games (Microsoft certainly proved that with the kinect)
I'm glad you had a good experience looking like an idiot waggling around with your friends, but if that sustained you throughout the entire wii's lifecycle, then maybe you should have found another hobby.
We also have to remember that this has been the first-generation of motion control gaming so there are mistakes to be made, learned from, and taking risks to show to push the envelop of what more motion control has to offer.
What are people smoking? Wii is best at being a console for single player and local multiplayer gaming. It's online play that continues to be an issue despite having some worthwhile titles for like such as Mario Kart and Monster Hunter just to name a few.
I hold the sharpshooter at my hip, Rambo style, when I play Killzone 3 and avoid most of that arm fatigue. It takes a bit of getting used to but eventually you're just as accurate that way and it's a hell of a lot more comfortable.
Also, have you played Killzone 3 in 3D with the sharpshooter? Fucking transcendental experience. Truly amazing. In fact, I might go play through it again right now.
I have no problem with these games existing, its the over bearing amount of it on a single platform that bothers me and kinda has gotten the Wii it's current rep.
I also don't hate motion controls, I just don't see the bigger picture. Almost every action can be replaced with a button press and no loss of enjoyment.
Maybe if I had casual friends, though, I'd be singing a different tune.
I see MS taking a lot of heat from this year's E3 show, but really, what's changed? What did they have before for the hardcore? Halo, Gears of War, Forza, Mass Effect...and what did they show us at E3? 2 Halo games, Gears 3, Forza 4, ME 3 - those games are still there. It doesn't matter if you have the option to use Kinect in Forza or ME 3 because it is just that: an option. If you don't want to use it, you don't have to. Your traditional gaming experience remains unchanged.
For every My Horse and Me title you can cite for the Wii, I can call up a Bratz: Rock Angels to counter. It's not the motion controls that summoned the shovelware to the Wii, it's the popularity. You're confusing a symptom with the cause. Don't do that.
It's getting into what you said about motion controls: they're all short little activities designed to appeal to casual gamers. When I'm hanging out with non-gaming friends, we just don't do video games. When I'm by myself, I'm not really interested in playing those games, and that's when I do most of my gaming. To put it another way, I like You Don't Know Jack, and I'll play it when friends are around, but I'm not going to spend 10-15 hours playing it unless I meet up with people 10-15 times and they don't get sick of it.
If these games had a better ratio of “hardcore” titles to casual titles and shovelware, the self-proclaimed hardcore gamers would come unbidden to the side of motion controls. The problem is that for every title like Madworld, there are ten more like Carnival Games. Just look at the pics you put in your article: all from sports/activity games.
In regards to you bringing DDR and Guitar Hero into the discussion: those controllers are for a single game. With motion controls, you have entire consoles being designed specifically for the control scheme, whereas the only time you see the above controllers being used for non-dancing/guitar playing is when someone wants to make a funny Youtube video where they mod their DDR mat so they can use it to play Call of Duty.
As for your question about how motion controls effect on the gaming medium, it’s more about casual gaming as a whole than just motion controls. They aren’t “destroying” the medium, but they are reshaping it. Businesses are seeing that they can draw in a previously untapped demographic, so they flood the market with crummy casual titles and pull money away from other titles. Unfortunately, I’m speaking from experience here, as I lost my job when the company I worked for decided to stop making an MMO and instead focus entirely on making Farmville knockoffs.

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