Because the required specs don't mean a lot sometimes. I have twice what Splinter Cell Conviction requires, and it still runs like shit because the PC version is very poorly optimized. PC gamers need demos a whole lot more than console gamers do, and most of the time, they don't exist.
I'm not condoning piracy, because it IS stealing, but your argument is invalid.
It'd be nice to see the used game sales figure along side this. Out of curiosity.
1) How many people are going to even know about the game?
2) Will Nintendo make it known to the mainstream with at least SOME advertising in order to make sales, rather than rely solely on some group of dedicated renegades for sales?
3) How many people that pirated the game are going to buy this once it's officially ported and released in the U.S.?
Of course the most hyped, biggest budget games of the year sold well.
Now compare this to smaller and indie titles and it becomes a much sadder story.
The Humble Indie Bundle being pirated at all despite being able to be bought for a cent is downright disgusting.
why publish this..now there gonna use it as an excuse for there laziness
"People decided Nintendo said "never" as the rationale to pirate it. Nintendo of America - not as a whole - had no reason not to publish it, true, but piracy is never justified."
Please point out to me where I said it was justified. Please, do me a giant favor and pick that very sentiment, statement or sentence out of this post:
"I wonder if those Xenoblade pirates could have been actual sales, had Nintendo got their fucking head out of their anus."
Yeah, never said that, you pretentious little child. So, the next time you think you should tell someone what you think about their statement, before you go feeling like a big boy standing on your soapbox, I'd take the time to master how to fucking READ. Might help you out there, bucko. Just a friendly tip.
I don't pirate games. Not unless it's a ROM of Super Metroid, at which point, Nintendo is doing nothing but making pure profit off of a seventeen-year-old game that they sold you for eight dollars all over again, one that you most likely can't take with you on either your DS or 3DS, and probably won't let you carry that purchase over to the WiiU, either. They also spend money localizing games and never release them where their actual paying fanbase is clamoring for them to do so, so they get tired of waiting and just say "fuck it" because it doesn't seem like the Big Red N gives two Big Red Shits about them.
In this case, I won't condone the act, but I wouldn't decry it either. Nintendo had the chance to make money on that game, and they specifically chose not to. I won't hear of any bitching on their part when it comes to this, because if the sales numbers of Zelda are any indication, they could have made a fucking killing on Xenoblade.
But nooooooooooooooo.
#1. Severe consolitis, pulled from Steam and made Origin only.
#2. It's Call of Duty, after the point Activision decreed that PC wasn't worth optimizing.
#3. Origin
The top 3 don't surprise me one bit at all. The people who pirated Portal 2 are bad and should feel bad though.
Nevertheless, PC piracy is quite alarming !
I thought piracy was a PC thing
@Amazing Shenazin
I'm gonna blow your mind with this one, but you can pirate books too! And to answer your question you mod.
Since in no way do these number equal that many lost sales.
Though knowing the actually number of pirates to them buying copies sure as hell will never happen.
lolwut
But yeah, I hadn't realised how atrocious the figures were. It's a shame for PC gamers.
You do realize most game requirements only list one card from each GPU manufacturer, right?
For example, Nvidia 560ti and ATI HD6950.
Now what do you suppose people have to do if they don't own one of those cards?
There are places like "canyourunit" but anybody who's actually tried that site knows it can't figure out shit.
Yea, he said he downloaded the game but he hated it and delete it and didn't buy it. So where's the harm in that? I guess he should of just shitted out $60 bucks on a game he didn't even like, right?
I'm against piracy as much as the other guy but for things like seeing if it will run or trying it as a demo if one isn't available is not stealing, it's being a good consumer and making sure you don't waste your money on something that might not work or you may not like.
Interesting note: Those numbers up there aren't lost sales. Their pirated copies. I highly doubt many of those people would have purchased the game if they couldn't have pirated it.
I'm usually a pretty chill dude. I just have massive issues with being spoken down to with no real logic behind why I'm being spoken to that way. If I had said something that totally supported piracy, I'd expect that response, but my quote was my entire comment.
Also, I can't stand it when a company doesn't listen to the people that pay them.
It is a shame to see Xenoblades get downloaded so much, though. I'm afraid that it will kill the interest when it's actually released, prompting Reggie Fils-Aime to waggle his tongue at us and say, "Told ya so!"
It is a shame to see Xenoblades get downloaded so much, though. I'm afraid that it will kill the interest when it's actually released, prompting Reggie Fils-Aime to waggle his tongue at us and say, "Told ya so!"
Why would anyone pay 60$+ for tons of video games if you can just wait for a deal and grab it? Granted, I did pay full price for a few games that I had to have (Skyrim...) but for the majority of games I can't justify spending 60$+ for something I don't *have* to have...
And with Microsoft, Sony and Nintendo having absolutely ludicrous prices on their DLC that go on sale less than once a year (per game, usually) and NEVER seem to drop in price. I have seen them start to go to a 20$ model for old games... but it's still to expensive for my tastes. I've already bought all the games I really want to play. I'm not taking a chance on crap that came out years ago that doesn't fall into my gaming niche.
This is the biggest lie anyone could tell on a gaming site. The gaming industry has been growing at an extremely rapid pace ever since its inception and even during our economic down times the industry is still exploding with no end in sight. This is the same exact thing that was said when recordable tapes came out for movies and music. In gaming, I'm sure everyone remembers "don't copy that floppy".
The only legit argument against piracy is the lack of support for the developers who worked hard on bringing everyone the product. It's not theft and it's not killing the industry (and it probably doesn't hurt the industry).
But the question I have is how do they determine a "download" It it an attempt to download or is it a completed download? How many of those people connected through several IP addresses during their download of the game?
This is good for trending but I certainly don't trust those numbers explicitly.
@MrAndy Dixon
You're welcome! I was just fucking around, though. It's not all that bad. :)
Prices won't go down if piracy goes down. Some companies use piracy as an excuse for prices, but price points are about maximizing profits based on what consumers are willing to pay. (Piracy explosions don't appear to make prices go up, either. Nintendo didn't raise Wii game prices after piracy exploded on the system. Xbox and Playstation games went to $60 because companies found that people were willing to pay $60, with no relation to console piracy. Some PC games went up because publishers started testing whether people would pay console prices for PC releases.)
If piracy vanished overnight, companies wouldn't remove their anti-piracy measures, so there is no cost savings there.
If piracy vanished overnight and sales went up across the board, companies would go "Wow, we are making more money." Making even more sales at current prices, they'd see little reason to lower prices. Heck, if sales went up enough, they might even consider raising prices further.
Also consider PC gaming through Steam and some other online stores. Steam cuts games to 50% for holidays and 75% for special sales. GamersGate and Good Old Games do price slashing sales as well, though not at the sheer scale of Steam. Steam gave away Portal 1 for free for one day. Humble Indie Bundles let you pay what you want for multiple games, and toss in even more games if you pay around $5. These kinds of price cuts exist in the current world of piracy. It is the consoles and publishers like EA that see a strict adherence to high release prices, and again that has nothing to do with piracy.
I honestly bought P2 on console simply so that co-op would be easier if my friends came over.
I'd wager that >30% of the Portal 2 pirates were in my boat, and a similar number of the Crysis 2 pirates simply wanted to use it as a benchmark, considering that there is no demo as far as I know.
It's difficult to tell without the information of how many users of each we're talking about.

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