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Mortal Kombat X  




Mortal Kombat X is aiming to tone down the zoning game photo
Mortal Kombat X is aiming to tone down the zoning game

1:30 PM on 08.30.2014

New gen nut punches


I got to play Mortal Kombat X for a half hour during PAX Prime, and that made me happier than a pig in whatever pigs love to be in. After 5,000 matches played online between Mortal Kombat and Injustice: Gods Among Us, my anticipation was palpable.

Yes, this is an article about my time with the game, but first, it needs to be stated that if you use Cassie Cage's X-Ray on a male character, you get to watch in X-ray vision as a nut punch explodes a man's testicles. Mortal Kombat, welcome back.

Mortal Kombat X (PlayStation 3, Xbox 360, Xbox One, PlayStation 4 [previewed])
Developer: Netherrealm Studios
Publisher: Warner Bros. Games
Release Date: TBA 2015

The biggest additions to the combat system are the character variations. Each fighter has three versions, each adding a layer of extra moves and combo possibilities. We've known about these for a while, but I never understood why each character wasn't allowed their full move set. More than adding a few extra moves, the character variants aim to change each fighters archetype. For example, anyone who has played Mortal Kombat 9 knows that Kung Lao was a rush down character. Anyone who has played Injustice knows that Deathstroke is a hardcore zoning character. With MKX, variations can make a character more zoning friendly in one fight, rush down in the next, or maybe a grappler in another. The character variant you choose even goes far enough, on some characters, to alter frame data on their universally available moves, in order to support the variation you're playing with.

Less talked about is the pace of Mortal Kombat X, which seems much less zoning friendly by design. For those unfamiliar, zoning is when characters fight from distance with projectile attacks. This play style is generally looked down upon as matches can easily devolve into long bouts of spamming projectiles from afar. Previous Netherrealm offenders include Deathstroke in Injustice, and Kitana in Mortal Kombat 9. For Mortal Kombat X, D'Vorah, for example, whose play style seems more zoning based, has a great deal of telegraphing on her projectile specials. She makes up for this with an array of quick stinger strikes that can hit from quite a distance, but these moves don't reach more than a fast dash away. Adding to this is a new dash meter that restricts players to only dashing twice in or out. The meter is on a relatively short cool down, but in a genre where success is measured in individual frames, the implications could be huge.

The dash meter alone does much to make hard zoning a much less viable option, as you can't get the necessary distance as fast. On the one hand, the meter could be a good thing as -- lets be honest -- nobody likes dealing with zoning and spammers. On the other hand, I can imagine a scenario where restricting standard movement like this places a greater emphasis on mastering characters who teleport, if only just to have more movement options. Additionally, the amount of screen space fighters can stretch out between each other is noticeably smaller than Injustice, further emphasizing closer engagements -- the full length of the stage is larger however, even if it doesn't feel that way. Ultimately, the changes are made with the purpose of keeping characters close, and the action more constant. Over the course of my matches, it did seem to be doing just that.

All told, my first taste has been a good one. Between the insanely detailed X-rays and fatalities we've seen previously, the frame data again being fully available in the options menu, and the conscious effort of addressing spamming, I'm excited to get my hands back on Mortal Kombat X as soon as possible. Also, exploding testicles. Don't forget that bit.





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Mortal Kombat X introduces online factions and brings back the Challenge Tower photo


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Four Mortal Kombat X special editions worth fighting for photo


Mortal Kombat X Updates, Screenshots, & Videos







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Flex those muscles, Machamp photo
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9:00 PM on 02.18.2015





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Mortal Kombat X



5:15 PM on 02.26.2015
Brutalities revealed for Mortal Kombat X

Brutalities are back in Mortal Kombat X, and there will be "well over 100" according to series creator Ed Boon, a fact that makes me wonder just how many characters the game will have. Originally, brutalities were long ...more



1:30 PM on 02.25.2015
Kitana has a 'Mournful' Jade-based variation in Mortal Kombat X

All of Mortal Kombat X's fighters have three variations that allow for slightly different play styles. A few weeks back, NetherRealm confirmed Jade would not be making it into Mortal Kombat X, but her spirit lives on with Ki...more



8:00 AM on 02.23.2015
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The first episode of Game News Haikus went over pretty well with people who watched it. If you're one of those people, thanks for taking the time. If you're not, maybe watch that one and the new one and every future episode?...more



11:00 AM on 02.20.2015
Spawn creator says that it's ok to use the character in Mortal Kombat X

Some may call Spawn a teenage power fantasy, but I still love him. As one of my favorite comics, SNES games, and TV shows growing up (the movie is still good B-level cheese), underneath the mask Spawn is a pretty complex and ...more



12:45 PM on 02.18.2015
I bet you'd like some Predator in your Mortal Kombat X

If you see a tell-tale shimmer in Mortal Kombat X come June, you should be concerned. It only means that the perfect hunting specimen is after you, and there's a good chance that death is mere seconds away -- even for th...more



10:00 AM on 02.18.2015
Mortal Kombat X will not have a demo, all dev time is spent on the final product

If you wanted a demo for Mortal Kombat X, prepare to be disappointed. Creator Ed Boon took to Twitter to answer fan questions, and during that session he confirmed that there will not be a demo for the game at all. Producer S...more



3:00 PM on 02.06.2015
Mortal Kombat X introduces online factions and brings back the Challenge Tower

Two more months. Just two more months. That's what I have to keep telling myself while agonizing over the release of Mortal Kombat X. As someone who logged nearly 7,000 matches into the last Mortal Kombat, and still plays Injustice from time to time, any new info is good news, and NetherRealm has recently dropped a lot of details on the game's online modes. Let's dig in.more



10:15 AM on 02.06.2015
Holy crap, check out the neon Goro hiding out behind Ed Boon!

You know, developers are always looking for pre-order bonuses and special edition swag to get us to buy-in early. They'll hold popular character hostage for a pre-order or contract out an art design house to build a spe...more



6:30 PM on 02.04.2015
Mortal Kombat X's system requirements won't be a fatality for your PC

If the top-tier collector's edition is a bit of a brutal finisher move to your wallet, Mortal Kombat X's recommended PC specs are more akin to a Friendship. Well, that is, compared to the outlandish requirements by the bulk o...more



1:30 PM on 02.03.2015
Four Mortal Kombat X special editions worth fighting for

Much like the way the game will feature a large selection of fighters to pick from, Warner Bros. Interactive Entertainment is giving players a wide array of choices when it comes to nabbing a special edition of Mortal Kombat...more




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