I love Timesplitters 2. I mean really love it. In an almost scary way. If it were a girl I'd marry it, if it were a food I'd gorge on it until my stomach lining burst, and if it were a drug my veins, lungs and brain would now be naught but a sticky black goo, trickling out of my deliriously over-dosed body as it lay stinking in some alley on the wrong side of town.
Packed with brilliantly expressive character design, genuinely funny, marvellously deranged script writing, some fantastic and affectionate movie pastiche, and the slickest and most enjoyable gameplay in any console FPS, it's as if Free Radical scanned my very soul before designing it and used the collected data to create the ultimate personalized gaming wet dream just for me. You'll understand then, the moronic, dribbly grinning and unashamed moistening of trousers upon my part which greeted Grim's news of a new sequel just over a month ago.
There's a whole lot more of that on the way from me today, as Free Radical screenwriter Rob Yescombe has been talking to CVG, confirming that things are definitely moving ahead on Timesplitters 4:
Yes, TimeSplitters 4 is happening. At the moment it's in the very early concept stages, and as yet it's unsigned to any publisher.
TimeSplitters 4 will be a great big joke at the expense of the world of games - ourselves included. God, that's a terrible sound bite. Can you just make one up and make me sound hilarious? No, wait, just say that I /*have*/ a hilarious sound bite, but it's still in the very early concept stage.
The game's not a very long way away but it's not a very short way away either. It's somewhere in the middle. Is that non-specific enough?
Rambling, vaguely nonsensical, and therefore exactly the kind of statement that bodes very well for the development of a Timesplitters game as far as I'm concerned. And the best bit? No specific publisher. While to some that may seem a strange thing to celebrate, to me it screams one glorious fact: EA isn't involved yet. Timesplitters: Future Perfect was possibly the most crushing disappointment of my gaming life, a turgid, contrived, sterile and humorless piece of overly refined pap which subverted everything that was good about TS 2. Please guys, for me, sign carefully and don't let that happen again.
It's my first time playing it and I love it!
It was particularly cool if you had one person on foot and the other in the jeep screwing towards them trying to run them over before they could get the headshot.
Does that sound crazy or does anyone remember that?
I did like the humor, so yeah bring on T4!
However, I also think TimeSplitters was a superior multiplayer experience to TimeSplitters 2, but that may be due to my permanent intoxicated state for the period I played TimeSplitters with friends (so from Day One of the PS2 launch up until the early hours of the morning of the TS2 launch, not none stop obviously though).
It felt more suited to how my friends and I were playing games at that point, where as TS2 wasn't quite as frenetic.
Still, so long as we can still play suicide bomber on the Chinese level against bots while drunk it'll still be fun (and yes I'm aware of how technically wrong that is in this day and age but its fun sending a friend into a room where another friend has trapped them inside, with a remote mine stuck to him and the remote in your hand)
I made some of the greatest maps in the world with that map editor. My friends don't even like playing the default ones anymore, they're THAT good.
my only hope, besides EA fucking this game up too, is...
The thing that really pissed me off with TS:FP was how they didn't let u remap the buttons for weapon swapping and you would have to let off the left joystick to hit the D-pad, making you stop moving. You could change it in TS2 though! Did anyone else find this extremely frustrating? Am I over reacting to a stupid button? Has TS2 set my standards to high?
Quit hatin'.
Huh? *scrolls up*
BAAA HA HA!! CLASSIC!
-Christiangamer, you can literally make any button do anything in TimeSplitters 2, so if you wanted, you could give it the Halo controller layout
-In my opinion, TimeSplitters 2 is the best game of the series; this is not to say that the others are bad, though.
TimeSplitters 1 is just ridiculously frantic and you can’t tell what the heck is going one, which is what makes it so fun.
TimeSplitters 2 is almost as frantic, but you can at least tell what’s going on for the most part. Some of the things I loved about TimeSplitters 2 were all of the little details, for example: if you shot Big Tony in the head, his toupee popped off. Not to say this was my favorite detail (though I do love it) or the only one, there were tons of those, like: certain characters had eyes that glowed in the dark, some had hats that came off (like Big Tony’s toupee), some characters had particles that followed them (like the Scourge Splitter who had a flaming head, and the Sewer Zombie who breathed green breathe (not the snot projectile, the breathe was very subtle) in story mode), and stuff like that. It was those things that made it so great (in addition to the awesome gameplay of course).
TimeSplitters 3, I think, was a good game. I was very disappointed when I found out EA was publishing it, though. There were somethings they got rid of in TimeSplitters 3 that I think they shouldn’t have kept the same, like the fully customizable control scheme in TimeSplitters 2, the little details, the large number of story item pick-ups for custom story maps, the unlimited logic memory (at least until you made more than 36 logics which caused all of them to stop working), you get the idea. There were also plenty of cool new features though that got me excited about the game. The mapmaker overall was definitely improved despite having somethings altered for the worse (the biggest problem being that there was never enough memory to make in depth story levels). The story was more in depth (hit and miss with that one, it was kind of fun just jumping around randomly in TimeSplitters 2 and finding yourself in really bizarre situations). Some cool new weapons with more detailed animations were added (but sadly, no Tommy Guns, K-SMG was almost as good once you got used to the gun flash taking up the entire screen (the K-SMG was nice and glitchy, too, I love that—turning it into an automatic rocket launcher that you didn’t have to reload was the best)). Remote controlled cats were totally awesome! Whenever I would play with someone who had never seen the cat before, I would just drive around them meowing to freak them out because they didn’t know what it was going to do. I can also see why they took out some of the detailed things in TimeSplitters 2, they do have a certain amount of memory to which they are limited.
Anyway, I could go on all night (in case you haven’t figured it out, I’m a TimeSplitters fanatic that has investigated every little nook and glitch in the games—I also like to use parenthesis).
-I personally liked the way the controls in TimeSplitters 2 were as well, a lot of people say they were too hard to operate, but I thought they were really good.
- I’ll end this with one last thing, Halo sucks (especially 2 and 3). You can play as a big doofus in TimeSplitters and shot a bunch of aliens with a pistol if you like Halo. And those of you who like to jump, think about this: In real life, how often do you jump? And think about this, too: In real life, you jump about ten inches in the air if you don’t pull legs up after you’ve left the ground, how useful is that in a videogame? I can answer that one for you, almost completely useless. I played a game like that, it was DRIV3R (Driver 3 for those of you who are a bit slow or don’t like numbers mixed into words). DRIV3R was a cool game, but the jumping that was accurate to real life…totally useless; the shoulder roll was more effective for getting onto to a higher surface.
-Anyway I’m done. (Looking back, this is really REALLY long, sorry)
Quit hatin'."
^ this