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More than just noise: Nostalgia and homecoming photo
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[SWE3tMadness, one of the Destructoid community's resident music experts, shares her thoughts on why game music ends up being so memorable, using the Legend of Zelda series as an example. Want to post your own thoughts on this month's Musing? Do it! -- JRo]

Video games and music have a very unique relationship when compared to other media that incorporate soundtracks. Because the flow of the action in a game is entirely dependent on the player’s actions, the background music that accompanies these actions are separated into individual, recognizable tracks. You have an overworld theme, an underworld theme, battle themes, boss battle themes, really important boss battle themes, character themes, themes for love, sadness, and victory, etc, etc, all repeated every time its corresponding action takes place and all are differentiable from each other.

It’s mainly for this reason why video game soundtracks are so much more memorable than soundtracks from movies, TV shows, cartoons, etc. Read on as I elaborate.

If the action in each storyline is fixed and predictable, then the soundtrack can organically move in exact rhythm with the development of the storyline. To illustrate this point, imagine a scene from any movie. You can probably remember the characters involved, what they were talking about, and where they were at. Now try and remember what song was playing in the background during the scene. It’s quite a bit harder, isn’t it? Sure, you may recall specific pieces -- themes from Star Wars, Pirates of the Carribean, or Lord of the Rings perhaps, but that’s only because those pieces are performed numerous times outside of the movie where it originated, and they become recognizable through that repetition. But in the vast majority of cases, soundtracks to movies or TV shows are not meant to stand on their own but instead only to provide a backdrop to the action they accompanies, and thus are generally one-off melodies with that flow into one another.

Video game soundtracks are forced to repeat themselves over and over again as the player visits the same town, fights the same enemy, or encounters the same character time and time again. Like Pavlov’s drooling dogs, the players are then conditioned to recognize those songs and more easily associate them with specific parts of the game. After a while, video game developers started to notice this pattern and began manipulating it to elicit specific emotional reactions from the player. Whenever you hear the original level 1-1 theme from the Super Mario Bros. start up, your mind instantly snaps back to 1983 when you were a happy kid lost in the innocent fun of the game. The musical cue is purposefully engineered to make you nostalgic and connect your experience playing a game now to that happiness that came from playing a game over twenty years ago.

However, sometimes these nods to older soundtracks can be used to add much more to an experience than just simple nostalgia (although that definitely helps). There are many video game series that use recurring leitmotifs that span across multiple games in the franchise, but the Legend of Zelda’s soundtracks are especially unique in that their repeated musical cues are ties more to the game’s setting. Take for example, Legend of Zelda: Twilight Princess. A good proportion of the soundtrack borrows from its predecessor, Ocarina of Time. Many people accused this game of simply trying too hard to be OOT, and this use of its recognizable tunes could be interpreted as nothing more than a cheap way of latching onto people’s fond memories of it. If you think for minute though, it actually makes a great deal of sense within the game’s universe to recycle its soundtrack.



Most explanations of the continuity within the Zelda franchise state that TP takes place a century or two after the events of OOT and Majora’s Mask. Within the game itself, you visit many of the same places as the Link of OOT. All of these places share a similar melody between games, but still differ to signify that they have changed over time. For example, the Lost Woods (now called the “Sacred Grove” in TP) still retains the ever-recognizable melody of Saria’s Song (played on an ocarina, no less), but it’s in a minor key and sounds much more forlorn and distant than the upbeat tune Link learned in OOT. The player’s memory of the original Lost Woods remains woven into the forest like how the ocarina tune winds its way through the maze of trees and guides you along the right path.

Even the character themes connect their respective role to the past. Zelda’s Lullaby also makes an appearance, virtually untouched from its original form because the character of Zelda herself is virtually unchanged. Like the song, she’s merely been given a cosmetic update to match the increased capabilities of the new system. Similarly, the songs for Death Mountain and the Zora’s Domain are largely unchanged because the Zoras and Gorons themselves haven’t changed much either.



This technique of using musical themes from the series can also be taken another step farther and be used more literally. Some players may have recognized the Requiem of Spirit and Song of Healing from a couple of the Howling Stones scattered across the landscape. By using these stones, you contact a ghostly swordsman from the days of old and he passes on ancient forms of swordplay to you to aid on your quest. So wouldn’t it make sense that to summon the legendary swordsman and create a connection to those days of old (perhaps, say, a link to the past? Oh, I’m so clever), you would have to use the old magic inherent in those songs?



But perhaps the best example of this happens in one particular event of Twilight Princess: The entrance into Temple of Time. When you encounter the gateway to the temple, it’s merely a rusty door sitting alone in the midst of decaying piles of rubble. However, by walking through this door, you emerge into the interior of the temple as it was in the past; specifically, during the time frame of Ocarina of Time. The two entryways looks almost identical, and are also both accompanied by the Song of Time. I really cannot summarize into words the huge rush of recollection that comes with walking through that door for the first time, and I feel that it wouldn’t have been half as moving if the Song of Time was missing or altered in some fashion.



Now compare this game’s soundtrack to Wind Waker which has virtually no songs in common with Ocarina of Time. In this game’s setting, Hyrule has been destroyed, sunk to the bottom of the ocean, and forgotten amidst the passing of time. Because its influence on the world has been erased, its influence from the soundtrack has largely disappeared as well. This makes the moment when you rediscover Hyrule Castle underwater even more striking because it starts up a recognizable version of the oft-repeated Castle theme from A Link To The Past.

Could all of this just be due to the game developers being lazy, and relying on our own nostalgia to carry the soundtrack rather than creating new and interesting themes? Maybe, but I think that the series would lose a lot of its emotional impact if they decided to make a completely new soundtrack for every new game in the series. Even though the land of Hyrule changes with the passage of time, our memories of those olden days of legends still persist. And when we hear the songs that have been so deeply woven within our memories of those places long past, it simply feels like coming home.








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34 comments | showing # 1 to 34
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rexwolf2's Avatar - Comment posted on 09/07/2010 14:20
rexwolf2
Zelda music. Well there goes my monthly musing. Much better than I would have made mine.
eskimo bob's Avatar - Comment posted on 09/07/2010 15:42
eskimo bob
man, Twilight Princess' soundtrack... one of the things that makes me want to like the game so much, but I just can't. :/ ah well.

to actually comment on the blog; I've never even thought of how video games use music differently before... really interesting and well written stuff, this is.
Ballistic's Avatar - Comment posted on 09/08/2010 17:42
Ballistic
Even though i still say Twilight Princess is just a rehash of Ocarina of Time, you make a good point. Using already established themes within the series makes all the difference for some scenes and really wouldn't be the same thing without them. That said, I really think it'd be all the more impactful if it was used much more sparingly like Windwaker did. Or maybe my entire argument is biased because I am a Windwaker fanboy. Yeah, it's probably that.

Anyways, great job!
pedrovay2003's Avatar - Comment posted on 09/09/2010 10:43
pedrovay2003
I COMPLETELY agree with how game soundtracks are the most memorable type. Most of my music is made up of them.

@Ballistic

I personally think Twilight Princess is an improved OoT, but that's just me.
Jnr Johnson's Avatar - Comment posted on 09/09/2010 15:48
Jnr Johnson
Agree And Twilight Princess Does Seem Like OoT 2.0 But That's a Good Thing :3
rexwolf2's Avatar - Comment posted on 09/09/2010 15:51
rexwolf2
Congrats on the frontpage! Zelda soundtracks are some of the best.
Super Drybones's Avatar - Comment posted on 09/09/2010 15:53
Super Drybones
Twilight Princesses soundtrack is similar in tone to Majora's Mask. More remorseful and beaten down.
Phonics Monkey's Avatar - Comment posted on 09/09/2010 15:56
Phonics Monkey
I didn't play Oot for about 6 years until I had a play through not too long ago, and I knew all the ocarina songs like it was yesterday.
AND seeing Scott Pilgrim last month, I could pick up all the sounds! From the trademark "Dan-nah-nan NAA", to the Fairy Fountain.

Fantastic article! Music is such an important aspect of games, in fact anything.
Ever walked out of a store just because the song on was terrible? I know I have.
Phonics Monkey's Avatar - Comment posted on 09/09/2010 16:00
Phonics Monkey
And your theory on the Howling Stones was quite spot on, I see what you did thar.
Corduroy Turtle's Avatar - Comment posted on 09/09/2010 16:00
Corduroy Turtle
I wish I could have recorded some of my freestyle ocarina songs. Sooo bad.
Mr. Dent's Avatar - Comment posted on 09/09/2010 16:02
Mr. Dent
I love how zelda re uses songs. It's like they go for a "peter and the wolf" style, where each major character, location, and event has it's own song, or even just a jingle. It's one of my favorite things about the series.
SWE3tMadness's Avatar - Comment posted on 09/09/2010 16:15
SWE3tMadness
Thanks for the front page-promotion and all the comments, everyone!

eskimo bob, I can understand why people don't like Twilight Princess as much as its predecessor. Overally, I think TP has better dungeons, boss fights and swordplay, but OOT has a better plot progression and does a better job at making the world seem more alive and fleshed out.

Mr. Dent, the term you're thinking of is [urk=http://en.wikipedia.org/wiki/Leitmotif]"leitmotif"[/url], and they're fairly common in video game soundtracks for the reasons I described in the article: because the songs are so much more cleanly segmented in a game, they have a much closer attachment to whatever part of the story they accompany.
SWE3tMadness's Avatar - Comment posted on 09/09/2010 16:18
SWE3tMadness
Whoops, let me fix that link: Leitmotif

I suck at typing today for some reason, apparently. :(
HEL105's Avatar - Comment posted on 09/09/2010 16:22
HEL105
A Link to the Past, Final Fantasy VI, and Chrono Trigger have the best soundtracks in gaming history. This is not an opinion.

My favorite soundtrack/score in recent media history is from the movie Punch-Drunk Love, though. Brilliant, memorable, and augments/compliments the movie in a way similar to a game.
Waquan's Avatar - Comment posted on 09/09/2010 16:34
Waquan
The burden of proof was on me, huh? Well, here it is: Twilight Princess borrows much of its music from Ocarina of Time.

Surprised? I'm not.
Austin Bond's Avatar - Comment posted on 09/09/2010 16:48
Austin Bond
Can I just put this out there: Wind Waker is my favourite Zelda. I know it's not related but I just want to tell as many people as I can. Great Article, though!
Waquan's Avatar - Comment posted on 09/09/2010 16:48
Waquan
@ HEL105
Nope, that's definitely an opinion. Obviously you've never taken a college-level English course.

For example, I like only about half of the entire 6-track library of alttp. On FF6 and Chrono Trigger, however, I agree wholeheartedly. They both have great soundtracks, but I think OoT's music library is far more vast (that is a fact--OoT has a much larger selection) and I prefer almost every single one of those tracks over alttp's (that's called an 'opinion').
HEL105's Avatar - Comment posted on 09/09/2010 16:58
HEL105
@Waquan
Dude, I really hope you learned about opinions a loooooooooooooooong time before your first college-level English course.

Also, lighten up :-)
Mr Andy Dixon's Avatar - Comment posted on 09/09/2010 17:10
Mr Andy Dixon
@Waquan

If HEL105 states a fact, it is a fact. The man KNOWS things.
Agent9's Avatar - Comment posted on 09/09/2010 19:09
Agent9
agreed, game music is key to the feel of the game. i really like the use of the L.O.Z. games as an example. on another note i thought the mega fan boys wanted a re OoT. also congrats on the front page.
Waquan's Avatar - Comment posted on 09/09/2010 19:30
Waquan
@ HEL105
I just expect most people to have had that epiphany by their first college-level English course, 'cause if they hadn't, they'd surely never pass the class.

But I do live in America, so I don't try to set my expectations too high.

I'll take your advice on lightening up, though.
maerx's Avatar - Comment posted on 09/09/2010 19:41
maerx
I got nothing against TP in fact I like it more than Oot, but that is just me. The Legend of Zelda and good music is like beer and pizza.
The Tingler's Avatar - Comment posted on 09/09/2010 21:32
The Tingler
Wind Waker has easily the best and most cinematic Zelda soundtrack. I love the way that it effortlessly weaves old classic Zelda music with new, turning the old songs into actual theme tunes for characters and locations. It even sneaks in the main menu music for the original Legend of Zelda in one cutscene.

And that opening prologue music still gets me.
esin's Avatar - Comment posted on 09/09/2010 21:36
esin
I got a few beefs with TP.
1. Not a single new track struck me as memorable.
2. Nearly all the remixes of old tracks sound worse than their originals
3.The game was way too easy. Guess I gave Wind Waker a free pass on that for it's fresh style, but now its starting to get irritating. Dungeons weren't remotely as mentally stimulating as OOT's.
VGFreak1225's Avatar - Comment posted on 09/09/2010 21:51
VGFreak1225
I'm VGFreak1225, and I approve this message. Zelda's been accused of many things, but it's soundtracks have yet to let me down. Some of the finest music in gaming has come from the series. Still love TP, regardless of it's flaws and a few of it's ideals.

Oh, and ZELDA4LYFE.
CRAZYAPE69's Avatar - Comment posted on 09/09/2010 22:01
CRAZYAPE69
seeing as link is portrayed as this timeless embodiment of heroism in the zelda series, i think it also has deeper meanings, like him somehow faintly remembering these important locations from his past, or future as the muddled timeline may be. or maybe im justing thinking too much into some lazy japanese developers wanting to get to sushi and anime quicker...
FunkzillaBOT's Avatar - Comment posted on 09/09/2010 22:15
FunkzillaBOT
Love Zelda.
maerx's Avatar - Comment posted on 09/09/2010 23:32
maerx
I'm wondering why so much people hate TP, I mean most of them were complaining about TLOZ being childish, then a Mature TLOZ is released and they shit all over it. A wise man said "haters will hate".

I love it because I think that one man see things differently in different stages of his life. For the time I played OoT I was "The best adventure I've ever played" then more mature I played TP and "The best Experience I've ever had".
SwitzaHouse's Avatar - Comment posted on 09/10/2010 03:18
SwitzaHouse
Great article. I have to agree. I feel the land of Hyrule is a character in it self. It is the same land, same character in all the games just changed in some way or another and the fact that they rework the music only helps convey this even more. Just like how Hyrule goes through many subtle changes so does the music.
draycott's Avatar - Comment posted on 09/10/2010 05:19
draycott
Outstanding read.

Cheers!
EtherGK's Avatar - Comment posted on 09/10/2010 15:10
EtherGK
Wind Waker has plenty songs that are similar to Ocarina of Time! For example Outset Island, how can that not remind you of Kokiri Forest?

Also the song you use to teleport, has the teleport song of OoT in it also. There are other examples, such as the Forest Island and other but I haven't played the game in a while. Wind Waker definitely makes nods to plenty of OoT music.
SWE3tMadness's Avatar - Comment posted on 09/10/2010 18:48
SWE3tMadness
EtherGK, Outset Island definitely reminds me of Kokiri Forest, but as for direct references to the song, there's only one little flourish that's easily missed if you're not listening for it. TP on the other hand, lifts larger sections of OOT songs to use, and makes those musical nods much more recognizable by featuring them as the main melody, not an embellishment

Wind Waker's songs may be similar in terms of key, instrumentation, and overall tone, but there's still not much in terms of that kind of wholesale soundtrack recycling that TP features. In my article, I only said that Hyrule's influence had largely disappeared from the music, not that it had vanished entirely. :)
ebuch's Avatar - Comment posted on 09/12/2010 22:11
ebuch
"Now compare this game’s soundtrack to Wind Waker which has virtually no songs in common with Ocarina of Time."

Come on now.

Menu Selection Screen
Outset Island was a spin on Kokiri Forest
House Theme
Windfall Island was Kakariko Village in disguise
The morning theme is the same as in OoT
Forest Haven theme had Kokiri Forest laced in
Jabun was the same as Jabu-Jabu's Belly with a crazy tenor part added (lol)
Ganondorf's Theme
Zelda's Theme
Ballad of Gales was a Serenade of Water throwback
Song of Passing was the Sun's Song
Fairy Fountain
And the ever so classic "hero's theme" was mixed in wherever appropriate

I don't know what you call "virtually no songs", but I think that's a lot right there.. did I miss any? Honestly, I think that Wind Waker has more OoT song references than Twilight Princess. I'd have to count.

Wind Waker had a lot of fresh material in its soundtrack, but it definitely did not leave out the nostalgic references to previous games. It has some throwbacks from ALttP too. Also, its instrumentation differed greatly.. much more Celtic feel.
16's Avatar - Comment posted on 06/07/2011 02:36
16
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