Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

More indie woes when working with Microsoft

7:00 PM on 06.20.2013

Wesley Ruscher

Former Contributor

Company lacks the vision, communication, and execution to be called 'Evil'

“I personally would like to go back in time and kick myself in the balls. I'd just like to have that year and a half of my life back,” said Skulls of the Shogun developer Borut Pfeifer, in a recent interview with Rock, Paper, Shotgun regarding his experiences working with Microsoft.

This seems to be the normal thought nowadays from indie developers after signing an exclusive deal with them. For Pfeifer, this story of woe is further complicated by the troubles of Windows 8, the non iPad killing Surface tablet, and the diminished success of Xbox Live Arcade.

It's a real intriguing article and definitely worth the read. There's talks about not getting paid on time, the major headaches caused by the lack of a cohesive certification process across the company's multiple platforms, and the overall absence of vision Microsoft has for the indie scene. 

I'm saddened every time another story comes out like this, but by the influx of developers hopping ship to the PS4 I think "most" indie devs have finally learned. Will Microsoft ever learn? Who knows. Thankfully, Skulls of the Shogun is getting a second chance with the definitive Bone-A- Fide edition available this July on Steam. 

The Sorry Saga of Skulls of the Shogun & Windows 8 [Rock, Paper, Shotgun]

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Skulls of the Shogun  updates:

review ( ! ) news ( 22 ) galleries ( 10 ) videos ( 10 )

Skulls of the Shogun has launched on iOS, and is available to download via the App Store. 17-BIT's humorous turn-based strategy game, which originally launched on Windows 8, Xbox Live Arcade, and Windows Phone at the beg...
17-Bit's turn-based Skulls of the Shogun is wonderful. Strategy players, simply put, need to grab it. And now that it's coming to Steam, I don't feel like I jerk for making such a strong recommendation. So long, Windows 8! T...
Have you played Skulls of the Shogun yet? Why the hell not!? It's pretty awesome, and a blast to play. Well for those of you who have yet to pull the trigger, good news! Skulls of the Shogun just received a price drop. The Xbox Live Arcade version is going for 800 Microsoft Points ($9.99), and the Windows 8 and Surface versions are $6.99 now. The Windows Phone version will remain at $4.99.
Skulls of the Shogun is now out for Xbox Live Arcade, Windows Phone, and Windows 8! With the release comes a launch trailer, and I'm going to just go ahead and say that this is the first best trailer of 2013. Check out our o...
The Xbox Live Arcade, after nine long years, still doesn't have a whole lot of classic style strategy RPGs. Discounting tower defense, there's Band of Bugs, Greed Gorp, and a scant few others. Enter Skulls of the Shogun: a ne...
Freaking finally. We've been looking forward to Skulls of the Shogun for literally years. Well the wait is finally almost over as developer 17-Bit has announced the game will be launching on January 30, 2013. It'll be availa...
Developer 17-Bit has announced that Skulls of the Shogun will feature cross-platform play across the Xbox 360, Windows 8 PCs, Windows 8 tablets like the Microsoft Surface, and Windows Phones versions of the game. So for examp...
In case you haven't heard of Skulls of the Shogun, it's an awesome and fast-paced strategy game. This trailer should give you a clue to how the game feels. The plot revolves around a shogun who has died, and now he has ...
If you are at PAX East and you haven't had the chance to check out Skulls of the Shogun, then you are really missing out on one of the best games here. It's fast paced, easy to learn, and you can play the multiplayer in just...








Back to Top