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More indie woes when working with Microsoft

7:00 PM on 06.20.2013 // Wesley Ruscher
  @wesleyruscher

Company lacks the vision, communication, and execution to be called 'Evil'

“I personally would like to go back in time and kick myself in the balls. I'd just like to have that year and a half of my life back,” said Skulls of the Shogun developer Borut Pfeifer, in a recent interview with Rock, Paper, Shotgun regarding his experiences working with Microsoft.

This seems to be the normal thought nowadays from indie developers after signing an exclusive deal with them. For Pfeifer, this story of woe is further complicated by the troubles of Windows 8, the non iPad killing Surface tablet, and the diminished success of Xbox Live Arcade.

It's a real intriguing article and definitely worth the read. There's talks about not getting paid on time, the major headaches caused by the lack of a cohesive certification process across the company's multiple platforms, and the overall absence of vision Microsoft has for the indie scene. 

I'm saddened every time another story comes out like this, but by the influx of developers hopping ship to the PS4 I think "most" indie devs have finally learned. Will Microsoft ever learn? Who knows. Thankfully, Skulls of the Shogun is getting a second chance with the definitive Bone-A- Fide edition available this July on Steam. 

The Sorry Saga of Skulls of the Shogun & Windows 8 [Rock, Paper, Shotgun]




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Wesley Ruscher, Former Contributor
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destructoid's previous coverage:
Skulls of the Shogun


  Nov 27

Skulls of the Shogun launches on iOS

"No in-app purchases." Well, that's nice.


  Jun 18

'Definitive' Skulls of the Shogun headed to Steam

Four additional chapters and a new unit type


  Mar 01

Skulls of the Shogun gets a price drop on all platforms

Xbox 360, Windows 8, and Surface prices all dropped


  Jan 10

Skulls of the Shogun releasing on January 30

For XBLA, Windows 8, Surface, and Windows Phone


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