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Monthly Musings: nothing is sacred photo

Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page.

Another month, another opportunity for you -- yes, you -- to have your thoughts promoted to Destructoid.com's front page, merely by responding to our Monthly Musing theme.

I stole an idea from Michael Todd for this week's Rev Rant, and I'm going to rob him even further by essentially rephrasing a question he proposed to me a week ago.

Certain ideas or gameplay mechanics define the genres to which they belong. For whatever reason, particular design concepts are considered "standard" for certain genres, to the point where both designers and gamers either refuse to break away from them, or have become so accustomed to their presence that the thought of branching off and trying something entirely new never even crosses their mind.

They are sacred cows. And they must be slaughtered.

What mechanics have become so standard, so generally accepted as representing "good" game design, that you just want to throw them out the window entirely? In your opinion, which current gameplay conceits represent artistic dead ends?

Hit the jump for a further explanation of the theme, and instructions for posting.

Sign up for a (free) Destructoid account, and write a community blog. Simple as that. Choose the "Monthly Theme" tag for your cblog, and put "Nothing is Sacred: blah blah blah" in the title.

You can tackle this theme from a very, very broad perspective ("why are so many action games about killing stuff"), or you can focus on what others might consider minutiae ("why do action games revolve around machine guns and explosive weapons when highly lethal, realistically-designed semiautomatic pistols could be much more satisfying).

The challenge here comes in trying to re-examine things most people consider universally "good" game design, and turning them on their heads. It's easy to complain about stuff you don't like from genres you're not terribly fond of (as my Rev Rant proves), but it can be even harder, and even more interesting, to look at genres you really care about and try to deconstruct which ideas or mechanics are stifling creativity and innovation. 

Does that make any sense?








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28 comments | showing # 1 to 28
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GamesAreArt's Avatar - Comment posted on 10/01/2009 14:05
GamesAreArt
Like regenerating health in fps's?

The need to include multiplayer in a game that doesn't need it, removing polish from the single player?

Is that what your talking about?
GamesAreArt's Avatar - Comment posted on 10/01/2009 14:06
GamesAreArt
You're*
TheBigFeel's Avatar - Comment posted on 10/01/2009 14:07
TheBigFeel
WAGGLE. done.
phantomile's Avatar - Comment posted on 10/01/2009 14:07
phantomile
Love this idea, and I'll definitely contribute something. Gonna have to think about this one.
TriplZer0's Avatar - Comment posted on 10/01/2009 14:10
TriplZer0
The creative juices are already a flowin'
bahss's Avatar - Comment posted on 10/01/2009 14:10
bahss
Moral Choice, bullshit.
Xzyliac's Avatar - Comment posted on 10/01/2009 14:11
Xzyliac
Ohmigod I'm so gonna do this one. I know someone is going to take my idea but dammit I'm gonna try.
bahss's Avatar - Comment posted on 10/01/2009 14:14
bahss
Or how about always the same old "boy saves the world" bullshit...
Tubatic's Avatar - Comment posted on 10/01/2009 14:18
Tubatic
This could be really interesting! I'll pledge at least one entry this month.
Gigantorama's Avatar - Comment posted on 10/01/2009 14:19
Gigantorama
BRING FIXED CAMERAS BACK! When done well you don't even notice you're not controlling everything you see. Uncharted does it a lot and it brings a very nice cinematic flair to gaming.
Excel-2011's Avatar - Comment posted on 10/01/2009 14:19
Excel-2011
Does the ability to return to the title screen from the main menu count?
Holyetheline's Avatar - Comment posted on 10/01/2009 14:20
Holyetheline
I need to come up with something really good to write about. Wish me luck!
Kyle MacGregor's Avatar - Comment posted on 10/01/2009 14:33
Kyle MacGregor
I'm excited. I fully plan to space out in my lit class to have a nice long think about this one.
nekobun's Avatar - Comment posted on 10/01/2009 14:39
nekobun
I've got some digging to do, since I figure a lot of the more current issues out there seem to be touched upon in these comments already.
Lance Icarus's Avatar - Comment posted on 10/01/2009 15:01
Lance Icarus
I have a feeling I'll be talking about the same thing as someone else, so I just gotta make my article better than my invisible enemies! Nope, no paranoia at all.
Sanaj's Avatar - Comment posted on 10/01/2009 15:19
Sanaj
@Lance Icarus
Yes, of course, Lance the rips in the wallpaper agree with you.
reindall's Avatar - Comment posted on 10/01/2009 15:56
reindall
Experience points and levels in RPGs. Annoying as hell and so widespread, most people can't imagine RPGs without them.
Xzyliac's Avatar - Comment posted on 10/01/2009 16:02
Xzyliac
@reindall
For being the most radical thus far I can almost guarantee as long as you have as few typos as possible you'll make it to the front page.
matty125's Avatar - Comment posted on 10/01/2009 16:19
matty125
Once again, I don't understand what the heck Anthony is talking about.
I know I'm slow and stupid, but yikes.
Happy Chainsaw Man's Avatar - Comment posted on 10/01/2009 18:35
Happy Chainsaw Man
I still haven't actually contributed anything to this site other than the occasional uninteresting comment. I'm not saying that's going to change now, but I might actually be able to do something decent with this topic. Maybe. Doubt it.
TriplZer0's Avatar - Comment posted on 10/01/2009 19:04
TriplZer0
@Happy Chainsaw Man

Come on! Go for it. Just write something and throw it out there. Chances are it'll be interesting.
Trebz's Avatar - Comment posted on 10/01/2009 20:07
Trebz
This is a tough one. Gotta come up with something that nobody else talks about.

Hmmm... Why are games always rewarded for being good?

No...
WarZombie's Avatar - Comment posted on 10/02/2009 01:49
WarZombie
Time to start thinking about what to write :)
Cupcakes's Avatar - Comment posted on 10/02/2009 12:33
Cupcakes
how about the nu-MMO paradigm of healer/tank/dps.
Chad Almasy's Avatar - Comment posted on 10/02/2009 13:50
Chad Almasy
FINAL FANTASY'S FEMALE CAST SINCE VII @_____#

Square, once thought to be a company full of creative genius, has been rehashing the same three girls since their first famed outing on the Playstation: Final Fantasy VII

We have, in this order: Stoic or Whore, Comedy, and Girl-Next-Door/Wife
VII: Tifa, Yuffie, Aerith
VIII: Quistis, Selphie, Rinoa
IX: Freya, Eiko, Garnet
X: Lulu, Rikku, Yuna
XII: Fran, Penelo, Ashe
XIII's looking to follow, too 9_9

I don't know...I like the games, but come on...can it really be that hard to write a batch of characters that don't directly resemble all of your earlier outings?
fulldamage's Avatar - Comment posted on 10/02/2009 18:18
fulldamage
I just did my first one of these, and it was totally fun. I'll take a crack at this one for sure. The first thing that leapt to mind was "double-jump," but actually I still like those.
Cyber Altair's Avatar - Comment posted on 10/04/2009 05:52
Cyber Altair
Yes, I will come up with some good blogs =D
Master Edge 3's Avatar - Comment posted on 10/06/2009 07:00
Master Edge 3
@Chad Almasy

You forgot the male cast too since VII (with the exception of IX) the Bishie(in some cases so Bishie they are post Op) Emo Boy Main Character/Sidekick
VII: Cloud and Vincent
VIII: Squall
X: Tidus (wasn't really emo just very Bishie and very annoying)
XII: Shirtless Vann, Basche
Can we please give some of these people personailities!
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