We all knew this was coming.
We didn't get too many submissions for last month's theme, "A Time To Build," but that's okay -- we expected as much. It was a difficult theme to write for. What few articles we did end up promoting were damned good, though, so very big thanks to everyone who participated.
This month, we're going in a different direction. Instead of talking about the pleasures of building and creating and birthing something into a virtual world, we're going to focus on that most ubiquitous of gameplay themes: destruction.
Why do we find destruction so entertaining? Is it bad that we do? What moments of destruction -- be it of property, the landscape, or living beings -- stick out in your mind amongst the thousands of videogame memories you have?
Hit the jump for a further explanation of the theme, and, as always, the instructions for how to get your article promoted to the front page.
In case you're new here, the Monthly Musings are topics which everyone in the community has the opportunity to write about. If you sign up for a community blog (see the sidebar on the left) and write about the musing in accordance with the following guidelines, we'll promote your article to the front page and everyone will love you.
In order to have your post tagged for promotion review, be sure to title it "A time to destroy: blah blah blah" and check the "Monthly Musings" tag in the text editor.
Where "A time to build" was sort of hard to write for if you weren't one of those people who likes to create stuff in videogames, "A time to destroy" should hopefully be much more open because 95% of goddamn videogames have to do with destruction in some form or another. Just off the top of my head, you could write about:
- Why 95% of goddamn videogames have to do with destruction in some form or another
- Is it okay that 95% of goddamn videogames have to do with destruction in some form or another? What's the more interesting alternative, if there is one?
- Memories of some awesomely destructive and/or violent thing you did in a game (example: In Left 4 Dead I shot a zombie's head off as he was running across a rooftop and the momentum carried his headless body off the edge and sent it careening to the street and it was awesome)
And so on.
Any questions, comments?
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