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Monthly Musing: Love/Hate

3:00 PM on 12.01.2009   |   Anthony Burch

Monthly Musing: Love/Hate photo

Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page.

Far Cry 2. Assassin's Creed. Mirror's Edge. Depending on your tolerance for self-important cut scenes, Metal Gear Solid 4. These are games which, to many gamers, cannot simply be dismissed as "good" or "bad." Cannot be easily explained with a numerical score and a Metacritic aggregation. Games which show us the potential of their core design concepts, while kinda-sorta failing to deliver on them in the way they they really oughtta.

Games such as these are the subject of this month's Musing theme. Which games do you find yourself loving despite (or because of) their flaws? Which games do you desperately wish to adore, but simply cannot because of some seemingly minor aspect of the game's design? What do these accumulated flaws and strengths say to you? What do these love/hate games need to fix in order to reach their true potential?

Hit the jump for a further explanation of the theme and instructions on how you can get your writing posted on the Dtoid front page.

Go to our cblogs, get an account, and when you write your post make sure to title it "Love/Hate: blah blah blah" and choose the "monthly assignment" post tag.

This month's theme is pretty simple. Write about a game, game mechanic, gaming personality, or series with which you have a love/hate relationship. Once you've got a subject, attack it from any angle you like: for example, is there one specific tiny thing that makes Assassin's Creed 2 markedly better from the much more polarizing first game?

Any questions/comments/whatever?








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33 comments | showing # 1 to 33
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Hopeless Savage's Avatar - Comment posted on 12/01/2009 15:05
Hopeless Savage
dibs on killer7
AlexBebop's Avatar - Comment posted on 12/01/2009 15:08
AlexBebop
This will be my first monthly musing, should be fun.
KingSigy's Avatar - Comment posted on 12/01/2009 15:14
KingSigy
Well, this summer saw me 100% two games of this type: Prototype and inFamous. I've got plenty others (Brutal Legend) and I may write about those, but I think inFamous needs a crack of the whip for once. People give it too much credit.
Havoc Fang's Avatar - Comment posted on 12/01/2009 15:23
Havoc Fang
Vampire The Masquerade: Bloodlines.

I wish I could write.
Excel-2011's Avatar - Comment posted on 12/01/2009 15:32
Excel-2011
I have quite a bit to say about Persona 3's cast.
Xzyliac's Avatar - Comment posted on 12/01/2009 15:34
Xzyliac
Hooray!

I missed last months briefing and completely missed the whole theme. Even reading the musings didn't help. A fresh start!
Monodi's Avatar - Comment posted on 12/01/2009 15:40
Monodi
Holy shit, I got the perfect game for this topic. One that has been giving me strange feelings about it for a decent time now.
manasteel88's Avatar - Comment posted on 12/01/2009 15:41
manasteel88
I'm totally gonna write one of these (for once).
Tubatic's Avatar - Comment posted on 12/01/2009 15:45
Tubatic
It would be fun to write one of these a day.

But I know I don't have time for that...
StingingVelvet's Avatar - Comment posted on 12/01/2009 15:59
StingingVelvet
Assassin's Creed is a great example of this for me. When I first got it I was amazed by the graphics, immersion and smooth gameplay... then I grew to hate it for the pointless combat and repetitive missions and ended up agreeing with low reviews... then months later I played it again from the start and loved it the whole way through, mostly for that same immersion and smooth feel that I loved on day one.

That game and I were like a rollercoaster.

Saint's Row 2 was awesome despite a horrible, horrible PC port. Prince of Persia was terrible despite a great looking world and some great voice acting due to its horrible on-rails gameplay.

A main area this feeling comes into play for me is low-budget games or mods. A lot of these are so rough around the edges it drives you insane, yet they have some awesome aspect which makes it worth playing all the way through. Great and recent examples of this for me would be Zeno Clash, Aquaria, Blueberry Garden, Culpa Innata, Darkest of Days, Velvet Assassin, Lucidity and Trine. All those games had some key aspect that kept me coming back, yet also lacked some real key features that made them hard to play.
hack3r's Avatar - Comment posted on 12/01/2009 16:03
hack3r
Sure I have a comment for you. Why are you using a picture of a calendar month that only goes up to 30 days? That clearly isn't December at all. THIS WHOLE DAMN TOPIC IS A SHAM!
Mighty Pinto's Avatar - Comment posted on 12/01/2009 16:34
Mighty Pinto
Man, I already did a blog on this topic back in February when I first joined! Guess I'll have to repost it.
fulldamage's Avatar - Comment posted on 12/01/2009 17:38
fulldamage
Damn. Mirror's Edge is the PERFECT example of this - everything about the presentation was awesome, but the actual experience of playing it was mostly just rage-inducing. But for some reason I feel like it's too obvious to use an example from the main post? I'll get to brainstorming, though, as it's a good topic (and I totally failed to get around to writing on last month's).

@Havoc Fang : I just played Bloodlines about a year or so ago, and pretty much loved it. The only real shortcomings (bugs aside) to my mind were the tiny scope and area of the game, and the difficulty involved in getting a non-combat-specced character through some of the final bosses.
A New Challenger's Avatar - Comment posted on 12/01/2009 18:36
A New Challenger
20 blogs on No More Heroes.
StingingVelvet's Avatar - Comment posted on 12/01/2009 18:41
StingingVelvet
@ fulldamage

I never understood those comments about Mirror's Edge, I personally found it sublime all the way around and not at all frustrating. Not sure if the PC version was different in some way.
Pixelated Lilac's Avatar - Comment posted on 12/01/2009 18:48
Pixelated Lilac
You said Metal Gear Solid 4. That's all I need.
Arch649's Avatar - Comment posted on 12/01/2009 19:15
Arch649
Metal Gear Solid as a whole for me.
Jon B's Avatar - Comment posted on 12/01/2009 22:39
Jon B
Hmm, I may do something for this one. If I can think of a game that springs to mind.

Actually I just thought of one. And it's a good one too. :D
Trebz's Avatar - Comment posted on 12/01/2009 22:55
Trebz
Easier to think of something than last time. I might take MGS, but that looks like it's going to be a bit too worn out by the time I manage to write something. Hmm...
vava's Avatar - Comment posted on 12/02/2009 07:02
vava
@Havoc Fang
As soon as I finish it, I'm all over this.
JT Murphy's Avatar - Comment posted on 12/02/2009 14:19
JT Murphy
Oh, Pokemon, why do you taunt me?
Brian Szabelski's Avatar - Comment posted on 12/02/2009 19:51
Brian Szabelski
Which game do I start with?
Lance Icarus's Avatar - Comment posted on 12/03/2009 02:26
Lance Icarus
I know EXACTLY what I'm writing about this month. I've got a lot of love/hate waiting to be let out.
and0's Avatar - Comment posted on 12/05/2009 15:19
and0
Oh yeah, just posted mine. Check it out peeps *shameless bump*:

http://www.destructoid.com/blogs/and0/love-hate-assassin-s-creed-2-156907.phtml
SykoShadow's Avatar - Comment posted on 12/07/2009 16:32
SykoShadow
I'm new to the site, and I've thrown my hat into the monthly blog with a couple of games, Marc Ecko's Getting Up and Uncharted 2.

http://www.destructoid.com/blogs/SykoShadow/love-hate-sykoshadow-edition-157178.phtml
magusat999's Avatar - Comment posted on 12/26/2009 20:10
magusat999
The Incredible Hulk. I liked the original better, but what i liked about the Incredible Hulk had nothing to do with the gameplay )which was weak and repetitive) - it was the sound effects. I just like turning the game on making all those destructive, over the top, loud crashing noises. It's like they cranked it up - it's hard for me to turn the sound down low. I find doing things that make all those noises addicting.

GTA: San Andreas. i have never completed most of the missions (like 7 or 8) but my gameplay time rivals that of Morrowind (hundreds of hours doing nothing). I just like to do random acts of videogame mayhem and this game is one of the best at it. I find it to be a great time-waster. Saint's Row 2 is sort of in the same category - but not so much as GTA:SA, which feels much more expansive and open than most games in it's genre.

My last addiction is Fallout 3. I hate the fact that it is so hard to find a certain building. It's frustrating and I've spent many days trying to get to it, but the adventures that pop up during my search prove to keep me going. Suddenly somemutants will start attacking, or those assassins will come after me - or both - and then the game gets a little fresher. I'm not bored yet - but there are distractions - like new games coming out...
Javidwashere's Avatar - Comment posted on 12/27/2009 12:20
Javidwashere
I was stuck choosing between resident evil 5 of Capcom and Zombie hooker nightmare of This is pop. In the end Resident evil 5 one but I may write another one for Zombie hooker nightmare later.
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alyans's Avatar - Comment posted on 01/01/2010 12:20
alyans
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Marvin A Cespedes's Avatar - Comment posted on 01/02/2010 19:12
Marvin A Cespedes
As intrigued as I am by Lost Odyssey, I found the random battles to be a bit frustrating. The combat involves a bit of your time, as holding down the attack button is seldom an option. As a role player, its designed well enough for the player to know that they NEED to use the the unique abilities of all the characters in your party, and that makes me happy.

Yet I find not having the option to choose when to fight enemies because of its lengthly combat is something that becomes mildly annoying when I know random battles were originally established for technical limitations, and not because it was "fun" (Especially due to the fact that Mistwalker's Blue Dragon did not have random battles and that game is older than Lost Odyssey).
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muni's Avatar - Comment posted on 07/13/2011 01:45
muni
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