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Monolith was afraid the video below the fold would take the edge off F.E.A.R. 2: Project Origin’s vile conclusion. The studio was right. Watching SnakeFist twist, waltz, punch, pantomime and whirl around a variety of the game’s environments probably would have killed the emotion of the “Wait ... Oh, Jesus” moment.

According to Monolith’s Dan Affleck, the video was supposed to be aired during the end credits of the game. So sure the comical video would make the cut, the scenes were even motion captured. (Video proof of that is available on Monolith’s blog.) Talk about a fun day at the office.

Every game should end with a silly song and dance-off. Make it happen, developers. Even you, BioWare.

[via Clanbase]


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13 comments | showing # 1 to 13

covah's Avatar
covah at 07/20/2009 08:51
I can see how this video didn't match the whole tone of the ending, you know with the whole... you being man raped and being a baby's daddy and all.
The Young Scot's Avatar
The Young Scot at 07/20/2009 09:14
Awesome, if only he had fly kicked Alma in the cooch. Could have had a happy ending
Chronic Logic's Avatar
Chronic Logic at 07/20/2009 09:20
No, they should've totally put that after the ending. Or at least make it a secret easter egg or something.
JtheYellow's Avatar
JtheYellow at 07/20/2009 09:25
Not very funny, too stilted.
rpbowlinggod's Avatar
rpbowlinggod at 07/20/2009 10:02
ironic ending makes me sad.
RonBurgandy2010's Avatar
RonBurgandy2010 at 07/20/2009 10:37
?
grafkhun's Avatar
grafkhun at 07/20/2009 11:17
Guess you need to of played FEAR2 to understand this, I only played the first one.
LilJimmyNordin's Avatar
LilJimmyNordin at 07/20/2009 11:27
I didn't play the second one either-- Is that The Dude??
Wedge's Avatar
Wedge at 07/20/2009 11:42
It's nice to see the hints Monolith still has a soul. Hopefully their next game will finally make use of it. All these gloomy serious games are not befitting them at all.
bodybreak's Avatar
bodybreak at 07/20/2009 12:23
FEAR 2 was awesome.
i'm just hoping that the next rape scene in a videogame is a little more intuitive -- like maybe a button press "X to struggle underneath the weight of your assailant" or something.
Victor Stillwater's Avatar
Victor Stillwater at 07/20/2009 13:43
I must have watched too much Gurren Lagann, I keep thinking the head merge was GL inspired. :)
The Prodigal Son's Avatar
The Prodigal Son at 07/20/2009 16:51
Uhhhhhhhh... (uhhhhhhhh...)
OldSkull's Avatar
OldSkull at 07/20/2009 17:02
Kojima would use that... shame on you Monolith, :P
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