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Monday Mind Teasers: Swan's Room

9:15 PM on 08.17.2009   |   Fronz

Monday Mind Teasers: Swan's Room photo

Last week had not one, but twelve puzzles for you to peruse over in the past week, and I encourage you to go back and give them each a try if you haven't yet. However, if you're all caught up and ready for a few more mind teasers, then I've got another reader suggestion in the form of another "escape the room" genre game.

Dtoider The-Excel has guided us to a flash game called Swan's Room that can be equally fun and frustrating. It begins just like Crimson Room but ends in a frantic two minute bomb diffusal puzzle that is a bit misleading. For those of you that have mastered Crimson Room, this one is a bit on the easy side up until the end -- be warned: you CAN die and be forced to start all over -- but it still offers some clever interactive objects along the way.

I like how several items had more than one use before being tossed away, with even some non-inventory objects also having a few different purposes. I get that claustrophobia is part of the point to these games, but I think it would be interesting if someone made a flash game like this that took place in a whole mansion instead of a single room, much like successful The 7th Guest game. If I can find it, I have a game that's slightly like this that I'll introduce next week.

You can play Swan's Room here, or visit Mofuya's homepage for more puzzle games. Do you have any AJAX/HTML/flash game suggestions for future Monday Mind Teasers? Email me or leave the suggestion in the comments and I'll put it to the test!

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Tom Fronczak is Destructoid's third hire and obviously a founding editor. Fronz is an accomplished 3D animator and aspires to become the next Miyamoto when he gets old and turns Japanese someday. Fronz is also the founding member of Destructoid's sister movies site, Flixist. Likes Art, Movies Meet the rest of the team



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5 comments | showing # 1 to 5
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Fronz's Avatar - Comment posted on 08/17/2009 21:26
Fronz
maybe it's just me, but after playing Crimson Room, or games like it, it makes any game like this much easier to race through. you can only fall for perspective tricks for so long before you're well trained in the ways of clicking on and lifting every object in the room.

this one was pretty damn easy up until the bomb. i think the drawing on the note's instructions was incorrect (had you going east then west, not west than east) but I'm too lazy to go back and check. even if I'm wrong though, having a bomb puzzle that makes you start alllll over isn't that good of game design. will be interesting to see how next week's game (which is similar, but with a larger level design scope) also stands up to the test of time.
phantomile's Avatar - Comment posted on 08/17/2009 21:53
phantomile
Yeah that wasn't very fun at all.
I died at the bomb, but I don't really plan on trying again.

Next week sounds interesting though.
Super Mega Hyper's Avatar - Comment posted on 08/17/2009 23:05
Super Mega Hyper
Got to the bomb, did what thought I was supposed to...

Second time, I got to the bomb and progressed further than I had done previously, but still failed.

Third time (there was no third time).

Read the walkthrough,.....Fuck.
Hamblasto's Avatar - Comment posted on 08/18/2009 00:13
Hamblasto
Well, I escaped. To be more accurate, I was the "327613 th escape person."

That wasn't too bad. I do agree that making the player start all over when you mess up on the bomb sucks, but it doesn't take long to get back to that point on your next time through.
Fronz's Avatar - Comment posted on 08/24/2009 21:55
Fronz
Hmmm, having issues with the game I was going to feature this week. Will look into it to see if it's an issue on my end or the game's site's bandwith, and post it next week. Sorry!
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