games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Monday Mind Teasers: Sagrario’s Room Escape photo

Calling all claustrophobics! Step right up, and don't bother closing the door behind you because it's already closed. And locked. And, oh, look at that. The handle is missing. I hate it when that happens! That's right, we've got ourselves another "escape the room" genre classic. Sagrario's Room Escape is more complex than Crimson Room, more challenging and logical than Swan's Room, and more visually pleasing than any flash puzzle game that I can think of. This one is right up there with the best of them, sitting somewhere at the top of an evil hotel waiting to turn its room vacancies into victims.

By now you should know how these games work, so I'll just go over the way the interface functions. The opacity bar at the bottom is your condensed inventory that fills up with the items you find and pick up. Click an item to make it active on your mouse clicks within the room, or click on an item's "I" button for information via a pop-up box. This is where some of the game's wit comes into play, as you can have one active item change or enhance another item in more ways than most of these games can boast.

Be warned that a few puzzles may be possible to solve early on, but are damn near impossible to decipher until later in the game. The way this game accomplishes that is an excellent design mechanic that's very fulfilling to utilize: a black light. Who doesn't love decoding messages and going Da Vinci Code on all the walls in a puzzle game? Original? No. Fun as hell? Yes.

You can play Sagrario's Room Escape here on JayIsGames.

It might take you an hour or so to finish this game, and if you're still hungry for more, then there's still last week's Tank Search game that's fun for a few replays. And there's always Not Pr0n, that game from many years ago that I doubt any of you have beaten yet!


Continue: More Puzzle Games stories





prev next

21 comments | showing # 1 to 21

Fronz's Avatar - Comment posted on 10/19/2009 23:42
Fronz
As usual, please post questions here in the comments if you need help. Or, if you give tips/hints/spoilers, please first announce that your comment is "SPOILERS:" and skip a few lines.

Good luck!

TIP:





That black light is a life saver on one puzzle. However, if you get frustrated with the audio device, you're probably being mislead like I was, so feel free to ask for a simple tip.
Cataract's Avatar - Comment posted on 10/19/2009 23:58
Cataract
I have absolutely no clue what to do. I have 4 items, but I can't figure anything out.
twincannon's Avatar - Comment posted on 10/20/2009 00:00
twincannon
combination lock won't work for me no matter what I do :/
Cataract's Avatar - Comment posted on 10/20/2009 00:01
Cataract
Alright, I progressed a tiny bit further. Opened up the metal case, but thats it.
Drop of Flame's Avatar - Comment posted on 10/20/2009 00:07
Drop of Flame
How do you open the case?
Fronz's Avatar - Comment posted on 10/20/2009 00:13
Fronz
HINT:


There's lots of hidden spots you can click that you're overlooking. Try clicking some objects/areas at different corners or from different visible angles to, in effect, look around or over or behind places.

Also -- the safe's lock isn't ment to be opened super early in the game. Once you get the code for it, try looking at the directions a few different ways. originally i was looking at the first number in the wrong way so it took me a few tries to get it to open
matrixdude171's Avatar - Comment posted on 10/20/2009 00:16
matrixdude171
Jesus Christ thats hard!
Cataract's Avatar - Comment posted on 10/20/2009 00:32
Cataract
Alright, I'm using the blacklight now to find get the third key for the small box.

Damn this is hard.
Cataract's Avatar - Comment posted on 10/20/2009 00:42
Cataract
Finally beat it. I had to use the walkthrough for the radio, only because I didn't know what to do with it. Good stuff!
Jon Bloodspray's Avatar - Comment posted on 10/20/2009 00:44
Jon Bloodspray
Something that might help: Assume you can only use one hand.

Example(SPOILER)









The stupid fucking loose board, and having to put the gold brick on it. I Seriously couldn't have just used both hands?
MechaMonkey's Avatar - Comment posted on 10/20/2009 01:14
MechaMonkey
Wow... consider my mind teased.
Fronz's Avatar - Comment posted on 10/20/2009 01:25
Fronz
@Jon -- that made me laugh too, but it became obvious after a few clicks it was gonna be something like that to solve it.

@Cataract -- yup! same here. for all the other puzzles in this game you have to wait for some key hint or piece of paper with a code. i didnt even mess around with the radio thing assuming it wasn't possible to solve without something else. arg!

still enjoyed the game thoroughly
Xarias's Avatar - Comment posted on 10/20/2009 01:49
Xarias
Just beat it without any walkthrough or hints. It was pretty fun. Not so difficult that you couldn't figure it out if you thought about it long enough, but not too easy either. Would play again!
D Sane's Avatar - Comment posted on 10/20/2009 02:12
D Sane
Wow, took me about an hour and I was using a walkthrough (only when things got too tricky for me). The last puzzle is definitely puzzling, but this was super fun.
n0brein's Avatar - Comment posted on 10/20/2009 02:28
n0brein
Yeah I've played this one a few weeks ago :)
You actually gave away a massive hint in the post itself by mentioning the blacklight ;)
Fronz's Avatar - Comment posted on 10/20/2009 02:47
Fronz
@ n0brein -- i almost took that line out, but, if you can't figure out batteries go into other objects, then you shouldn't even attempt playing these games :)
Troy Wright's Avatar - Comment posted on 10/20/2009 03:21
Troy Wright
What do I do with the radio? It says to make it only play high tone, but how?
Hriki's Avatar - Comment posted on 10/20/2009 06:28
Hriki
Did it :) Me and a room mate did it together just then. No walkthrough or anything! A lot of smart stuff in there :) Major hints being given out.

My TIP:
Everything is something!
Space Moose's Avatar - Comment posted on 10/20/2009 10:39
Space Moose
Games like this annoy the hell out of me for the simple fact that stuff you would normally do if you were in this situation are a huge pain in the ass to do in the game, like figuring out how to open a swiss army knife it took me 2 minutes of clicking just to figure out how to open the damn thing. or looking behind certain items etc.. just dumb things you would figure out in 2 seconds in real life if you were standing there.
Jonny's Avatar - Comment posted on 10/23/2009 18:12
Jonny
Durrr... I have the code for the combination safe. Do I just not know left from right? I can't get it. Mathing is hard!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Chugging along with Legend of Zelda Spirit Tracks
    Online Lessons 101 Monster Slaying in Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50667 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The Memory Card .76: Brotherly love





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006