Calling all claustrophobics! Step right up, and don't bother closing the door behind you because it's already closed. And locked. And, oh, look at that. The handle is missing. I hate it when that happens! That's right, we've got ourselves another "escape the room" genre classic. Sagrario's Room Escape is more complex than Crimson Room, more challenging and logical than Swan's Room, and more visually pleasing than any flash puzzle game that I can think of. This one is right up there with the best of them, sitting somewhere at the top of an evil hotel waiting to turn its room vacancies into victims.
By now you should know how these games work, so I'll just go over the way the interface functions. The opacity bar at the bottom is your condensed inventory that fills up with the items you find and pick up. Click an item to make it active on your mouse clicks within the room, or click on an item's "I" button for information via a pop-up box. This is where some of the game's wit comes into play, as you can have one active item change or enhance another item in more ways than most of these games can boast.
Be warned that a few puzzles may be possible to solve early on, but are damn near impossible to decipher until later in the game. The way this game accomplishes that is an excellent design mechanic that's very fulfilling to utilize: a black light. Who doesn't love decoding messages and going Da Vinci Code on all the walls in a puzzle game? Original? No. Fun as hell? Yes.
It might take you an hour or so to finish this game, and if you're still hungry for more, then there's still last week's Tank Search game that's fun for a few replays. And there's always Not Pr0n, that game from many years ago that I doubt any of you have beaten yet!
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