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Monday Mind Teasers: Boomshine

9:30 PM on 12.28.2009   |   Fronz

Monday Mind Teasers: Boomshine photo

Did you survive the last Monday Mind Teaser challenge? There were many casualties and a lot of great men, women, and robots were lost to The World's Hardest Game. I contemplated slapping everyone in the face with the game's sequels this week, but I'm not as evil as the Tetris God. At least not during the holidays.

Instead, I present you one of the best simple games I've ever played. I don't need to go looking to find out this isn't the first game of its kind, and it surely won't be the last, but it's definitely one that is timeless. I'm not going to give you any directions, because true simple games don't need any. They're instantly understood by the player, and stretch across all races, genders, and ages. This is a game so simple that the entire experience is based on making one click. One click. It's so simple that it makes Half-Minute Hero look like Civilization III.

However, don't be fooled by how simple this game is, because it will still reach out to your emotions. Close your eyes and think of your favorite game in recent years. How long did it take before that game had a memorable scene that tugged at your hopes and fears? Boomshine, without any characters or dialogue, manages to achieve a decent spectrum of feelings with a single click. It's challenging for me to think of other flash games that are more simple, yet it's still that friggin' affective. I'm not trying to say Boomshine is better than Shadow of the Colossus, but I'm surprised that something so simple was exciting and memorable.

Boomshine goes above and beyond the easy entertainment offered by cards or other simple gambling games, and it towers over the majority of the artsy games out there while completely bypassing any semblance of artistic arrogance or pompous metaphors. Forget Fl0w or Flower, give Spore the boot, and realize how damn tiny and simple this game is when you're playing it and enjoying yourself. Keep track of how enthralled you are by the last level. Watch as the screen lights up and you see your hopes rise and fall and tiny emotions start to sneak out of your face over a game that's essentially just a few dots of color. That's pretty damn impressive to me.

I'll stop hyping the experience now, in fear that you'll be expecting something more than what it is in its simplicity. You can play Boomshine here on Danny Miller's site, or listen to more incredibly relaxing and peaceful music made by Tim Halbert here. Helpful gameplay tip: you can click anywhere, not JUST on one of the dots.








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Tom Fronczak is Destructoid's third hire and obviously a founding editor. Fronz is an accomplished 3D animator and aspires to become the next Miyamoto when he gets old and turns Japanese someday. Fronz is also the founding member of Destructoid's sister movies site, Flixist. Likes Art, Movies Meet the rest of the team



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13 comments | showing # 1 to 13
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Fronz's Avatar - Comment posted on 12/28/2009 21:34
Fronz
P.S. I've found this game is also fun to play in an entirely different way than was intended. Have a friend online open up the game at the same time, and see who can beat the game first. It should only take five or ten minutes, but it's a fun race, and a really relaxing but fulfilling way to end the night sometimes.
CblogRecaps's Avatar - Comment posted on 12/28/2009 21:42
CblogRecaps
Ooh, music by Little Timmy Halbert? I'm immediately interested.
Sefiran's Avatar - Comment posted on 12/28/2009 21:50
Sefiran
Ah man, I remember the first time I ever played this. It's so good. 8)
Happy Chainsaw Man's Avatar - Comment posted on 12/28/2009 22:56
Happy Chainsaw Man
Got to level 12 before I quit in frustration. I got to within 1 or 2 of the 55 target probably a dozen times. I loved the music, the idea, the art, but it felt a little too up to chance.
that1dude24's Avatar - Comment posted on 12/28/2009 23:13
that1dude24
That was actually fairly easy. It only took a couple of tries before I figured out what to do with level 12.

Then again, I only got 269, so I might need to try again.
k2xl's Avatar - Comment posted on 12/28/2009 23:26
k2xl
Hi,
I'm the creator of Boomshine. Just wanted to say thanks to everyone for their kind comments. It was a nice (surprise) seeing it on destructoid! =)

I also have a new game called Obechi that people who like Boomshine may enjoy:
http://www.k2xl.com/games/obechi
(I also made a facebook app for Obechi with achievements etc here: http://apps.facebook.com/playobechi/)

Thanks again!
Fronz's Avatar - Comment posted on 12/29/2009 00:02
Fronz
Just added this to the post:

Helpful gameplay tip: you can click anywhere, not JUST on one of the dots.

That might help you, Happy Chainsaw Man!

@k2xl -- Glad you stopped by to tell us! I'll check out Obechi, and maybe it'll pop up in the near future ;) Thanks for making such a great game. You should stick around and post some stuff in the Cblogs.
16bitmonster's Avatar - Comment posted on 12/29/2009 01:48
16bitmonster
@that1dude.. what is this magic you speak of..

also, made me want to pop in my dusty copy of punch drunk love.. <3
ParticleSt0rm's Avatar - Comment posted on 12/29/2009 04:38
ParticleSt0rm
Nice game, I like the way the chords and tones match when u get a chain of them.. good stuff!
matthewbloch's Avatar - Comment posted on 12/29/2009 05:16
matthewbloch
Nice game - like the first level of Everyday Shooter but without all the dreary dodging :-)
brimtastic's Avatar - Comment posted on 12/29/2009 05:21
brimtastic
I give up. Couldn't beat level 12 after about 30 minutes. But very relaxing game, I almost fell asleep.
Sefiran's Avatar - Comment posted on 12/29/2009 06:00
Sefiran
Played Obechi yesterday and enjoyed it just as much as Boomshine. Even my grandmother enjoyed the music and how it looked, haha.
Happy Chainsaw Man's Avatar - Comment posted on 12/29/2009 08:42
Happy Chainsaw Man
Finally finished Boomshine. But when I finally beat it, I still felt like it was mostly luck. It was much more rewarding to play through Obechi and finish that final level, which felt like a more fair challenge.
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