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Monday Mind Teasers: Bloody Fun Day photo

Did everyone escape the clutches of last week's locked room game? Great! This week we face a whole different type of mind teaser game, with both turn-based and path-based strategies to consider at each step along the way.

I just got back from a huge camping trip, involving several days of long hikes through pathless woods, which ended in a seven mile hike earlier today. Now that both my body and brain are mush, I wanted to find a puzzle game that would be as simple as clicking one button, and Bloody Fun Day was fitting in more ways than one.

This weekend I stumbled upon dozens of deer, crayfish, raccoons, hawks, vultures, owls, flying squirrels, chipmunks and plenty of other wildlife. Despite loving every pristine moment of it, and even though I've never been the hunter-type in real life (but love them in RPGs), I have no qualms about coming home and playing a flash game that revolves around slaughtering fields of cute little critters. The music is also very relaxing if audio stimulation is a must for you.

Simply time and guide your paths so that your grim reaper character can kill the largest clusters of similar adjacent animals, and allow enough time in between routes for optimal egg hatching cycles so that you can start the killing spree all over again with even more targets in your sights. Add the sub-strategy where different critters do different things when killed, and the bonus special attacks that appear when you rack up enough kills on each species, and you've got quite the extinction simulator puzzle game. Or, if you just want to relive your Oregon Trail days of mindlessly killing ten buffalo for fun, then this Pokémon genocide game is still a great time.


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5 comments | showing # 1 to 5

Weighted Companion Cube's Avatar - Comment posted on 10/27/2009 00:37
Weighted Companion Cube
Looks like an interesting twist on the group-based removal tactic. What's the goal here--as high as you can in unlimited?
Fronz's Avatar - Comment posted on 10/27/2009 01:52
Fronz
Yep! It's purely a high-score oriented game.

I think it might be more interesting if you had a mana bar for each color critter, and each color's critters' corpses could boost that color's mana, with maybe black/white/gray critters taking the place of the current red ones who can give you more health back. Then once you unlock a new move, it's always available, but now getting more of that color could upgrade one of that color's spells/abilities. And then maybe some eggs start hatching into critters that fight back? It'd be a bit like real-time position-based Puzzle RPG fused with a dumbed down Pokemon/Ogre Battle. kinda. maybe.
Weighted Companion Cube's Avatar - Comment posted on 10/27/2009 02:27
Weighted Companion Cube
It'd also be interesting to integrate a Fallout-style Action Points system, so you could move more than one square in your DEATH PATH. (I know other turn-based games use the same tactic, it's just the first one that came to mind.) Maybe the number of golden eggs you collect could add to your Action Points, so it'd give you yet another level of strategy.

As it stands, though, it's challenging enough.
nsolo1717's Avatar - Comment posted on 10/27/2009 04:02
nsolo1717
@dogtraining we don't like your kind around here
NihonTiger90's Avatar - Comment posted on 10/27/2009 13:22
NihonTiger90
A bit of an old game, but a fun one none the less.
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