Yeah, because Braid's puzzles were this trite and its storytelling this well-suited to the medium.
This is the farthest thing from Braid.
Played it once, rolled my eyes, and pretty much forgot about it.
It was touching, but nothing too special. I liked the ending as well. Beautiful music too.
As for what flash game I've liked the most over the last few months, the first two that come to mind are Closure and One Button Bob. (I'm sorrrrrry Robot Unicorn Attack!!!)
Agreed.
inb4 "go play guitar hero 10 or COD 5 you mindless, heartless pleb"
It's actually quite peculiar. It has all the trappings of an addictive puzzle game, and yet the developer feels obligated to force his story upon the gamer. This is exactly the type of game that neither needs a story to be fun nor is benefited by it. Too bad too, because it could probably be a front pager on Armor Games if the context were more lighthearted and the graphics more stylish.
Tetris doesn't mix with storytelling at all. At best, neither side ruins the other.
You figured it out before you even hit post.
Considering it's got like the highest puzzle game rating on Kongregate, it's anything but underhyped, as far as flash games go.
Cute example of game mechanics reflecting story but a really, really basic one.
Incidently, why is it I only here of Indie games if they have some "message" thrown in? Why isn't Peggle considered to be on the same level as "Passage"? Clearly Peggle has more work put into it. It looks nicer. It's more popular. It has better music and a more fleshed-out engine to handle physics. And yet, "Passage" comes along with it's dull mechanics of walking to the right until you die, and somehow it's the darling of blog sites like these.
I don't get it. What am I missing here?
I don't know that many people consider PopCap Games to be an indie developer. They're an extremely popular and successful casual game developer that doesn't really need the extra publicity. That being said, the Dtoid staff is very vocal about their love for Plants vs Zombies (another PopCap game).
While I wasn't floored by Passage like some people, it did make me think about life for about five minutes. I think Dtoid likes to expose people to games that they might not hear about otherwise, which have some artistic qualities beyond flashiness and color. Peggle is fun, but it has the same amount of depth as a piece of tracing paper. There's just not a lot to say about it other than that it's fun and looks nice. Passage provides for some more thoughtful discussion. You're entitled to your opinion and you're not really missing anything, you just don't go in for the same games as some of the staff members.
i really enjoyed it. well structured. good beginning, middle and end. simple mechanic that works well. minimalist visuals which aid the mechanic, dreamy music which aids the story. Not too long, which is good for a flash game, as most people then get to finish it. Pretty challenging at times, but not stupidly hard. fun to play.
Personally, i think this is a really well made flash game that deserves the attention its been getting lately :)
The reason peggle doesn't need as much publicity as a lot of indie games is because it is a commercial success. most of the world knows about peggle by now. Give the little guys some publicity and perhaps they will get funded to make some commercial successes too :)
If you find a little flash game that is really well crafted and enjoyable, then spread the word. hopefully it will give bedroom coders the chance to become the next popcap games. Everybody with talent and drive deserves a chance to become a success and if all it takes is somebody passing around a link on the internet [free and easy] then why not do it.
It should just be taken for what it is, a short, fun game with a decent narrative.
without this story this is just an average (above average?) puzzle game and i would have quit playing halfway through out of boredom.

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