Game development is a labor of love. I’m almost sure of it. Developers and executives sit around in white-walled rooms for years, talking about concepts, themes, and design. And once that game flies out of production facilities and into consumers' hands, I’m sure there’s a deep sense of pride involved. Yet, what does an executive like Peter Molyneux think about after a game (Fable 2, in this case) goes gold?
I wish we had two more bones in the top lip of each character so their mouths could form the words a little bit better. I wish they blinked more. I wish the sun’s God rays were a little less harsh in the early sunset. I wish the leaves were just fractionally smaller, because they tend to be a little bit large for trees.
It’s a list of trivial little things where, perhaps if you bring them all together it brings down the game a fraction. And that’s what I mean by that. I don’t think anybody in this world, whether you be a reviewer or someone who’s [worked in the industry for a long time], can sit looking at Fable [II] and say, ‘That is a perfect game set in a perfect world.’ Because it’s not.
I find his comments fascinating. Molyneux, an extremely passionate man in his own right, doubts his work much like I do. He’s constantly thinking what could have been better, what he should have done differently. It only humanizes the game, doesn’t it?
[via VG247]
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Fable 2 is finished.
That's what "going gold" means, champ.
Too obvious an attempt to unhype the game. Yes I get it, you're modest. Better be a damn good game.
What would really impress me, is if Molyneux could find the strength within himself to just shut the fuck up for ten seconds.
people who look at my stuff will usually tend to say "wowzorz how do you draw so g00d?!" while all i can think about is that the fingers are too big or one of the arms just a tiny increment too short or long.
it is like beating a long and enjoyable videogame, and as the credits finish and you see your end of game statistics, you see that you only died once
Is it just me or are you tired of hearing from this guy?
Also, everyone here who wants him to 'stfu for 10 seconds' is a complete moron. Im sure he'll stop talking when every god damn blog on the internet stops interviewing him.
These people dont have a voice until we give them one.
I like games with a tongue-in-cheek sense of humor that don't take themselves so seriously. Dungeon Keeper is one of my all-time favorite games (Overlord would be, too, if the camera wasn't so damn frustrating). I haven't really enjoyed a many games since graphics have been thrust front and center within the last 10 years. Talking about more facial bones just doesn't grab me.
Finished as in multiplayer is not included at release, even though it will sure as hell say online multiplayer right on the back of the box? Finished as in "Hi this is Peter's mom and im sending a letter along with review copies of the game, asking reviewers not to be harsh on the unfinished game Peter is going to put out yet again"
Toolbox.