Before this article begins let me update you on where we stand with Milo. We saw him/it at E3 2009 and were told that he/it was the future of gaming. Then we heard nothing. Then we were told he/it was a tech demo. Then we were told he/it was not a tech demo, but had advanced a lot.
Now that you're up to speed, it's a tech demo again -- for now. Peter Molyneux explains: "I don't think of it as a released product at the moment. I still think this is a very, very big tech demo. I don't think of it as something that would be a boxed product on the shelf."
And then he sort of veers off into pedophilia for some reason: "There's a lot of huge mountains to climb before that happens," Molyneux said. "The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity."
Well yes, I suppose tha... oh, he's not done being creepy. Molyneux then went on to explain that he sees man/child relationships as a challenge and cited Up, a film "about an old man and a Boy Scout," as a good example of something that transcended that taboo.
Well, thanks for ruining Up and one of the best relationships in film for many years for me, Molyneux. The thought hadn't really crossed my mind at all until you brought it up completely unwarranted. Good luck on working out the kinks with Milo and the darker side of humanity.
Peter Molyneux on creating 'Fable III' villagers and whither 'Milo' [Game Hunters, via Joystiq]
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