Quantcast
Molyneux: Milo was too emotional for the games industry - Destructoid

DestructoidJapanatorTomopopFlixist



Molyneux: Milo was too emotional for the games industry


12:30 PM on 03.14.2012
Molyneux: Milo was too emotional for the games industry  photo



Remember Milo, the digital child-creature that Peter Molyneux demoed at E3 so long ago? It promised interaction on a level that would make Skynet jealous, but it disappeared after all the hype. Why was it thrown on the scrap heap? Molyneux blames the industry, claiming we're not ready for his jelly.

"The problem with Milo wasn’t the ambition," he claimed. "It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.

"The real problem with Milo, and this is a problem we had lots of meetings over, was where it would be on the shelves next to all the computer games. It was just the wrong thing. It was the wrong concept for what this industry currently is. Maybe this industry one day won’t be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that."

So, Milo didn't fail because it Molyneux fell into his usual trap of over-promising. None of it was his fault. It was our fault for not being emotional enough to withstand its onslaught of majestic provocation. We'll get to work on that right away, Peter. Sorry the industry stopped you from making your game that many people in the industry were excited about.

Molyneux: Industry wasn’t ready for Milo’s “concept” [VG247. Thanks, Vallanthaz!]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.








Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Kinect

7:00 PM on 08.17.2014
Xbox boss on Rare in a post-Kinect Sports world

Rare's time in the sun may be a distant memory, but Xbox boss Phil Spencer still feels the developer has bright days ahead. Speaking with CVG, Spencer said the British studio "should, can and will be" an important part of Mic...more



2:00 PM on 07.29.2014
Feel the burn of P90X on Xbox One with Xbox Fitness

P90X has joined Xbox Fitness for Xbox One this week with a 30-day program priced at $59.99. The program features P90X creator Tony Horton and five exclusive workouts. A downloadable calendar and nutrition plan are also on th...more



4:15 PM on 07.15.2014
Teenage Mutant Ninja Turtles, Kinect, and Pizza Hut together at last

Dunno about you, but when I think of Kinect, I do occasionally think about Pizza Hut. And when I think about the Teenage Mutant Ninja Turtles, yeah, pizza (of the non-Pizza Hut variety) often comes to mind. These three things...more



View all Kinect






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more