The E3 demo for Fable: The Journey didn't look all that compelling, but it's okay -- Peter Molyneux admits it! The snake oil salesman of gaming has said that the demonstration was flawed, but it was only four months old. He PROMISES it will look better soon!
"This project really only started ... Well in earnest it started about seven months ago and we started coding about four months ago," he said. "There's huge faults with this demo. The quality isn't quite there, and we haven't had enough time to fulfil all our ambitions. But come Gamescom, our ambition is to give you something to play with because, rough though it is at the moment, it already feels pretty cool."
Well there you go! The Journey is going to be amazing ... until Molyneux needs to make Fable 4 look good, then The Journey will be a broken disappointment.
Playable Fable: The Journey Gamescom builds to fix "huge faults" with E3 demo [OXM]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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...except by then, it'll be a shit sandwich.
several dozens of journalists who played the game(unlike Jim Sterling who not only didn't play The Journey, he somehow made it his mission to bash Kinect and everything Kinect-related) behind closed doors signed a "The Journey is NOT on-rails" petition as proof.
I thought his mission was to bash Sonic?
Or Sony?
Or MS?
Or Yeland Yee?
Or PC?
Or Boners?
Jim...what exactly do you 'bash'? Crash Bash?
Then he said it wasn't on rails, and proved it by writing it on a board. I can't put into words how overjoyed I am now that I get to watch him enthusiastically build expectations once again.
Since it's only 4 months old, it's on training wheels
HEYOOO!
It's not that his games aren't fun, because they are. What it is for me at least is he always, ALWAYS promises more than he can deliver. He's a PR nightmare, and it's incredibly enjoyable to watch for that reason.
(You can read Nick Chester's original article here.)
I love Peter's vision, I love his idea's, I love his games, I just wish he would shut his trap once in a while. People now remember him more for his wild promises than his entire gaming legacy.
I can't help but smile at those who think that Fable is his entire legacy. Sometimes people forget that Peter spawned an entire genre.
So keep on trucking Peter, I love your Fable games, and though there is always something I want fixed, or changed in each game, Fable is fun and unique enough to me to keep grabbing them every time.
2. Lionhead has been garbage ever since Microsoft got involved. Black & White was great (if not what Molyneux hyped it as, as always), The Movies was fun, but now MS is in there and it's "Fable Fable Fable Fable Fable Fable". Dear Pete, if you want to make great games again, start a new company without the corporate bullheads meddling with it.
No, seriously ma'am. I think it would be naive to not consider this penis the most groundbreaking, revolutionary penis on Earth. We've hired talent to make sure it's been my dream, no, my vision, to bring this penis in all of its interactivity to your home.