Infinity Ward won itself some kudos after revealing that dedicated servers would be returning for Call of Duty: Modern Warfare 3 but it seems that the praise may have been pre-emptive. In the name of "control," Infinity Ward is restricting dedicated server support to unranked matches only.
"It's the same on consoles," said Robert Bowling, as if that would make PC fans happy. "They can't rank up in private or custom games. Public is about progression, private is about control."
If you want to have any sort of progress in MW3's multiplayer, it appears that you will have to go public with your games, rather than use the dedicated servers so kindly provided. After Modern Warfare 2's alleged P2P problems, a number of PC gamers are already disliking this new development greatly.
It wouldn't be a major console release without something to piss off the computer gamers, right?
Modern Warfare 3 PC Dedicated Servers Unranked Only [Hot Blooded Gaming]
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On Private gaemz?
Even Black Ops has Dedicated Servers. I really wish that IW/Sledgehammer would bite the bullet and just make Dedicated servers for all consoles.
I'm casually optimistic about this game, since BF3 is gonna be shit on PC anyway, and no one has told Activision about Online Passes yet. A good used purchase!
/hurtingtheindustry
/umad?
Are you sure you're thinking straight today? :p
And well, there goes any real wanting to buy MW3 outside the single-player campaign, think I'll just give it a skip altogether as I have cod4, don't need to buy it again ;)
Broken game is broken. I was actually looking forward to the first CoD to work well online. They let me down again. It'll probably still be some kind of fun at least.
interface is way worse on PC. can't even get a goddamn server browser, and you have to start it up with a web browser. can't even start single player without going to a website. lame.
Epic-Kx
CoD Elite is an online pass.
an online pass. my bad.
Actually Counter Strike: GO is doing a very similar thing, and people who get pissed off about this either don't understand what this means or are just trolling to be heard.
Can you explain what this means?
So what they are saying is that to actually level up, you need to play on shitty P2P servers which ruin the game experience.
In order to actually play the game in a format that doesn't have obvious drawbacks
How is this understandable, we have gone decades with dedicated servers with progression.
Why can't there be free form unranked servers. And stringently controlled ranked dedicated servers.
We can have the best of both worlds. They just don't want to let us.
I don't see how forcing the public progression based system into the P2P realm is a logical step.
Especially because one assume's that public = Elite stats and the like. Thing's which will be inherently broken due to thing's like host advantage
That said, I don't care about CoD/MW/Battlefield or any of this FPS stuff really. I just hope the people that do get the best experience they can (regardless of platform).
@Xonticus - It's going to be Steam's own "dedicated" servers though and not P2P with CSGO, plus with Counter-Strike progression =/= vital to being able to access equipment and upgrades.
Otherwise if they don't have ranking only on the servers/conditions they control, you'll have cheaters fucking with the ranking system, and this is a way to combat that.
Matchmaking is a scourge designed to keep mainstreamers with ADD playing. Having the entire experienced unlocked from the get go, and allowing anyone to play aything with anyone who wants to in real time is what creates tangible communities within games.
You want to know why most games cant hold a community more than a few months? Because shit like "public is for progress" keeps them from ever forming a real community to begin with. Just a bunch of strangers playing matches they can only kinda choose.
It seems to me he is mentioning private games as passworded, not dedicated servers.
I still don't understand what this has to do with the fact that there really aren't "dedicated servers" at all and the ranked servers will be dominated by host advantage. Correct me if I'm wrong, but it is my understanding that a "dedicated server" is one that is basically "hosted" by an entity seperate from the players in the match, eliminating the need for one of the players to be the host. Normally these seperate entities have been servers set up and run by either the dev or publisher of the game itself. I know it's different on PC, but my main concern is with consoles, considering that is their target audience for the CoD franchise.
It just sounds to me like "dedicated servers" are not really existent in MW3 at all, just private matches. Again, i'm speaking only to the console versions.
If someone would please just tell me there really are dedicated servers I will be a happy boy.
So Skygrim only then? No decent pc shooter for Fall '11? Although my wallet would thank me, It sucks that I either compromise or play empty games no one else plays. Seriously Im open to suggestions since I don't wanna give money to either Activison or EA this year, enough is enough.
Throw that in with unchangeable FPS-locking and no way of setting FOV above 75 (2 staples of PC gaming, particularly shooters) and well, there's better games out there and this one probably isn't for me :p may pick it up when Activision do their yearly CoD sale, else I think I'll give this one a skip.
I knew the party wasn't going to last.
Stupid idiots.
I don't doubt that the unranked matches on the dedicated servers will allow the option to have every unlockable item, like unranked matches work in Modern Warfare 2, so I don't really see what the big deal is.
Host advantage has never been an issue for me with Call of Duty games, but I suppose that doesn't mean it hasn't been an issue for anybody. Still, a slight host advantage seems like a necessary evil when compared to people who would completely break the game just to rank up if they had the opportunity.
The day that P2P servers are viewed as 'better' and 'easier to control' than Dedicated servers is a sad day for gaming.
To this here cowpoke it sounds like someone didn't ask a follow-up for clarification.
Progression shouldn't even be needed.
the fact that stuff is locked at the start is only to give those people who can't play a game where they have nothing to gain something to do.
the same reason that prestige even exist's.
they are stall tactic's just the same as level grind in WoW is.
And as for wanting to skip leveling in order to gain an advantage.
I'm sorry but if their is an inherent advantage in being level 70 over level 15 it means the game is geared unfairly.(if your using the same shit by level 15 you should have any unlocks you need for it).
And B) there's a simple solution. You have Ranked dedicated server's which are like Black op's you can't change anything you don't really have access to the thing. but you can set up kick and ban parameters to get rid of hackers.(so you can't really access the server code)
then you have Unranked Dedicated server's where anything goes, using a different version of the server code that is moddable. Which is how it was in Cod4(though since rankings were stored client side they were hackable for different reason's)
As for prestige if your really worried about who has what icon you need to get out of the group of people measuring their Epeen's.
Max Prestige is not a sign of a good player, it's a sign of a player who plays alot. Or someone who wanted those extra custom classes.(again locking advantages away in order to try and prolong play time till they can get some DLC out)
Oh Activision, you cute little trolls you.
Oooooohhhhh!
They see me trollin', they hatin'
They will then use the poor turnout on the (gimped) dedicated servers as justification for not bothering with dedicated servers in the future because "the playerbase has spoken and they don't like (gimped) dedicated servers"
But I'm sure they will somehow justify something like a season pass or Online pass or $15 DLC to keep their match making servers running and passing all the real bandwidth load onto their customers ^^
What you described on consoles is not a dedicated server, but a private match. And I agree that private matches should not be allowed to be used to rank up. Dedicated servers, however, should be the standard for all competitive play, otherwise people do get unfair advantages and progress at the unfair expense of others.
I both agree and disagree. Cheers!