Quantcast


Modern Warfare 2's co-op 'broke the cinematic experience' photo

As you might recall, Infinity Ward decided to cut cooperative play from Modern Warfare 2's story mode and opted to create the Spec Ops mode to satisfy the need for friendly shoot-the-bad-dudes action.

IW's Robert Bowling has once again gone on the record to defend the decision. Campaign co-op "ruined the experience," he explained to VG247. Bowling says "it really broke the cinematic experience, took the immersion out of it, out of the story and the pacing and everything we’d spent so long crafting."

"It just ruined the experience we were aiming for, so we took it out, kept the single-player for that one player intact and polished it." Generally speaking I would say making co-op optional -- so long as it scales correctly difficulty-wise -- wouldn't hurt anyone.

But in the case of Infinity Ward, I can see where they are coming from. For instance, what if the incredible nuclear explosion aftermath sequence from Modern Warfare had been co-op enabled? How exactly would that work?








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

24 comments | showing # 1 to 24
prev next

Zeta Crossfire's Avatar - Comment posted on 10/15/2009 18:11
Zeta Crossfire
There should be coop. I will beat this game 1 or 2 times for the story but after that four months five a year later it would be fun to play it with friends. No reason not to have coop. The player should be allowed to dictate weather coop ruins the game or not. I dont know about everyone here but my friends and i try and play tactical we dont yell and run up there and die every second. For me it increases the game play makes it better. Comon IF where big kids we can decide if we think its ruins the game or not.
Zeta Crossfire's Avatar - Comment posted on 10/15/2009 18:14
Zeta Crossfire
replace IF with IW and blah at spelling errors.
UnleashedWerehog's Avatar - Comment posted on 10/15/2009 18:14
UnleashedWerehog
it takes part in Brazil...Now I just fucking hate this game...
Onlineatron's Avatar - Comment posted on 10/15/2009 18:15
Onlineatron
I'm sorry IW... but you could have had your 'artistic' game in single player and still had a co-op mode just for fun.

Why would it matter if players could experience it together for a laugh and the fully fleshed out single player campaign (with cutscenes etc) on their own?
Kif 's Avatar - Comment posted on 10/15/2009 18:16
Kif
Why should the player get to decide that? It's not our game, it's theirs. The whole reason spec-ops was included was to make up for the lack of co-op, which I actually prefer. I'd rather play these short and sweet missions with friends than have to play the entire game with them.
Takeshi's Avatar - Comment posted on 10/15/2009 18:22
Takeshi
Awesome. I can't blame them. Jordan just presented us with a great example. I did enjoy the co-op in Resistance 2 a lot. I'm sure I'll love this too.
Los255's Avatar - Comment posted on 10/15/2009 18:22
Los255
"For instance, what if the incredible nuclear explosion aftermath sequence from Modern Warfare had been co-op enabled? How exactly would that work?"

Not much of an impact if you and some buds are all:

"OH SHIT SON! LOLOLOLOL"
Mr Andy Dixon's Avatar - Comment posted on 10/15/2009 18:23
Mr Andy Dixon
I agree with their decision. As much as I'm usually all for allowing us gamers to play a game how we want, IW's games just don't work like that. (Jordan's nuke example is a case in point.) I just wouldn't have felt as... epic. But that's just me.

I say keep co-op for FPS-lite games like Halo/Killzone (and Serious Sam!), and leaving the heavy, story-driven campaigns for solo play.
Drakengard's Avatar - Comment posted on 10/15/2009 18:29
Drakengard
I respect IW's decision. Anyone that wants say "Its my choice, not yours!" doesn't seem to get it. If it doesn't work, if it breaks what IW is trying to do with their campaign mode or whatever you want to call it, then it should not be there. This isn't just about us. Its about the developers showing us what they wanted to experience.

People should just be glad that IW even cared enough to put in a cooperative-like mode at all. That shows right there that at least they care enough about the gamer to not short change us entirely.
Tarvu's Avatar - Comment posted on 10/15/2009 18:37
Tarvu
Ok, here's a good comprimise.

You unlock co-op once you have completed the story.

Everybody wins.
Kalmah's Avatar - Comment posted on 10/15/2009 18:44
Kalmah
I like the direction they are going to. It works for Uncharted 2, I'm sure it will definitely work for MW2.
Maurice Tan's Avatar - Comment posted on 10/15/2009 19:11
Maurice Tan
As long as you can kill dudes with friends cooperatively, does it really matter what levels you play in? You know, those we haven't even seen yet anyway.
brundlefly's Avatar - Comment posted on 10/15/2009 19:12
brundlefly
I'd much rather have the co-op mode be built separately, specifically for multiple players. The singleplayer campaign in COD4 would have been silly to play through co-op; simply on a logistical level the way you get through the levels, escorted by NPC's and such, would not translate to two players. Gears of War and Halo can do it because those campaigns were built from the ground up with co-op in mind, so the drop-in gameplay worked.

SO agreed with Kalmah - i'm definitely a fan of the trend leaning towards tailored co-op campaigns separate from the original campaign. Spec-Ops is big, too. And long. (Apparently roughly equaling the length of the main campaign to get through all of them? Or something like that.) Good stuff.
JynxShot's Avatar - Comment posted on 10/15/2009 19:34
JynxShot
It would suck with one player watching the nuclear blast and feelling the emotion of JAckson's death, and the other player just sping his character around with the stick.

That being said, if I want cinematic I play alone. I want to have fun with friends, I play with them. Separate missions for co-op is cool but the more options the better. If I get as much or more play out of Spec-Ops than I do with the single player then I'll be satisfied.
ph00p's Avatar - Comment posted on 10/15/2009 19:46
ph00p
Upcoming DLC.
lastdual's Avatar - Comment posted on 10/15/2009 19:48
lastdual
There's clearly no doubt here that IW is full of crap.

Co-op does not detract from single player in any way. Just be cause I CAN play co-op, doesn't mean I HAVE to. IW's reasoning is pure BS.

I'm all for a dramatic, cinematic experience, but it should be up to me, the customer, whether I want to take your game that seriously or not. And as others have said, giving players the option of co-op gives your campaign legs and ensures it will get replayed after I've beaten it solo a few times.

Halo ODST's narrative is clearly intended for a single player story. It doesn't even make sense in co-op. But you know what? It's fucking fun. I've played through it solo and with friends, and I can tell you the fact that the game included the OPTION of co-op in no way detracted from the single player narrative.

IW is making the game and they can make it however they want, but please don't spout BS reasons for not including co-op in the campaign. Not everyone is a gullible, braindead COD fanboy.
Gyro's Avatar - Comment posted on 10/15/2009 20:02
Gyro
Y'know, I see a bunch of people disagreeing with Infinity Ward's decision, and yet I find myself agreeing with them. How many times have I managed to beat a particularly difficult part because I had a non-AI teammate? Many. How many times have I felt awe-inspired because I did something all by myself. Many. Would these experiences be the same with a friend, or, Heaven forbid, some stranger over the internet? Hell yes. If the good folks at 2K had given the exact same reason for not having coop in Bioshock, no one would have shit themselves or made a fuss. So, why hate on IW? So far, I've yet to read a good reason from any of you. We're all welcome to our opinions, but it seems like some people always look for trivial reasons to bitch and moan.
KirbyMcDope's Avatar - Comment posted on 10/15/2009 20:45
KirbyMcDope
There is no point in disagreeing with that, because what made IW what they are, besides the awesome MW multiplayer, is that incredible cinematic war experience no one have seen before Call of Duty.
I'm not into action games mostly, but Call of Duty series is the phenomenon of modern action games.
I just hope that when MW2 comes out, they'll move forward in terms of innovations and game design as a whole. IW has a lot of potential, so I hope they will not waste it on pleasing masses with one franchise.
shinigamiDude's Avatar - Comment posted on 10/15/2009 21:57
shinigamiDude
"what if the incredible nuclear explosion aftermath sequence from Modern Warfare had been co-op enabled? How exactly would that work? "

- we can hold each other hands and die happily.
Grandmas Boy's Avatar - Comment posted on 10/15/2009 22:14
Grandmas Boy
Special forces mode. That's all the co-op I need.
Chortles's Avatar - Comment posted on 10/16/2009 00:59
Chortles
"I'm all for a dramatic, cinematic experience, but it should be up to me, the customer, whether I want to take your game that seriously or not."

I think that's where you and IW have a fundamental difference in what you're looking for out of storytelling.
JustLikeBuck's Avatar - Comment posted on 10/16/2009 03:48
JustLikeBuck
Couldn't they have done what Reistance 2 did, and Uncharted 2 will have: Co-op set to it's own missions/story?

Flashback missions perhaps?

Let's be honest, if the Singleplayer is less than 7 hours (as the first was), we'll have to wonder what the hell they've been working on the last two years!
Narishma's Avatar - Comment posted on 10/16/2009 06:23
Narishma
JustLikeBuck: That's exactly what they have done. There's a co-op mode that's separate from the single player mode, just like in Resistance 2 and Uncharted 2.
klops's Avatar - Comment posted on 10/16/2009 08:19
klops
Lame excuses lol
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!