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Mobile game sales have 'flatlined' photo

Aw. Every time I visit Japan, it refuels my hope that the U.S. will someday have a mobile games market that supports the release of the solid, quality titles that Japan sees. It finally seems like we're getting devices with enough power to run these Japanese-quality mobile titles, but sales aren't reflecting that.

Juniper research says that mobile game sales have "flatlined across North America and Western Europe". 

GamesIndustry.biz says that the market is expected to rise from $5.4 billion to $10 billion by 2013, but limited on-portal revenue share for publishers and poor game marketing is screwing things up.

"The revenue share offered by Apple to games publishers is incredibly attractive," said the author of the report. "The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term."

I don't know if it's really the sales model that needs changing, though. It would help, but I think the quality of games is the problem here. 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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12 comments | showing # 1 to 12
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DinnertimeNinja's Avatar - Comment posted on 11/18/2008 10:52
DinnertimeNinja
Gee, I wonder if it's because 99% of all mobile games are worse than crap smeared on a 1.5 inch screen...
pendelton21's Avatar - Comment posted on 11/18/2008 10:58
pendelton21
When a game system has a playable version of Flavor of Love, you know the system has died.
ShadeWithin's Avatar - Comment posted on 11/18/2008 11:06
ShadeWithin
sorry Dale, but I can never agree about the need for a mobile games market... if the quality titles they put on DS and PSP were on their respective next gen consoles, I think everyone would be better off (including Nintendo and Sony)... and cell phone games... ugh...
elsteveo's Avatar - Comment posted on 11/18/2008 11:15
elsteveo
Cause almost all cell phone games suck!
Bob Muir's Avatar - Comment posted on 11/18/2008 11:17
Bob Muir
I honestly could give a shit about mobile games. Even when they put a lot of work into them, they still can't match even handheld games. Besides, Japan's mobile games evolved out of a uniquely-Japanese standard of travel, where large portions of the population use public transportation and mobile phone networks were developed over the internet; I can't see such a market ever arising in America.
Tubatic's Avatar - Comment posted on 11/18/2008 11:19
Tubatic
It can be a quality market, but for as much revenue that is being brought in, I dont' think development, or at least the innovative mindshare, is getting a significant piece of that action. If you can get our visionary designers onto the platform, I think good things could happen, with significant "I Care" from both the gamer and casual market.

The problem, as I see it, really is the aggregation and coverage of the available technology. Mobile is really putting a mean value app on as many similar spec phones as possible. Once you get all those covered, you're figuring out what you can and can't get certified, and then, you can't really advertise meaningfully, compared to the investment.

And that's where Apple wins by their same playbook. They're designing the hardware, the firmware, and the app store. When all those parties are on the same page and running toward the same goal (or if nothing else, the same pocket), then you're free to advertise cheap applications on million dollar advertisements.

If the mobile game biz is ever going to touch the level of end user influence that Apple has, its got to start streamlining the process. Android and N-Gage are steps in the right direction. But its then a matter of scope. Until every phone comes with a truly standardized feature set, and every carrier deck cleans up its deck practices, people will continue to have no idea what to think of the mobile games sector, let alone realize that there are good things happening there.

But you know, when you're making $5.4 billion on selling games by name recognition and a 2 sentence blurb, who needs to try hard?
CelicaCrazed's Avatar - Comment posted on 11/18/2008 11:44
CelicaCrazed
I have played some pretty good mobile games (just about anything from Gameloft is worth it) but none of them were actually downloaded legally :S. I would if I actually knew how to get them off my provider but it's too much of a hassle to figure out myself.
Stella Wong's Avatar - Comment posted on 11/18/2008 12:05
Stella Wong
I wouldn't mind mobile games if they actually worked on my phone that can't even run them too well :/
Ronsauce's Avatar - Comment posted on 11/18/2008 14:04
Ronsauce
Yeah, I'm going to have to echo some of the other posters with a "mobile games suck" statement. Playing games on a phone just isn't fun.
Capn Birdseye's Avatar - Comment posted on 11/18/2008 14:26
Capn Birdseye
Quality has nothing to do with it.

People will buy any old shit if its marketed properly or they think it's cool. Look at all the retro games on XBLA
DemonEyes23's Avatar - Comment posted on 11/18/2008 18:54
DemonEyes23
I've never onced wish for a "quality" cell phone game. Theres a reason that DS's and PSP's exist cellphones need to stick to what they do best which is making calls
ajaxender's Avatar - Comment posted on 11/19/2008 04:14
ajaxender
I agree here with DemonEyes23. Sometimes i want a decent game on my cellphone (which is a piece of shit, a decent game would probably be limited to a tetris clone) but then i realise i generally have my psp with me if i could be bored, so theres no point.
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