![]() |
![]() |

![]() |
get involved register or login post a blog post a forum enter a contest discuss a review contribute a news tip write a guest editorial |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meet-ups |
seriously about us advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator
|
|
Living the dream since March 16, 2006 |
||||||
Gee, I wonder if it's because 99% of all mobile games are worse than crap smeared on a 1.5 inch screen...
When a game system has a playable version of Flavor of Love, you know the system has died.
sorry Dale, but I can never agree about the need for a mobile games market... if the quality titles they put on DS and PSP were on their respective next gen consoles, I think everyone would be better off (including Nintendo and Sony)... and cell phone games... ugh...
Cause almost all cell phone games suck!
I honestly could give a shit about mobile games. Even when they put a lot of work into them, they still can't match even handheld games. Besides, Japan's mobile games evolved out of a uniquely-Japanese standard of travel, where large portions of the population use public transportation and mobile phone networks were developed over the internet; I can't see such a market ever arising in America.
It can be a quality market, but for as much revenue that is being brought in, I dont' think development, or at least the innovative mindshare, is getting a significant piece of that action. If you can get our visionary designers onto the platform, I think good things could happen, with significant "I Care" from both the gamer and casual market.
The problem, as I see it, really is the aggregation and coverage of the available technology. Mobile is really putting a mean value app on as many similar spec phones as possible. Once you get all those covered, you're figuring out what you can and can't get certified, and then, you can't really advertise meaningfully, compared to the investment.
And that's where Apple wins by their same playbook. They're designing the hardware, the firmware, and the app store. When all those parties are on the same page and running toward the same goal (or if nothing else, the same pocket), then you're free to advertise cheap applications on million dollar advertisements.
If the mobile game biz is ever going to touch the level of end user influence that Apple has, its got to start streamlining the process. Android and N-Gage are steps in the right direction. But its then a matter of scope. Until every phone comes with a truly standardized feature set, and every carrier deck cleans up its deck practices, people will continue to have no idea what to think of the mobile games sector, let alone realize that there are good things happening there.
But you know, when you're making $5.4 billion on selling games by name recognition and a 2 sentence blurb, who needs to try hard?
I have played some pretty good mobile games (just about anything from Gameloft is worth it) but none of them were actually downloaded legally :S. I would if I actually knew how to get them off my provider but it's too much of a hassle to figure out myself.
I wouldn't mind mobile games if they actually worked on my phone that can't even run them too well :/
Yeah, I'm going to have to echo some of the other posters with a "mobile games suck" statement. Playing games on a phone just isn't fun.
Quality has nothing to do with it.
People will buy any old shit if its marketed properly or they think it's cool. Look at all the retro games on XBLA
I've never onced wish for a "quality" cell phone game. Theres a reason that DS's and PSP's exist cellphones need to stick to what they do best which is making calls
I agree here with DemonEyes23. Sometimes i want a decent game on my cellphone (which is a piece of shit, a decent game would probably be limited to a tetris clone) but then i realise i generally have my psp with me if i could be bored, so theres no point.
Returning Dtoiders: login now to post a comment
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.