The upcoming MMO WildStar looks pretty solid. It's got a good sense of humor, style, and appears to be different enough to fill a certain niche. Today the team at NCSoft has officially announced the game's business model, answering the long-awaited question of "will WildStar be free-to-play?" The answer is an unsure "kinda?"
All players must first buy the game for $60, which comes with one month of free time. From there, players have two options: pay a monthly fee of $15, or purchase "C.R.E.D.D." with in-game gold. Each C.R.E.D.D. is worth one month of game time, and the in-game price will fluctuate depending on the economy at the time. It's all explained here in this FAQ.
The "alternate route" seems nice, though I worry that in order to keep it up, players will have to spend most of their time farming money to keep playing WildStar. I am glad that they've decided to go primarily with the subscription model though, since, to me, it shows confidence in their game and respect to their paying customers.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.