Quantcast
Miyamoto wasn't pleased with his work on Zelda II - Destructoid

DestructoidJapanatorTomopopFlixist



Miyamoto wasn't pleased with his work on Zelda II


9:30 AM on 06.19.2013
Miyamoto on ZeldaMiyamoto wasn't pleased with his work on Zelda II photo



After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link."

He goes on to state the limitations of the NES as a reason for his personal failure, saying, "I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing. It would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn't capable of doing that. From a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more..."

Now, I know people are fairly divided on this entry in the Zelda franchise, with some critics citing the poor translation or high barrier of entry as reasons to avoid it -- but frankly, I loved it. Like Actraiser, Zelda II blends 2D platforming sequences with top-down old school JRPG map exploration. Encounters on the world map are not random, and if an enemy touches you, the game springs into a 2D confrontation.

It was weird, especially after following the instant classic in the original Zelda. But there was something about the game that I really connected with, especially given the fact that the action portion was enhanced from the original, and it had a full-on experience system. Specifically, a lot of the enemies were brilliantly designed with concepts that continue to be used today, including the defensive oriented Ironknuckles. While it could have used a bit more polish, it's easily one of the more unique games in the franchise, and shouldn't be missed.

Don't be so hard on yourself, Miyamoto.

Shigeru Miyamoto's 'Bad' game [Kotaku]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

1:30 PM on 04.14.2014
Development ceased on World of Darkness MMO

CCP Games announced today that development has been halted on the World of Darkness massively multiplayer online game. In a statement, CCP CEO Hilmar Veigar Pétursson expressed regret over the decision, sayin...more



9:15 AM on 04.14.2014
I'm into Adventures in Game Development

I recently started watching Adventures in Game Development cold turkey. Falco Girigs, lead engine developer of the Elysian Shadows project, had just told me about his upcoming indie, next-gen 2D RPG for current computers and...more



2:30 PM on 04.11.2014
Naughty Dog will make 'several anniversary announcements' this year

Naughty Dog will celebrate its 30th anniversary this year and in doing so, there will be "several anniversary announcements happening over the coming months." The first is a collaboration with Dark Horse Comics on The Art of ...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more