Following previous talk about how the next Wii Zelda game would utilize MotionPlus -- an accessory which has totally been worth the investment thanks to widespread support and clever implementation across a vast amount of titles -- Shigeru Miyamoto is ready to elaborate.
As reported by Game|Life, Miyamoto said during a Q&A session in Tokyo how the team is "using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand." Pretty much what we expected, right?
"In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience." Is that what we want from the next Zelda game? It's sounding more and more like MotionPlus will be a requirement.
Back around E3 2006, the description above would have perfectly meshed with my idea of what I wanted Twilight Princess to play like. Better late than never, especially when we're talking about a franchise as big as Zelda.
[Via Joystiq]
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But seriously, I get a little deja-vu from this, I think we heard the same thing before Twilight Princess was released, right? Only this time they might actually do it.
It's an insta-buy being a Zelda, but still. I seriously hope the game isn't just another remake of the same tired story.
I should clarify, I don't want to waggle a sword around anymore than I did in TP, but here's hoping.
Oh, bollocks.
I assume t was the Reekfish yes?
Fishing is a part of Zelda games. I bought the Wii on day #1 with Red Steel and LoZ:TP. When I had to fish, I handed over the controller to a middle-aged mom who never played a videogame before and she was fishing on TP just fine.
At least the art design still looks to be following the same shit-tastic design scheme that made Twilight Princess such an ugly and inappropriate (to the series) mess. Between that game's presentation and those frightening Kid Icarus teaser photos, I'm not sure which I despise more.
Anyway, there's some things I want to see:
1) Make it harder so that there's the desperation of possibly failing.
2) Make the game more nonlinear like the original Zelda and Zelda II. Make Hyrule HUGE AND nonlinear while you're at it.
3) More adult. Or at least make it feel more human. I have to say I enjoyed seeing the progression of how Midna liked Link and how Link seemed to genuinely be sad whenever Midna got into shit and had to get bailed out *again* ... and in the end. Zelda's too stony and logical (natch with the whole Wisdom part being with her) and Link has always been too ... stoic. Bringing in Midna brought them more human feeling. Of course you want to keep humor and jovial things in for the kids, but many gamers now are adults.
4) Advance Hyrule a bit. With the exception of trains in Spirit Tracks, there's been little innovation outside of the clawshot/sword/shield/horse riding/bow & arrow/cannons. Not saying make it be like A Link to the Future puke April Fool's joke, but something like cusp of industrial revolution-ish.