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Miyamoto talks MotionPlus for next Zelda game photo

Following previous talk about how the next Wii Zelda game would utilize MotionPlus -- an accessory which has totally been worth the investment thanks to widespread support and clever implementation across a vast amount of titles -- Shigeru Miyamoto is ready to elaborate.

As reported by Game|Life, Miyamoto said during a Q&A session in Tokyo how the team is "using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand." Pretty much what we expected, right?

"In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience." Is that what we want from the next Zelda game? It's sounding more and more like MotionPlus will be a requirement.

Back around E3 2006, the description above would have perfectly meshed with my idea of what I wanted Twilight Princess to play like. Better late than never, especially when we're talking about a franchise as big as Zelda.

[Via Joystiq]


Continue reading: More Zelda stories





27 comments | showing # 1 to 27
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Strandli's Avatar - Comment posted on 11/04/2009 01:03
Strandli
The Wii - finally doing what it was always supposed to do.

But seriously, I get a little deja-vu from this, I think we heard the same thing before Twilight Princess was released, right? Only this time they might actually do it.
matrixdude171's Avatar - Comment posted on 11/04/2009 01:22
matrixdude171
essentially this is the solution nintendo came up with to sell more wii's
dwolfwood's Avatar - Comment posted on 11/04/2009 01:32
dwolfwood
fuck. I don't want to waggle a sword around to play the game lol

It's an insta-buy being a Zelda, but still. I seriously hope the game isn't just another remake of the same tired story.
dwolfwood's Avatar - Comment posted on 11/04/2009 01:34
dwolfwood
[edit]
I should clarify, I don't want to waggle a sword around anymore than I did in TP, but here's hoping.
Monodi's Avatar - Comment posted on 11/04/2009 01:41
Monodi
i would be interested depending on how responsive it is. WiiSports Resort did a good job, but I expect some tightened screws in this one
Cadtalfryn's Avatar - Comment posted on 11/04/2009 02:23
Cadtalfryn
I wouldn't worry about it. It's Zelda. It'll be here eventually. When it shows up, it'll be amazing. Then everyone will say it sucks because its not as good as Ocarina of Time.
Jon B's Avatar - Comment posted on 11/04/2009 02:32
Jon B
Won't be as good as Ocarina of T--

Oh, bollocks.
Qraze's Avatar - Comment posted on 11/04/2009 03:02
Qraze
its no link to the past.
pedrovay2003's Avatar - Comment posted on 11/04/2009 03:09
pedrovay2003
Zelda with MotionPlus will be absolutely amazing. If the bow and arrow will be anything at all like Wii Sports Resort, I'd buy it just for that.
mmmpek's Avatar - Comment posted on 11/04/2009 03:31
mmmpek
oh maaaaaaaaaaan, it was bad enough having to shake your wrist every time u wanted to hit something in tp, now we're going to have to sit forward the whole time so u can perform a twirling gesture to execute a special attack or something??! :((((((((((
Benson's Avatar - Comment posted on 11/04/2009 04:05
Benson
@Cadtalfryn, or maybe it'll suck because it's BETTER than Ocarina of Time....
Benson's Avatar - Comment posted on 11/04/2009 04:06
Benson
no wait, that doesn't work....
-JT-'s Avatar - Comment posted on 11/04/2009 04:15
-JT-
i'm still kinda pissed that all motionplus does is make the wii live up to its original selling points
atastysammich's Avatar - Comment posted on 11/04/2009 06:33
atastysammich
Uh huh, I bet. Wake me up when they walk the walk and manage to crank out something more intuitive than furiously jerking the remote off in lieu of tapping the A button.
Drack48's Avatar - Comment posted on 11/04/2009 07:33
Drack48
The sword play in wii sports 2 sold me the motion plus, if it plays like that, awesome.
PreacherMan89's Avatar - Comment posted on 11/04/2009 08:01
PreacherMan89
I still can't get over the whole 'right-handed Link' thing. I'd rather this be on the GameCube.
MiOdd's Avatar - Comment posted on 11/04/2009 08:23
MiOdd
I'm the only one NOT impressed with Wii Motion Plus? I really hope this doesn't require it.
Xzyliac's Avatar - Comment posted on 11/04/2009 09:05
Xzyliac
Just no more fucking fishing. It's why I stopped playing Twilight Princess. For hours a day for a week I was trying to do the stuppid fishing bullshit to advance throught the story until finally I said "Fuck it." I have never in my life experienced a single game mechanic so convuloted that I couldn't finish the game until I played Twilight Princess.
Zepwich's Avatar - Comment posted on 11/04/2009 09:44
Zepwich
@Xzyliac
I assume t was the Reekfish yes?
Electrium's Avatar - Comment posted on 11/04/2009 10:03
Electrium
People will complain all they want, but you know when this finally comes out everyone will buy it.
sweetchuck's Avatar - Comment posted on 11/04/2009 10:37
sweetchuck
I can see them using this on special enemies and bosses in a beefed up wii sports style, but for typical enemies staying with a simple button. It's all about implementation, and they rarely mess that up in a Zelda game.
Ball Buster's Avatar - Comment posted on 11/04/2009 12:42
Ball Buster
If the enemies in this game cheat half as much as those bastards in Wii Sports Resort, count me in.
Holyetheline's Avatar - Comment posted on 11/04/2009 13:10
Holyetheline
I look forward to the new Zelda. Can't wait until I can find out more!
bustaballs's Avatar - Comment posted on 11/05/2009 16:47
bustaballs
@ Xzyliac:

Fishing is a part of Zelda games. I bought the Wii on day #1 with Red Steel and LoZ:TP. When I had to fish, I handed over the controller to a middle-aged mom who never played a videogame before and she was fishing on TP just fine.
Caostotale's Avatar - Comment posted on 11/19/2009 00:38
Caostotale
Over the past few decades, I would stick by any Nintendo console and hand-held because I knew that I could expect great Zelda and Metroid games that built upon the series' strong foundations and formulas. The current generation finds me feeling like all of that is at an end, since Nintendo has pretty much decided to shoehorn both of these series into two systems that completely throw aside the traditional control schemes out the window. With this, Nintendo has put the last nail in the coffin on everything an older gamer like myself liked about the controls that ushered the series forward through five generations of console development. I recently played through the delightful Wind Waker and the even-more-delightful Minish Cap and realized part-way through that these two games represent the last hurrahs of both the series' time-tested 2D control-scheme, as well as the 3D innovations that had been used so well since Ocarina of Time. Twilight Princess doesn't really count 100%, since it's fairly obvious that numerous aspects of the game were toned back in difficulty for the ease of implementing the Wii's clumsy control mechanisms. I've not played Phantom Hourglass, but I heard that the game was dreadfully easy and relied entirely on the stylus, two huge reasons why I could care less.

At least the art design still looks to be following the same shit-tastic design scheme that made Twilight Princess such an ugly and inappropriate (to the series) mess. Between that game's presentation and those frightening Kid Icarus teaser photos, I'm not sure which I despise more.
Patrick McCormick's Avatar - Comment posted on 11/27/2009 01:48
Patrick McCormick
Am I the only one who didn't dislike TP? Personally I think having the Wii Motion Plus make it seem like you are really in a sword fight would be uber-cool. There would be the obvious issue though that nobody knows how to fight with swords, so they'll have to have yet even longer "trainer" episodes at the beginning of the game. That almost turned me off to TP when I first started playing it, almost stopped playing it ... training how to fish, training how to swing your sword, training how to ride Epona, training how to kill those monsters with the Midna / Wolf Link death lunge. Well hey at least maybe it will make the games HARDER. I remember feeling desperate in TP maybe twice - at the end of the Cave of Ordeals (without a fairy OR chu jelly, oops), and another was trying to beat the damned snowman's wife in sledding. I fell off that cliff more times than I care to remember.

Anyway, there's some things I want to see:
1) Make it harder so that there's the desperation of possibly failing.
2) Make the game more nonlinear like the original Zelda and Zelda II. Make Hyrule HUGE AND nonlinear while you're at it.
3) More adult. Or at least make it feel more human. I have to say I enjoyed seeing the progression of how Midna liked Link and how Link seemed to genuinely be sad whenever Midna got into shit and had to get bailed out *again* ... and in the end. Zelda's too stony and logical (natch with the whole Wisdom part being with her) and Link has always been too ... stoic. Bringing in Midna brought them more human feeling. Of course you want to keep humor and jovial things in for the kids, but many gamers now are adults.
4) Advance Hyrule a bit. With the exception of trains in Spirit Tracks, there's been little innovation outside of the clawshot/sword/shield/horse riding/bow & arrow/cannons. Not saying make it be like A Link to the Future puke April Fool's joke, but something like cusp of industrial revolution-ish.
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