Quantcast
Miyamoto on why Nintendo is slow to create new characters - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Miyamoto on why Nintendo is slow to create new characters


7:00 PM on 07.08.2013
NintendoMiyamoto on why Nintendo is slow to create new characters photo



In an interview with Game Informer, Nintendo designer Shigeru Miyamoto spoke about where the company's priorities lie in terms of creating new intellectual properties. There are a lot of familiar franchises coming up for Wii U and 3DS and although many of them look great -- terrific, in some cases -- is this overwhelming reliance on familiar characters a problem?

"Certainly within Nintendo," begins Miyamoto, "we have people internally who are saying, 'Well, we have our old characters from our old games, and that's old IP, and we should think about creating new IP.' But the question that we always ask is: 'Does a new character really make it a new game?' And to me, the answer to that is, 'No.'

"What makes it a new game is new gameplay and new interactions. So when we're creating a game, we're always looking at it from, 'What is the gameplay, and how are making that gameplay new?' And then, 'Who is the character that is best suited to that gameplay?'"

Miyamoto feels this approach allows Nintendo to create new experiences even if they are associated with fan-favorite characters. Citing Pikmin as an example of Nintendo's philosophy, he explains that "we created this new style of gameplay, and it really needed a new character in order to have that gameplay work, and that was the approach we took. We created the gameplay mechanic first, and then created the characters afterwards."

He continued: "What we always stress, when we're working with our development teams is, 'Focus first on creating fun and new gameplay, and then we'll figure out what the character is or what the IP is that's going to go with it.'" While it's an admirable approach and one that has largely served Nintendo well, I can't help but wonder if we couldn't get just a little bit more on the new-IP front.

Miyamoto Talks Zelda, Pikmin, and Wii U Development [Game Informer]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

9:00 PM on 12.19.2014
Assassin's Creed creative director has a new game

Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r...more



4:00 PM on 12.11.2014
Let's look at some cool behind-the-scenes pictures of Doom

In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri...more



7:45 AM on 12.04.2014
2K announces new studio Hangar 13, working on a new game

2K has announced today that they have formed a new game studio called Hangar 13, located at their HQ in Novato, California. It's led by developer Haden Blackman (who began at LucasArts and has worked with DC and Marvel), and ...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more