The big blemish -- as most rational critics pointed out -- on Assassin’s Creed was its repetitious mission structure. After the second hour or so the integration of new story and side missions stopped, causing many players to die of boredom while mindlessly plowing through the game’s three tasks: eavesdropping, intimidating, and assassinating. Some call this flawed design, others brilliance. Either way it doesn’t matter: Ubisoft has promised more with Assassin’s Creed II.
Speaking with NowGamer, Ubisoft’s Sebastian Puel revealed that the story in Assassin’s Creed II would be told through multiple quest givers -- Italian dudes who may have unique quests to assign players.
“We are now telling a story in a way that is intended to be very unpredictable,” Puel said. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers."
“Some will give you an assassination mission, others an intimidation or information-gathering mission," he continued. "There is no limit now to the types of challenges we can give to players. We are very careful to create a lot of variation in the types of gameplay and pace we are proposing."
We could fuss over his listing of the same three missions types that drove us nuts in the original game, but that’s pointless considering the mention of “variation.” Instead, let’s focus on what should be carried over to Assassin’s Creed II: retards, parkour, and haystacks.
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Now we'll actually have to find some random person to get this boring mission? Thanks Ubi, you never stop pushing that envelope.
After the Non-Game of AC1, I won't be getting this one, or any other similarly boring planned sequels.
What these guys dont seem to realize is, most games hide that fact by a) not telling the player (or otherwise making it clear) that they are specifically playing a 'x' type mission, and b) not making all the missions of type 'x' play out similarly. Assassins Creed failed at both of those pretty badly. It seems like they're working on b), but havent even figured out a) yet, and that does not bode well for me.
"causing many players to die of boredom while mindlessly plowing through the game’s three tasks"
sums it up perfectly for me, it was one of the hardest games I've ever had to complete for that very reason. If it's the exact same with new kills, I'm not going to put myslef through it again, I'll rent it at most.
Those who reside in the latter camp need their face kicked off.
I enjoyed AC -a game with with tremendous potential- and am thoroughly excited about the sequel, but for the love of gaming, sort the mission gameplay out, Ubisoft.
Missons with magical flags that must to be gathered for random little twerps need to fuck off altogether - a throwback to coin collection that i still can't fathom/tolerate.
No Subtitles? Are they fucking kidding?
Someone make a comic about the producer again. That's funny to me.
If you focused on the fact that they were honest about what the missions were then you missed out on the actual gameplay and that was your loss...once again I pose the question, just what are these mystical mission types that we haven't done and are expected to repeat endlessly in every other game ever made? Point them out and I imagine they will fit snuggly in any of the archetypes.
"No Subtitles? Are they fucking kidding?"
This pisses me off more than anything else. They've already written the script, let us bloody see it! They did it in Alone in the Dark: trying to get you to follow a plot, but not let you read the subtitles so you can skip the the dreary voice acting.
Personally I think whomever decided to have AC's cutscenes unskippable needs their heads cut off.
"NO, BITCH, I DO NOT HAVE ANY F***IN COINS, AND EVEN IF I DID I WOULDN'T GIVE YOU! Now f*** off, I've got some killing to do."
Holy shit people, anyway,
The three mission types were completely repetitive. Not only did you have to uncover each area by climbing a building to reach the top, but 80% of the lookout points were the EXACT SAME! Then you ran around and whenever there was a side mission it was exactly the same. You jump down, kill someone, then counter attack kill, WASH Rinse and rePEAT. (Sorry just bored with my shift key)
Then not only did you really do NOTHING between towns, but you had to go to each one three times and do the EXACT SAME THING. Not kill a guy a certain way or in a certain are of time, but exactly the same group with either a woman or man to save.
You had to be brain dead or farging high as sh1T to keep playing. If the flags I collected got me a change of clothes I would have pissed myself because it would have been a little different. If I killed people a certain way and they died it would have been cooler than the same 3 or 4 ways to kill someone. The new video even shows someone grabbing the guy walking around on the roof and throwing him off it. Why Now and not Before?
Anyways, I pre-ordered and got it the day it came out. I played for two weeks trying to grind through and only made it to the second city. I had to actually buy a half ounce of weed to plunge through this toilet bug last month and still cringed every minute. The worst is that your in the matrix... just horrible. There's nothing like going back in the day and hearing everyone talk like, "The creed is for thee yada yada yada" and hear you answer back like "Lets DO THIS!!!" *bad attempt at trying to sound like the old year of 2 and the newer years of 2000* It sounded like Shakespeare was talking to Robert Deniro, just weird.
I usually threw beggars and lunatics through the streets. It was a truly satisfying thing to do.
And I also don't get the AC-hate. Parcouring through the cities never got old for me and I didn't really care for the reasons. Collect flags, get from point A to B, who cares. As long as I could swiftly fly through the streets and over the rooftops it was fine for me.
AC2 is a definite must-have for me.
I think there needs to be more bosses like the one at the end or something. Every other guy you worked to assassinate ran like a girl, then went down so easy.
Next Objective - Let me kill those begging whores enough that word spreads to get off my rupules. Holy shit those beggars were the most annoying thing in the game. :p
I'm still looking forward to the next one though just to see if its any better than the first. To Ubisoft: please make the guards more lax, as they were one of the aspects I had the least fun getting around last year.
PS: Please, include subtitles, please!
@sacripta
Hell yeah, those poor bitches need to learn to respect the killaz.
No haystacks, no sale.
I'm just kidding. No sale regardless.
What happened to Jade Raymond?
Isn't she's off doing I Am Alive?
I'd like to see more of that (and her).
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Mike..
Good days.