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Missions in Assassin's Creed 2 may be varied photo

The big blemish -- as most rational critics pointed out -- on Assassin’s Creed was its repetitious mission structure. After the second hour or so the integration of new story and side missions stopped, causing many players to die of boredom while mindlessly plowing through the game’s three tasks: eavesdropping, intimidating, and assassinating. Some call this flawed design, others brilliance. Either way it doesn’t matter: Ubisoft has promised more with Assassin’s Creed II.

Speaking with NowGamer, Ubisoft’s Sebastian Puel revealed that the story in Assassin’s Creed II would be told through multiple quest givers -- Italian dudes who may have unique quests to assign players.

“We are now telling a story in a way that is intended to be very unpredictable,” Puel said. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers."

“Some will give you an assassination mission, others an intimidation or information-gathering mission," he continued. "There is no limit now to the types of challenges we can give to players. We are very careful to create a lot of variation in the types of gameplay and pace we are proposing."

We could fuss over his listing of the same three missions types that drove us nuts in the original game, but that’s pointless considering the mention of “variation.” Instead, let’s focus on what should be carried over to Assassin’s Creed II: retards, parkour, and haystacks.  


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32 comments | showing # 1 to 32

prolifikstudio's Avatar - Comment posted on 06/11/2009 03:06
prolifikstudio
i hope you can take out the big bad guys in a stealth manner in this game.the way things went done in number one you might as well waved a big flag that said im here to assassinate you cause no matter what they knew you where coming. what ever happend to guy moves into crowd and falls down dead or poison dart from no where kills bad guy.
Solgrim's Avatar - Comment posted on 06/11/2009 03:17
Solgrim
If they keep the retards, they need to tone them down a bit. I ran into them way too many times.
JustLikeBuck's Avatar - Comment posted on 06/11/2009 03:32
JustLikeBuck
Sounds like they've kept the three boring-ass missions, and are just changing how you get them.

Now we'll actually have to find some random person to get this boring mission? Thanks Ubi, you never stop pushing that envelope.

After the Non-Game of AC1, I won't be getting this one, or any other similarly boring planned sequels.
ajaxender's Avatar - Comment posted on 06/11/2009 04:16
ajaxender
Look, when you boil most games down, they end up with a limited number of mission types; find something, kill something(s), protect something, go somewhere, etc etc, and various combinations of.

What these guys dont seem to realize is, most games hide that fact by a) not telling the player (or otherwise making it clear) that they are specifically playing a 'x' type mission, and b) not making all the missions of type 'x' play out similarly. Assassins Creed failed at both of those pretty badly. It seems like they're working on b), but havent even figured out a) yet, and that does not bode well for me.
Kris S's Avatar - Comment posted on 06/11/2009 04:17
Kris S
I really hope they vary it up,

"causing many players to die of boredom while mindlessly plowing through the game’s three tasks"

sums it up perfectly for me, it was one of the hardest games I've ever had to complete for that very reason. If it's the exact same with new kills, I'm not going to put myslef through it again, I'll rent it at most.
ZenHK's Avatar - Comment posted on 06/11/2009 05:09
ZenHK
"Some call this flawed design, others brilliance."

Those who reside in the latter camp need their face kicked off.

I enjoyed AC -a game with with tremendous potential- and am thoroughly excited about the sequel, but for the love of gaming, sort the mission gameplay out, Ubisoft.

Missons with magical flags that must to be gathered for random little twerps need to fuck off altogether - a throwback to coin collection that i still can't fathom/tolerate.
EternalDeathSlayer's Avatar - Comment posted on 06/11/2009 05:12
EternalDeathSlayer
This news just convinced me not buy this game. It's a repeat of the biggest flaw from the first game.
Aurain's Avatar - Comment posted on 06/11/2009 05:56
Aurain
Production Value would be nice.

No Subtitles? Are they fucking kidding?
randombullseye's Avatar - Comment posted on 06/11/2009 06:32
randombullseye
I was leaning towards just renting it again, but after this, I'm leaning towards never playing a game in this series ever again. Let me be the first to confirm part three, with the subtitle: Ubisoft loves money.

Someone make a comic about the producer again. That's funny to me.
dtomek's Avatar - Comment posted on 06/11/2009 06:46
dtomek
I have a varied quest for you guys...what are these magical varied missions in other games? I'm pretty sure in COD4 it is run from point A to point B while failing to Die...Ajaxendar had it exactly right. How about instead of just whining about it you come up with these amazing mission ideas that are so original and have absolutely nothing to do with anything that has been done. This game's big flaw was that the big three mission types happened to actually fit in the game without subtle diversions from what they really were. I guess I'll never get it.

If you focused on the fact that they were honest about what the missions were then you missed out on the actual gameplay and that was your loss...once again I pose the question, just what are these mystical mission types that we haven't done and are expected to repeat endlessly in every other game ever made? Point them out and I imagine they will fit snuggly in any of the archetypes.
JustLikeBuck's Avatar - Comment posted on 06/11/2009 07:03
JustLikeBuck
@Aurain
"No Subtitles? Are they fucking kidding?"

This pisses me off more than anything else. They've already written the script, let us bloody see it! They did it in Alone in the Dark: trying to get you to follow a plot, but not let you read the subtitles so you can skip the the dreary voice acting.

Personally I think whomever decided to have AC's cutscenes unskippable needs their heads cut off.
Freefall's Avatar - Comment posted on 06/11/2009 07:04
Freefall
What's with all the assassins creed hate? The missions weren't that bad! In fact, let me say that I enjoyed them! They are slightly repetitive yes... but then again, what isn't?
wanderingpixel's Avatar - Comment posted on 06/11/2009 07:21
wanderingpixel
Brad's pecks have more variety then Assassin's Creed 1.
Justice's Avatar - Comment posted on 06/11/2009 07:25
Justice
What Freefall said. The missions were repetitive but I liked them, and Assassin's Creed was definitely one of my favourite games of last year.
sacripanta's Avatar - Comment posted on 06/11/2009 07:32
sacripanta
You know what they could do with Project Natal? Finally give you the opportunity to tell off that f***in beggar lady.

"NO, BITCH, I DO NOT HAVE ANY F***IN COINS, AND EVEN IF I DID I WOULDN'T GIVE YOU! Now f*** off, I've got some killing to do."
Kris S's Avatar - Comment posted on 06/11/2009 07:38
Kris S
That could be one of the most random things I've ever read O_o
GooN's Avatar - Comment posted on 06/11/2009 07:51
GooN
Okay, can we ever debate a game for the debate of just the game and not compare it to a million other games????

Holy shit people, anyway,

The three mission types were completely repetitive. Not only did you have to uncover each area by climbing a building to reach the top, but 80% of the lookout points were the EXACT SAME! Then you ran around and whenever there was a side mission it was exactly the same. You jump down, kill someone, then counter attack kill, WASH Rinse and rePEAT. (Sorry just bored with my shift key)

Then not only did you really do NOTHING between towns, but you had to go to each one three times and do the EXACT SAME THING. Not kill a guy a certain way or in a certain are of time, but exactly the same group with either a woman or man to save.

You had to be brain dead or farging high as sh1T to keep playing. If the flags I collected got me a change of clothes I would have pissed myself because it would have been a little different. If I killed people a certain way and they died it would have been cooler than the same 3 or 4 ways to kill someone. The new video even shows someone grabbing the guy walking around on the roof and throwing him off it. Why Now and not Before?

Anyways, I pre-ordered and got it the day it came out. I played for two weeks trying to grind through and only made it to the second city. I had to actually buy a half ounce of weed to plunge through this toilet bug last month and still cringed every minute. The worst is that your in the matrix... just horrible. There's nothing like going back in the day and hearing everyone talk like, "The creed is for thee yada yada yada" and hear you answer back like "Lets DO THIS!!!" *bad attempt at trying to sound like the old year of 2 and the newer years of 2000* It sounded like Shakespeare was talking to Robert Deniro, just weird.
konrad hazen's Avatar - Comment posted on 06/11/2009 07:55
konrad hazen
@ sacripanta

I usually threw beggars and lunatics through the streets. It was a truly satisfying thing to do.


And I also don't get the AC-hate. Parcouring through the cities never got old for me and I didn't really care for the reasons. Collect flags, get from point A to B, who cares. As long as I could swiftly fly through the streets and over the rooftops it was fine for me.

AC2 is a definite must-have for me.
StriderS's Avatar - Comment posted on 06/11/2009 07:55
StriderS
I enjoyed the game. But to be truthful, my problem with doing the mission over and over again was that it wasn't really fun the first time around. Information Gathering? Eavesdropping? I'm an assassin! I want to kill and infiltrate, not listen to confusing conversations. The game assumed I cared about who I was killing way more then I actually did.

I think there needs to be more bosses like the one at the end or something. Every other guy you worked to assassinate ran like a girl, then went down so easy.
Kpax's Avatar - Comment posted on 06/11/2009 07:55
Kpax
Lol, I always just grab her and throw her. There's an achievement for that, you know. But FUCK THOSE RETARDS. They're fucking EVERYWHERE, and I can't tell you how many times they've blown my cover after I've already killed 4 out of the 5 guys I'm supposed to kill in an assassination mission. I'm actually playing through Assassin's Creed right now, so that story-wise I'll be ready for AC2 when it comes out, since I keep hearing that it's going to be good. And let me tell you, AC2 HAD BETTER BE A REALLY FUCKING GOOD GAME TO MAKE THIS SHIT WORTH IT.
Hammersmith's Avatar - Comment posted on 06/11/2009 08:25
Hammersmith
Why not just scrap the side missions all together? Just make it all about assassinations.. it worked for Shadow of the Colossus.
ChaosTeaCup's Avatar - Comment posted on 06/11/2009 08:30
ChaosTeaCup
I liked Assassin's creed. I think Altier(?) is one of the best animated avatar's I've seen in any game. But yeah, it was a bit repetetive. I thought the production was near flawless though.
Pic0o's Avatar - Comment posted on 06/11/2009 08:34
Pic0o
The repetition was silly and I'm glad to hear a little more variation on missions may be in our horizon.

Next Objective - Let me kill those begging whores enough that word spreads to get off my rupules. Holy shit those beggars were the most annoying thing in the game. :p
BigPopaGamer's Avatar - Comment posted on 06/11/2009 08:47
BigPopaGamer
The first was a very pretty game and I did enjoy the storyline and moving around in the world. But the actual gameplay was VERY repetitive. I'm hesitant to buy this game so I think I'll just rent it.
Discarded Couch Sandwich's Avatar - Comment posted on 06/11/2009 09:05
Discarded Couch Sandwich
Doing fun things in Assassins Creed like murdering those annoying beggars always seemed to puish me with about 90 tedious seconds of running around and finding a haystack to hide in. The game hurts you for trying to be entertained by it... it was unbeliveable..

I'm still looking forward to the next one though just to see if its any better than the first. To Ubisoft: please make the guards more lax, as they were one of the aspects I had the least fun getting around last year.
HiddenAHB's Avatar - Comment posted on 06/11/2009 09:46
HiddenAHB
Thank god, i'm a huge fan of the first, but that was boring and needed some variety.

PS: Please, include subtitles, please!

@sacripta

Hell yeah, those poor bitches need to learn to respect the killaz.
AnEvilBrowny's Avatar - Comment posted on 06/11/2009 09:50
AnEvilBrowny
Honestly. The game is called assassins creed. Not saboteur, or Tomb Raider. You are an assassin... your goal is to kill people. I loved the game, and yes its repetitive, but you can say the same thing about the majority of other games (ie Super Mario). I think they need to focus on making each major kill completely unique and a wonderfully written experience, not varying the mission style.
Dexter345's Avatar - Comment posted on 06/11/2009 12:12
Dexter345
Hahahah...

No haystacks, no sale.

I'm just kidding. No sale regardless.

What happened to Jade Raymond?
sacripanta's Avatar - Comment posted on 06/11/2009 12:59
sacripanta
@ Dexter345

Isn't she's off doing I Am Alive?

I'd like to see more of that (and her).
tigerfangred91's Avatar - Comment posted on 06/11/2009 13:10
tigerfangred91
If they keep the assassination missions only I'd be happy. The assassinations in the first game were cool and tense.
DJP3DRO's Avatar - Comment posted on 06/11/2009 13:56
DJP3DRO
No. NO MORE RETARDS. Those fuckers cost me SO MANY STEALTH ASSASSINATIONS. For some GODDAMN reason guards think that getting your ass beat by a mongrel makes you look suspicious. ASSHOLES.
mrsatan's Avatar - Comment posted on 06/11/2009 18:15
mrsatan
My problem with the first was the retarded way of moving about. If I can play this game with more than one button I am sold.
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