I had a great time with the first game. Certainly wasn't flawless, but I enjoyed it. More of it but refined, hells yes please.
Still, considering it's a sub-genre no one wants to go near, I'm happy to hear we'll see a sequel eventually. I just don't think EA will be gambling anytime soon.
Many people missed out on the first game because they thought it was "a mindless action game all about guns and the bad story." It wasn't. The game was the time trials. It was a puzzle game.
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Those time trials are a blast. Very rewarding.
Rayman Origins was a testing ground for BG&E2, Ubisoft? WTF
EA seems to have a new business model: Introduce a unique new IP, then dumb it down with every iteration and add useless, overused features to help it sell a million more copies than the last one. And with Mirror's Edge, the likely result of that formula would be something like Brink.
And...well, yeah.
And I know I say this in EVERY Mirror's Edge article, but it must be reiterated:
The "problems" people cite with the first game were,
a) the "bad combat," and
b) the short length.
The solutions:
a) (Even though I thought it was pretty damn clear already) shift focus even FURTHER away from guns. Basically, get rid of 'em to shut people up.
b) Add a LBP-style level-design suite. I'd still be playing the original to this day if there were people making more levels!
AND
Add a "New Game+" with slightly different (more difficult) obstacle placement that forces you to puzzle everything out all over again.
THERE! Not difficult at all.
I fear it will be about increased emphasis on shooting combat, deemphasised parkour and with a knucklehead marine type as a main character...
I am 100% certain they will shoehorn in some fucking unwanted and unnecessary multiplayer mode.
what do you guys think they'll withhold from this if they release it? maps for speed runs for sure, but maybe... what? story? i bet story and maps will be taken out for some kind of bullshit premium model.
basically do what dinnertime says tho and they'll be good. they won't, but they should.
Well, there is a chance, maybe.
So I guess they're just willing to give it to anyone instead of letting DICE make it. As much as I love Mirror's Edge, the more EA continues to open its mouth and say all the wrong things, makes me hope a sequel won't be developed.
Unless EA is perfectly fine with not butt fucking with the series, which is probably not going to happen.
I ignored this game for ages and bought it for about 3 quid eventually and how fantastic it is. I actually was under the impression that it was some kind of 'sport Parkour' game from the press i had seen before. The first person physics and movement are unsurpassed by anything other than the Operation Flashpoint/Arma series on PC.
There's nothing wrong with the limited shooting or even how clunky it is- I'm sure it's not on purpose but it's logical- faith isn't a gun user, using a gun is a pain and a chore- but when you do pull it off it's a good moment, and you can't keep the guns and it impedes your progress-logical.
I have no problem with keeping the limited use guns and not doing away with them all together - but FFS there is no chance that EA won't fuck it up. They completely lack any innovation and creativity instead choosing to release safe watered down shite. I'm really happy people could appreciate dead space 2 and mass effect 2-3 but EA had huge opportunities to greatly expand mass effect-( what about interplanetary landing? space combat? )Instead choosing the safe route, dumbing down the RPG element and giving IMO the safest, shallowest cover based shooters. I don't trust EA at all, and BF3 single payer proves that DICE is entirely in their pocket. I'd love it to be on the new frostbite - (destructible environments to make new routes! developed by DICE if EA could leave them the fuck alone - but they wouldn't. We'd get closed levels, guns and 'cinematics'. Fuck off.
Remember when it was BAD EA, then GOOD EA, BAD ACTIVISION and now we've rolled back around to BAD EA.
Kind of a shame. Mirror's Edge was frustrating as fuck, had some pretty mediocre level design in some places, and the player vs armed NPC gameplay was absolutely abysmal, but it had some real promise. When the game actually worked as advertised, it was quite the ride. I'd welcome a (much improved) sequel.
I liked the idea of the combat; ninja-ing dudes with guns and then using their guns for a moment and then disposing of them was really cool, but sometimes it was just too hard. The problem was, they made it too much like a first person shooter, when most of the time you wouldn't have a gun. You died way too easy, and trying to handle one enemy while a few others surrounded you was nigh on impossible. This could have been designed so much better. It should have been easier to take on multiple enemies than it was. The simplicity of the melee combat combined with short bursts of shooting was pretty cool but the enemies were simply too difficult to handle.
A lot of people liked the puzzle element of it, and I guess that could be alright for some sections maybe, but personally I found it really frustrating. I would much prefer something more along the lines of Canabalt, long sections of rooftop parkour that relied on reflex alone. That would be really cool.
What about an infinite mode? Sounds like it wouldn't work for a first person game maybe? I'm no tech expert, but if the distance was obscured by buildings (you would be constantly climbing, or climbing then descending then climbing again etc.) the level generation could be done behind that. Or the render distance could be reduced. I don't know, all I know is that if it could be done, it would probably be awesome.
Another problem is said to be the length. Let the levels be longer, the story can wait, I say. Maybe a more efficient level editor?
Anyway, there are plenty of reasons a sequel should be made, and plenty of improvements to be implemented. Many people fear that EA will just add the complete opposite of what we want. More shooting, more cinematics, multiplayer (I wouldn't mind co-op if it was done well though), DLC, online passes, subscriptions... God knows what. I hate EA as much as the next guy, but they aren't so stupid as to completely destroy a brilliant idea when it has the potential to start something amazing, surely. I hope.

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