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Mirror's Edge is in first person to provide 'connection,' not regurgitation photo

The reason EA DICE went with the first-person perspective in Mirror’s Edge wasn’t to torture players who occasionally experience motion sickness. It was a conscious decision designed to make players feel more connected with the game’s protagonist, Faith, and her movements. It was also because DICE is pretty familiar with the perspective.

The producer for the game, Nick Channon recently explained the design decision in an interview with Gamasutra. Channon said that DICE has “done a lot of first person work” and were “inspired” to do Mirror’s Edge. He then went on to explain how one connects to Faith:

I think the other thing was, as well, that we really wanted to create a connection with you and the character, and the fact that you're playing the game through the eyes of Faith; as soon as you get to third person, you would be watching Faith, whereas we want you to be connected to her.

After watching Nick Chester’s video of the first level, I’m not exactly sold on the “connection” thus far. If anything, it seems like the perspective makes the game’s obstacles seem more varied and larger than what they actually are. What do you guys think? Does first person provide a special sort of immersion?


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38 comments | showing # 1 to 38

ghettosmurf's Avatar
ghettosmurf at 11/07/2008 17:19
I definitely thought so. The controls were tight and you can get a sense for the shifting of weight that happens depending on what you're doing. Just straight running felt better than any game before, as it should for a title like this.
ghets's Avatar
ghets at 11/07/2008 17:21
if it wasnt first person it would be Assassins
Mxyzptlk's Avatar
Mxyzptlk at 11/07/2008 17:21
After playing the demo, I think the first person viewpoint works very well for it. I felt much more connected to the game than I did while running around as Altair in Assassin's Creed.
dfielder's Avatar
dfielder at 11/07/2008 17:30
I think the first person view adds a lot of immersion , I think they nailed it with the sound effects as well.

I enjoyed the demo and will probably purchase the game
ghettosmurf's Avatar
ghettosmurf at 11/07/2008 17:32
@dfielder

I agree about the sound, it's extremely well-done and very influential to the immersion factor.
Half left's Avatar
Half left at 11/07/2008 17:35
I cant wait for this game. Its innovative and well made.

A nice change.
ceark's Avatar
ceark at 11/07/2008 17:35
people still get motion sick from video games? I guess it will be another few generations that gets breeded out.
mix's Avatar
mix at 11/07/2008 17:36
The immersion was so huge that after playing the demo I was sweating and out of breath.

Naw, the immersion is there as you get a nice feel when you are sprinting and you turn, you almost lean when you play.
Snidesworth's Avatar
Snidesworth at 11/07/2008 17:37
I like the first person view. I also enjoy hearing about the same people who got motion sickness from Portal having the same problem with this.
eternalplayer2345's Avatar
eternalplayer2345 at 11/07/2008 17:40
I can't imagine the game without it, I thought the first person perspective was the whole reason for this games existence.
garison's Avatar
garison at 11/07/2008 17:41
I think that the first person view is really what sets this game apart from other games with free running elements (Assassin's Creed, PoP), as it makes you feel immersed with the game. Especially the way that Faith's head sways side to side, and how you actually gain speed the longer you run for, really bring you into the game.

I can't wait for this game when it comes out on the 13th. If the whole game is as good as the demo was, I think that this game will be winning quite a few game of the year awards.
Link39's Avatar
Link39 at 11/07/2008 17:44
ghettosmurf already pointed out the weight thing, but in addition to that, this game really uses physics on an entirely different level. I think this game has the most realistic interpretation of inertia ever. And if you have surround sound, it really amps up the immersion.

However, I think the most immersive part of the design choice is the sense of urgency it promotes. Finding yourself in a dead end and looking everywhere to climb up onto something. All the little things that would be really simple if you had a 3rd person view.
Holyetheline's Avatar
Holyetheline at 11/07/2008 17:49
Takes some getting used to but first person is definitely the best fit for this game.
Coldbrand's Avatar
Coldbrand at 11/07/2008 17:53
I totally agree with the devs on this one. I see exactly what they were saying.
Coldbrand's Avatar
Coldbrand at 11/07/2008 17:55
Also what you're saying doesn't even make any sense. You need to actually be playing to connect to a character, not watching a video.
vishusdelishus's Avatar
vishusdelishus at 11/07/2008 18:00
More developer jargon to make them sound better than they really are. I'd respect them more if they came out and said 'We just really know how to make a FPS and have some code laying around, so we decided to do something a little different with it this time.'

Still, I realy really want to try this game.
Gyrael's Avatar
Gyrael at 11/07/2008 18:08
I don't know why some complain about the first prison view in this game. I think it's perfect for it.
Infininja's Avatar
Infininja at 11/07/2008 18:13
I know I wouldn't be playing the game if it wasn't in first person.
solidgoomba's Avatar
solidgoomba at 11/07/2008 18:33
I don't think I would be as interested in this game if it was third person. I can say I pretty much agree with most of whats already been said on how great the first person is.

I'm also not sure how great Nick Chester's video is to go on. I don't want to sound like I'm flaming, but he kinda sucked.
Corak's Avatar
Corak at 11/07/2008 18:39
First person is what sells this title for me. If it was 3rd person I'd probably skip it.
xenon's Avatar
xenon at 11/07/2008 18:44
All true, but we all know that first person platforming usually sucks hard (HL anyone?). Interesting challenge, I want to read reviews.
tafkaz's Avatar
tafkaz at 11/07/2008 19:16
The first person really "struck" me the first time I fell of the side of a building. The way they give you a split second to look down, and the way they don't cut away until right before you hit are terrifying to me. Certainly makes some of the jumps feel a bit scarier.
GrayFox's Avatar
GrayFox at 11/07/2008 19:40
I think the first person perspective works extremely well.
zeroword's Avatar
zeroword at 11/07/2008 20:29
The immersion is definitely there but it goes away whenever I have to aim to grab something in a jump. Hell, I don't even have to look at it once I know its there. Why?
Zerozaki Ishiki's Avatar
Zerozaki Ishiki at 11/07/2008 21:06
I think the close quarters stuff makes it nearly vital; in Crackdown, every time you try and climb up the inside of a narrow tower the camera flips the fuck out. I've played a number of third person games with similar problems - and the solutions to the camera placement issues the narrow walls provide often leaves you unable to judge distance or direction.
Mirror's Edge doesn't have this problem at all.
BulletMagnet's Avatar
BulletMagnet at 11/07/2008 21:27
Having finally gotten a chance to DL the demo earlier today, I certainly wouldn't say that a first-person perspective automatically equals greater immersion than third-person, but in this case I think it's executed rather well - it does take a bit of getting used to, but I was impressed by the overall effect. Not to mention, this is coming from a guy who almost never plays FPS-type games - this one has something that managed to get my attention, though I suppose I'd need to think before putting my finger on it.
SephirothX's Avatar
SephirothX at 11/07/2008 21:50
The first person view works for this game much better. It seems to give more depth and feel to whats going in, not to mention looking down at a street far below is far more intimidating in first person.
SuperCracker's Avatar
SuperCracker at 11/07/2008 23:00
Give me a moment to prepare for the flaming I am about to recieve...

Okay.. I'm ready.

I played the demo and didn't like it. It just didn't jive with me, at all. I'll stick to Fallout.
Chronic Logic's Avatar
Chronic Logic at 11/07/2008 23:14
Where are my fucking guns?! Enuff running you fucking pussy, and fight back! From the looks of her clothes, one shot and she's dead. She's prolly fucked if she steps on gum or cement.
Kathos's Avatar
Kathos at 11/08/2008 01:21
Godamn the demo was nice, the sixaxis controls didn't feel tacked on or anythi-...

Ok I can't do it, pfffffftt.

Seriously though, excellent stuff.
BattyAdroit's Avatar
BattyAdroit at 11/08/2008 01:31
this game will leave you white-knuckled. At least, the demo did.
tsbaron's Avatar
tsbaron at 11/08/2008 01:34
@Chronic Logic:
There is another DICE developed game series that has all your "fucking guns". It's a game where you can run headfirst into danger. Where you have body armor so you can withstand more than one shot.

It's called Battlefield, and Bad Company is pretty good. Go play that.

Mirrors Edge is a brilliant game. It plays, and looks like no game like it. Running away takes a LOT of strategy, and that makes the game lots of fun. The perspective suits the game, and the lack of a HUD really helps you feel connected to the world. The "runners vision" is helpful without being too blunt. It's just a shame that a game like this is lost on those who think a first person view is only for shooters.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/08/2008 03:09
Did nobody here ever play Breakdown?

Its a Namco done in this same style except it had a bit more martials and no more parkour, the main character moved like a human would, it was a nice change of pace from FPS games that cast you as arm with gun.

I hope this game does well, it looks fantastic.
DoomAgent's Avatar
DoomAgent at 11/08/2008 03:45
seconded tsbaron. as if there aren't enough fps's out there with all the fucking guns and all the fucking armor, and all the running straight into 20 enemies guns blazing.
ShadokatRegn's Avatar
ShadokatRegn at 11/08/2008 06:01
Being one of those gamers that occasionally experiences motion sickness - like when you're jumping from building to building, and tumbling a lot, and mid-air stuff is fun...I really prefer they make it OPTIONAL to be in first person view.

The concept is cool, and as a third person game I'd be all for it...So sad.
Piellar's Avatar
Piellar at 11/08/2008 09:48
I've tried the demo and I must say it's what Sonic games should feel like... Immersive to the max, and you gotta thank the bouncy first person cam for it.
Piellar's Avatar
Piellar at 11/08/2008 09:51
@Kathos: Indeed, I didn't like the sixaxis "tacked on" movements either, I prefered using the alternative the game offered for each move for those like us who don't feel twisting your hands outwards feels like "rolling". Let's be happy the game offers those button alternatives...
Emrah's Avatar
Emrah at 11/08/2008 12:58
This would be a whole other game if it was third person, and much less interesting. MUCH less interesting. The whole parkour scheme is very much immersive because of the first person perspective. I mean, come on, to even ask the perspective to be optional, is an insult to the game and its developers.
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