You know how most gamers seem to think that EA has gone too far with milking its franchises? Yeah, well something tells me this story isn't going to be helping to change that reputation.
The senior producer for Mirror's Edge, Owen O'Brien, has divulged EA Dice's plan to turn the colorful parkour simulator into a trilogy by saying, "the story we're telling at the moment is kind of a trilogy, a three-story arc."
"For these first couple games, it's all about Faith. It's all about her experience in the world," he says. Continuing, Owen talks about one feature that "may" make it into Mirror's Edge 2: a level editor.
"If we do it, we want to make the editor as easy to use and intuitive as the game is." I'll admit, random facts like this are interesting to know about, but talking about features that aren't set in stone will potentially lead us to being angry when they don't make the final cut.
[Via Shacknews]
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As for a level editor? Possible features for a probable sequel to an as yet unreleased game do absolutely nothing for me...
The Conduit doesn't have split-screen, but the sequel might.
Mirror's Edge doesn't have a level editor but the sequel might.
This is basically $60 episodic gaming. I got out of that once Sin: Episodes came out.
Below is a list of recent games that will use a trilogy to tell their story:
1) Mirror's Edge
2) Too Human
3) Mass Effect
4) Starcraft 2
5) God of War
6) Halo (series is complete)
7) Prince of Persia (series is complete)
Now here is a list of games that don't have trilogies but I bet will use trilogies to tell their story eventually:
1) Gears of War
2) Assasin's Creed
3) Resistance: FOM
4) Prince of persia (new version)
Trilogy must be the new black in gaming. Everybody's doing it nowadays.
Seems like every god damn thing to come out is a "three story arc" these days. I'd be more endeared to a story if it managed the miracle of saying what it had to say in one installment.
For real, I'm not even sure the Story of Mirror's Edge is going to last through the first installment.
Remember how in Half-Life 2, the story pretty much petered-out midway through? I bet it's going to be the same with Mirror's Edge. The whole story is going to be pretty outrageous and irrelevant by the end of the game.
I doubt it'll quite live up to the hype, but here's hoping.
The problem with the whole "Trilogy" idea is that developers are withholding features, lenght and development time in order to have assets ready for all the "sequels."
Imagine if Super Mario Galaxy was broken up into two parts and Super Mario Galaxy 2 was the second part of the first sold as a sequel.
Is it so goddamn hard to write a self-contained story and then expand on it if it proves to be popular, rather than dick moves like splitting one story into three parts and serving a healthy portion of filler with each one?
fucking videogame industry. I hope it crashes and develpoment goes back to a couple of guys in their bedroom making something they care about instead of huge corporations wasting millions on shiny visuals with ass content and gameplay, then nickel and diming customers for every penny to try and turn a profit.
, it's all about Faith."
This worries me.
Gears is supposed to be a trilogy too.
I don't know why it's such a big deal. Obviously, if one is successful, they'll make two, and so on. It's not shocking, and we should get used to it. In fact, we should already be used to it. And if the games are good, who are we to complain?
DAMN what a revelation.
Hoooooot.
Still gonna wait for the demo...