Remember when DICE and Electronic Arts weren't trying to compete with Call of Duty and the result was the stunning and original (but flawed) Mirror's Edge? That was cool.
Maybe the game didn't do so well at retail, but I think it's safe to say gamers would love to see a sequel. Development on a sequel was reportedly halted, but there's still hope… at least folks from EA would continue to have us believe.
"We have not abandoned the franchise," EA's Patrick Söderlund told GamesStar of a follow up. "And, you know, we are working on something -- but I’m not willing to talk more about that.”
See, everyone -- "something." That's, you know… something, right? It's been three years since I last played (and reviewed) Mirror's Edge; I think it's time I pulled that one of the vault to give another go.
Battlefield 3 - Interview with Patrick Söderlund from EA [GameStarDE via BeefJack]
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Does anyone thing a decent Kinect game could be made out of a possible sequel? I see the potential.
....I'm sorry, everyone. I'm truly truly sorry.
I got it last Xmas for less than £5. If you can find it, buy it.
No, i don't think any kind of kinect game should be made of this franchise.
That sounds absolutely awful.
Ditto, this is a game that's been in the backlog way too long.
And I don't mean nix the story entirely, just make it worth a damn.
..also what Epic Caps shouted.
Oh...wait...what?
Mirror's Edge is NOT an action game. It is a puzzle game.
The story doesn't matter. The gunplay doesn't matter. It's all there to pander to audiences.
The story mode is there to train you for the Time Trials.
While the story holds your hand with some half baked attempt to recreate generic "Dystopian Story #30001", the Time Trial levels are literally your playground.
While I admit, some of the earlier trials don't really give you a whole lot of leeway in terms of scheming up new routes and tricks, the DLC missions are absolutely mind blowing how open they are - watch some top times and see how amazingly creative people can be - it really captures the spirit of parkour. I can't stress how amazing of a job they did with Mirror's Edge, and how misunderstood it is by people who played 3 levels of story, and put the game down - I'm hungry for more.
I know. Considering how I tend to like those speedrun type games, I should like mirrors edge, but I don't. The controls are just too wonky (mapping pretty much all of the important actions to a couple of shoulder buttons?) I can't tell you how many times I wanted to wall run but ended up jumping instead. Even "professional" players who post their speed run walkthroughs on YouTube get cheap deaths where the character just stops wall running for no reason. Then of course the top leaderboard ghosts are impossible to follow because they use some kind of hop glitch to get too far ahead of you, along with other things that border on glitches. I would LOVE a sequel because there is so much potential if they fixed some crap, but this game just frustrates me too much to spend any more time on just to shorten my times.
That's the best argument I've heard against Mirror's Edge yet. Most people just say "herp guns".
Why don't you have an avatar yet? You post enough! :D
I'm just not very decisive
You're 13
IMO, yes. If you like the Time Trials, you'll love the DLC.
You're a mexican bandito
Good plan, I think you'll find it worth the time. The only real complaint I had with the game was the combat. They make your character fairly weak, tell you to avoid fighting, the put you in situation where you cannot avoid fighting. I still loved the heck out of the game and would likely buy a sequel on Day 1.
Errr... Why the action-game-presentation then...?!
its a free-running game, not a FPS shooter.
I've got the money! Just tell me how much you want and it's yours!
Seriously though, I LOVED Mirror's Edge (it was my first Platinum) and I'm perpetually yearning for more.
As I've said before, all EA needs to do to make the next one a success is do some minimal tweaking and add in some LBP-style COMMUNITY LEVEL CREATION TOOLS!
The best thing about the first one was puzzling out complex levels and figuring out how to get from point A to point B, and I understand that it's difficult to make a ton of big levels so that people can maintain the exhilarating speed and still feel that there's enough content to make it worth the buy.
THIS is why you need community creation tools! Let the people add infinite replay value to your own work!