Electronic Arts has faith in Mirror’s Edge despite lackluster sales. The publisher’s European head honcho recently confirmed a sequel is in the works and that a small development team at DICE is currently working on the property.
Speaking with VideoGamer at E3 2009, EA Europe’s Patrick Soderlund said, “You’ll see another Mirror’s Edge for sure. It’s just a matter of when that time is and what we do with it. We have a small team on it and I’m excited about what we do.”
“Mirror’s Edge was a risky move,” he said before dropping the Mirror’s Edge 2 bombshell. “It was a bold move, a very innovative and inspiring move. The game wasn’t perfect by any means. We would have liked the game to sell better even though the game has sold better than most people think.”
We stand behind any new IP that can make people vomit. Let’s hope Mirror’s Edge 2 raises that bar: the world needs a game that can make eyes bleed, or better yet, cause people to catch the flu.
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Now now, it wasn't THAT innovative. Actually it wasn't at all.
I wish they would shut up about this. I guess I'll get this game anyway.
Bit harsh there I think
And Killzone 2 was? lol
And as in the rev rant, the story didn't really work in this format.
And also, like all raving fanboys has to say: multiplayer or tits gtfo k thx.
Capture the flag in this game would be awesome, don't you think? 3v3 or more. Mmh!
Open-world and MP features would be a neat addition, but not essential for me.
I can see where you're coming from, because I make claims like that, but "not innovative at all". Can you give me one other realistic 1st person free running game? I've been dreaming of a game like Mirror's Edge since I was 10 years old. The closest I ever got was Jumping Flash, and it's sequel.
Mirror's Edge was such an unappreciated game (OMFG NO GUNPLAY LOL CLIFFY B BIGGER BETTER BADASS). Play the entire game without guns, then do the time trials after: it's a blast.
Hence why I got the T-shirt :P
Fuck YES to a Mirrors Edge 2, I wouldn't even mind if it was the same game but added a whole new story :)
BUT PLEASE, make the story better...the story was horrible.
I never finished all the time trials. But, just going into those and seein gwhat they want you to do really highlights how smart the level design is. In most cases, they're unchanged from their original level, but there are new ways to approach going from point A to point B.
There's one where I pull off a 30 drop leap-of -faith type move, shaving off a good 4 or 5 seconds :)
That aside, there's definitely room for improvement. Navigation could be a chore to figure out, I stopped playing at the ship level towards the end because I couldn't deduce how to get to where I needed to go. Also, your moves could feel a little funky at times. But as a whole, I think it was an exceptional first effort for what it was going for and it was indeed innovative (and FUN) in my opinion.
And props to EA for allowing a sequel to an underselling yet forward thinking game. It's amazing how much EA has earned my respect in the last few years. Watch and learn Activision
@Hammersmith
If this game does indeed work with Natal then my whole opinion is null and void but playing a game like this with a controller feels empty.
See: Metroid Prime
But yeah, I played it on 360 so it may feel shitty with PC controls thus I can't dispute you in that regard.
Dude... You just FUCKING BLEW MY MIND!
I just hope this time around they are a little more forgiving when trying to grab onto things. That was the only real problem I had, and it was really flow breaking to die because I was *just* slightly misaligned with a pipe or edge. Well, I also didn't like falling 6 feet, but because it was "out of bounds" it counted as a death. Open world would be nice.
And I thought M.E. 1 worked perfectly fine. If any particular part of it needed work it was the mediocre combat.
Though for what it's worth, I wonder if the upcoming Brink's "smart-button" thing will make free-running controls obsolete.
It's seems you and I were playing the same game. It was one of the biggest gaming dissapointments I've felt lately along with assassins creed.
Exactly, the time trials blew my mind: they're a bunch of puzzles stuck in a platforming game (genius). Of course, many people didn't even know these existed, because they probably dismissed the game halfway through due to "shit gunplay". Sigh.
@Golden
First person platforming is fine. I only had trouble during one part of Mirror's Edge the entire time I played. I felt like the "grabbing ledge" mechanic worked very often, preventing death. Also, play the PS3 version instead.
Also, Metroid Prime :D
We must have been playing a different game because i didnt have any of the problems you mention.
Too the combat didn't really work well either.
Why must you kill my theory of why genres should be destroyed with memories of my favourite games?
@ghets
I have a feeling the PC version was was worse than the console versions
I hope they explore more the history in the sequel.
LMAO, you bastard.
@Magnalon
Did you just call it realistic?
Can you picture it?
FUCK YEAH!
I loved the original and beat it a bunch of times. Can't wait!
Yea, in terms of the enemies not being robotic, alien, or cyborg-esque.
I'm not talking about the controls. I'm just saying the setting and feel is a believable future setting.