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Miniboss Monday: Whelk - Destructoid




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Miniboss Monday: Whelk


12:10 PM on 09.24.2007



 
Today's "Miniboss Monday" is none other than Whelk from Final Fantasy VI (or Final Fantasy III for those of you who are still ethnocentric.) Whelk is the first boss you encounter shortly after beginning your journey through the bustling industry super-town of Narshe. Your task was to retrieve the frozen esper from the caves to the north, but apparently, the guards were expecting your arrival.
 
But wait a second here, this doesn't make any sense. Why the hell would you have a lightning-eating snail protect a primeval demigod of Magic? Doesn't that seem kind of, y'know, ridiculous? Snaileb could've been a more fitting guardian.
 
Any-dang-way, back on task. As mentioned, Whelk's main claim to game fame is his uncanny ability to hide inside his condo-sized shell and retaliate with a rather nasty counter. Thing is, he'll only do this if you didn't pay any attention for the first minute of the fight and attack him when he's in his shell, or if you already had an attack queued up for the next turn and he magically decides to flee just before you get it off. What a drag.
 
Regardless, Whelk is a fairly simple fight which just results in you spamming TekMissles or Fire Beams for a few turns, waiting, and then repeating. Not the most monumentous of fights, but a memorable first step into one of the greatest RPGs of all-time.
 
That's all for this week's edition. But I leave you, the community, with one simple question; who or what would've made a better defense mechanism for Tritoch? 





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