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Miniboss Monday: Moldorm

12:14 PM on 09.17.2007 // Savant

 
For those who keep an eye on the community blog scene, you may have seen me post late last week that Miniboss Monday would be returning. As promised, here is the second installment of our (hopefully) weekly feature in which we highlight the good, the bad, and the downright ridiculous miniboss fights of gaming's past. Now that introductions are out of the way, let's get goin'!
 
Today's miniboss is none other than Moldorm from The Legend of Zelda: A Link to the Past. This boss is notoriously annoying for its stage of battle and its bouncy head. It takes roughly five hits to take him down, but getting that fifth hit without getting hit by a wormy freight train can be challenging. I can't remember how many times I got knocked off by this googly-eyed guardian, but I can remember the frustration it caused. Not only do you have to march back up the stairs if you get knocked off, you have to start the fight completely over. For the first-time player, this can be rather daunting and particularly soul-crushing, at best.
 
But, in truth, shouldn't we feel sad for Moldorm? I mean, look at him. He looks like a fuzzy, deranged Slinky with a coke addiction. Perhaps his constant turmoil of being trapped in such a confined space atop a lonesome tower had driven him to a life of excess. Yes, perhaps there is an E! True Hollywood story to be found here, but that is for another time.
 
Nonetheless, I can vouch that Moldorm had caused me frustration in my earlier days of gaming, but nowadays I can best him without a scratch. What about the rest of you? Do you recall your first few fights with this gigantic Glo-Worm? How did you fair?
 
That's all for this week. If you have any suggestions for future Miniboss Mondays, don't hesiitate to leave a comment. 


Savant,
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