"Terraria is like a 2D Minecraft," reads an email in my inbox. I click it, and a heavenly light exudes from my monitor as I hunch increasingly closer to the screen in pure delight.
I get the impression that Terrariais so much more. It may not look it initially, but give the video a minute, and you can see how the game veers in a surprisingly different direction. Check out that inventory screen! And those worm creatures! Oh, and that floating skeleton dude! What is this thing?
While some of its influences may seem fairly obvious, there is plenty of creativity to be found in the overall design. Seeing as how development only started back in January, it could be a while before we get our eager hands on Terraria. The team is shooting for a 2011 release, with focus currently set on Windows.
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