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Mike Z talks comeback mechanics in fighting games

11:30 PM on 05.07.2012 // Jonathan Holmes

 

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Download the audio-only podcast version, subscribe to the podcast feed and find more episodes here.]

Here's a quick clip from our hour long interview about fighting games with Skullgirls designer (and BlazBlue champion) Mike Z. We talked about about balance and tiers, comeback mechanics, the different between a fighting game that rewards random tactics Vs. a game that rewards hardened strategy, the controversy around the Skullgirls character design, and a lot more. Check it out the full episode in either video or podcast form.

Mike and I kept talking for at least another 20 minutes after the show was over, and I can't wait to have him on again. Mike! Hurry up an release that Skullgirls DLC so I can have an excuse to have you back on the stream!




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