Mike Z talks comeback mechanics in fighting games
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Here's a quick clip from our hour long interview about fighting games with Skullgirls designer (and BlazBlue champion) Mike Z. We talked about about balance and tiers, comeback mechanics, the different between a fighting game that rewards random tactics Vs. a game that rewards hardened strategy, the controversy around the Skullgirls character design, and a lot more. Check it out the full episode in either video or podcast form.
Mike and I kept talking for at least another 20 minutes after the show was over, and I can't wait to have him on again. Mike! Hurry up an release that Skullgirls DLC so I can have an excuse to have you back on the stream! Setup email comments
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