Or maybe I'm just a huge Breath of Fire fanboy and I'm just telling you about my biggest videogame wet dream. Nevertheless I'm going to be a sad panda if Capcom doesn't announce a new Breath of Fire at this year's E3. It's been 8 years, dammit!
Mind you, while typing this, I'm thinking of Final Fantasy VI and Chrono Trigger, so there's a slight skew here.
I remember him fuming about the success of Kingdom Hearts.
I never take the whole "in decline" mentality seriously, though. its kind of like the indie rock mentality. Stop being too cool for room and go play what you like.
Look were gamers and they're going to be ALOT OF us that plays jrpgs and love it... But America on the whole... Jrpgs were never really THAT popular.
It wasn't something that... we like ask to each other, do you play CS? or Modern Warfare?
Final Fantasy is still pretty big but other then that... do we really hear about it unless were fans and look for it?
... Btw... America likes too much brainless games and can't sometimes appreciate the artistic value of games. (Like the storyline)
JRPGs are definitely very popular, just FF and DQ happen to sell the best.
Even made it to the Greatest Hits release for PS1. There are -plenty- of JRPG's that sold a fairly decent amount not to long ago, but I'm pretty sure the DECLINE in the JRPG was caused by a general lack of development for the HD systems.
Not to mention that many JRPG's were released exclusively (and timed exclusively) for the 360 which carried a rather negative stigma in Japan. Also, when those games didn't translate in to sales you would see huge gaps in release windows from localizations east to west. Then you have the comparisons of what -kind- of console the 360 had become. If the general buyer for said console isn't the kind of person interested in a JRPG then you're already dealing with a demographic that is difficult to develop for.
Not to mention that the other two consoles didn't exactly create a green pasture for the JRPG developers to hop on. The Wii, despite heavy sales, was inundated with shovel-ware month after month and was reduced to "toy" status.It has only begun recently to climb out of casual gaming hell. The PS3, which should have had the advantage after the PS2's lineup, had one of the most abysmal launches EVER. Not to mention it's high price point, low starting user-base, and early development problems that led to many developers opting to ignore it only until a year or so ago.
You can't really claim that JRPG's as a whole are "dead" per-say. Persona 4, which was released not to long ago on the PS2, had pretty admirable sales in the west and a lot of hype seems to be building for Perona 3 Portable for the PSP. I think it really all depends on where it's appearing and the consoles of the HD-generation had many mis-steps along the way that led to a decline on the development of JRPG's overall.
"or Fighters if they got rid of Soul Calibur and Street Fighter. Just saying."
Then you're left with the best fighting game there is... Tekken.
Baten kaitos had great card combo dynamic
paper mario 1000 year door added something with timing
Great Story + Great Gameplay Dynamic = WIN
thats why i dont want another Tales game.
The series has a great theme and with today's graphics the dragon transformations can be one hell of a sight to behold. Give me a 3DS game in the series and that's it. Less production costs than the big boys, sales are almost guaranteed given Nintendo's history and even if it bombs they can make up for losses releasing a 3D-less, crappier version on App Store.
Which is pretty much what Capcom does with everything mobile.
The series has a great theme and with today's graphics the dragon transformations can be one hell of a sight to behold. Give me a 3DS game in the series and that's it. Less production costs than the big boys, sales are almost guaranteed given Nintendo's history and even if it bombs they can make up for losses releasing a 3D-less, crappier version on App Store.
Which is pretty much what Capcom does with everything mobile.
He would have a point if he mentioned that the sales in west are a bit lacking when it comes to JRPGs, probably because so many titles get released in such a short time.Siliconera had a few articles about it with comments from publishers mentioning how much of problem that was for them. That kind of surprised me, but it made sense.
Alot of em are rare or never advertised/released over here (in UK anyway)
I did manage to stumble upon some good ones aswell as the typical FF games. Breath of fire, Suikoden, Tales of, Shadow hearts and Legend of dragoon are some of the series' i remember and were all really good but they dont feel the same anymore.
I did buy Blue Dragon and Last Remnant. (The 2 last true JRPG's on the 360 (I'm not counting FFXIII cos i hated it bitterly)) but i did not play them to completion. Maybe its too slow paced for my liking now since im used to fallout/dragon age/mass effect etc.
The absurd levels of JRPG hate are astounding to me, sometimes.
The guy makes a good point. Outside of Final Fantasy, Pokemon, and Zelda (if you include that) and a few outliers (Xenogears PS1; Xenosaga 1, DQ8, Star Ocean 3 PS2; Blue Dragon 360; Golden Sun 1 GBA; Paper Mario GC and Wii oddly enough sold better outside Japan) no JRPGs have reached "greatest hits" status. No Suikoden, no Tales, no SMT (Persona or otherwise), and even DQ and SO only have one showing. Even Chrono Trigger didn't break the 1 Mil mark outside of Japan (although to be fair consoles didn't really take off in the west until PS1 FF7).
They sure as hell require an awful lot of investment, but if the sales were strong, you'd still see companies be willing to take the chance. I'll admit, I don't follow the genre as closely as I once did, but personally, it feels like we're seeing a shrinking number of players in the JRPG market.
And to clarify, I'm not one to embraces the "JRPGs are dead" mind set. Just that we're seeing a contraction in the number of publishers willing to risk the money and perhaps studios who can execute. I know I personally had more than a few gripes with FFXIII, and they used to be the gold standard(hell, look at my avatar).
So series like SMT may be profitable, but it has never been very popular.
Which might also explain why Atlus and a lot of JRPG devs are reluctant to make the move to next-gen. If they need a budget of several times as much as before to support all the extra features (like HD), but sell the same number of copies, that may not be profitable to them.
I mean seriously, with the way the average gamer thinks (FPS=only genre that matters), JRPGs and even WRPGs will probably never reach the same heights as their casual-appealing FPS bretheren.
I think the real issue at hand is that JRPG's lack of originality has become much more clearer now that the west is coming strong with awesome games. That's why there's so much talk about it, cause it became a giant pink elephant in the room.
The genre has simply stalled. Yeah, I admit that I complained about ATB gameplay and random encounters and I'm glad it is finally going away. But they refuse to refine their storytelling and that is preventing me from caring at all. FFXII will very likely be the last JRPG that I ever buy day one, which I loved very much due to its story and writing because it didn't try to put itself in the JRPG box.
Final Fantasy and Dragon Quest are both a bit overrated in my eyes. Don't get me wrong, they are great series, just overrated. Give me a good Tales game or Atelier title any day of the week.
One could also add Metal Gear Solid to the count. Hideo Kojima knows how to rock just about everyone's socks.
All in all there are just patches of different gamers, it has always been that way. Sometimes games don't sell due to localization alone being a factor.

surf dtoid with 

Rising (10+)
People you follow
















follow


