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Mikami: God Hand failed because of creative freedom photo

While God Hand remains a cult classic, fondly remembered by everybody except IGN, the game's creator, Shinji Mikami, believes he screwed up. The father of Resident Evil has declared that the game should not have been so obscure, and it was all because he'd been given too much creative freedom. 

"I've released a lot of titles before and I feel that, perhaps specifically with regard to God Hand I was given too much freedom to make that game just as I liked," explains the Platinum Games boss. "It didn't sell too well."

Fresh off a successful Bayonetta release, it seems that Mikami is trying to appeal to a wider audience, and he believes this will continue with Platinum' next title, Vanguish: "We're definitely going for something a little more massmarket that will appeal to a wide audience. Certainly a bigger one than God Hand had. We knew that these were points we had to address from the very beginning, and Vanquish is a result of that."

Regardless of whether or not you agree that God Hand should have been more mainstream, I respect a developer who can look at his creation and realize that it was not perfect, and that he shouldn't have tailored it to his own needs only. So many developers these days live in a bubble where they spin only gold, and that's a damaging attitude for any creative person to have. 

Mikami: God Hand not mainstream enough [CVG via Edge magazine]








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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44 comments | showing # 1 to 44
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VashTS's Avatar - Comment posted on 04/05/2010 18:34
VashTS
God Hand is amazing!!! One of my favorite PS2 games! It is the correct path to evolving the beat'em up genre!!!
Monodi's Avatar - Comment posted on 04/05/2010 18:36
Monodi
So in other words, the mainstream loves to pay for generic stuff with an overused perspective? It is the truth, but a hard one at that. Most people are stupid, at least according to my opinion.
Gatsby's Avatar - Comment posted on 04/05/2010 18:40
Gatsby
It's thoughts like the one that this developer had that keep most games a mile away from every approaching artistic validity.

Not that God Hand is a remotely artistic game, but creative developers should make products for themselves. Only mediocre creators consider mass market appeal before all else.
withoutrelevance's Avatar - Comment posted on 04/05/2010 18:42
withoutrelevance
"...that's a damaging attitude for any creative person to have." Uuhhhhhh... it's damaging for a "creative" type to have free reign on their own creativity? I like most Sterling posts, but that's just simply an ignorant statement. No. It's damaging for a "business" type to allow for more creativity at the expense of earning more money. I don't respect this statement by Shinji Mikami, it only shows he's more concerned with earning money that making something "unique" or "creative", and thus not a "creative" type but a "business" type.
Stevil's Avatar - Comment posted on 04/05/2010 18:44
Stevil
God Hand was awesome but I think it suffered more from a lack of budget rather than creative freedom. If it had a bit of a polish and a bigger marketing campaign, it would have definately sold a lot more copies.

I don't really believe that it was too niche either since the PS2 had a fair few games that thought out of the box. There's been a few games made by Capcom where I've thought they really should have upped the marketing budget but they decided against it, thus killing any chance of success in the process - Viewtiful Joe, Gregory Horror Show and Glass Rose spring to mind.
RonBurgandy2010's Avatar - Comment posted on 04/05/2010 18:44
RonBurgandy2010
God Hand failed because the level design was poor and bland.
RAmarl's Avatar - Comment posted on 04/05/2010 18:47
RAmarl
I just picked this up for the first time today! I'm expecting good things.

It does make me sad however when games sometimes have to forgo a bit of creativity to appeal more to the mainstream, but I guess they have to get their money from somewhere.
Xzyliac's Avatar - Comment posted on 04/05/2010 18:49
Xzyliac
We learned over here in the music industry a long time ago that too much artistic freedom can breed awful results.

That said some is always required but you always do things with an audience in mind. In essence you're a slave to your audience. You need to be passionate about what you create but it doesn't give a license to self-indulge.

I think James Cameron and Avatar is a fine example. There are other examples all around us in every art and entertainment industry. There is a point where you need to stop and consider your audience. It's rule #1 of writing, performing, anything. You can't just go all out and do whatever the fuck you want. You take risk if necessary but don't be selfish about it.
KingSigy's Avatar - Comment posted on 04/05/2010 18:50
KingSigy
This was a game I was interested in, but never bought due to lackluster reviews. I may have to give it a try, but I like that the developer may be revisiting the series.
P-Dude's Avatar - Comment posted on 04/05/2010 18:55
P-Dude
Kind of bummed that he thinks it failed (it may have economically, but not really). That doesn't bode well for the presence of a BALL BUSTAH in a potential sequel :(
Bolduk's Avatar - Comment posted on 04/05/2010 18:56
Bolduk
lol at IGN... 3/10? Nice job Roper, once again you fail.
GohanGVO's Avatar - Comment posted on 04/05/2010 18:57
GohanGVO
In an ideal world, creative types would have all the freedom in the world to make what they please with no regard to fiscal success. We do not live in that world, and money is not an unlimited resource.

This is one of the reasons I had hoped that a middle-ground of games would emerge in order to support these more creative, non-mainstream endeavors. A range of $30 or $40 games with a modest budget would be a great outlet for riskier ideas, in my opinion.
Xzyliac's Avatar - Comment posted on 04/05/2010 19:00
Xzyliac
This is getting blown way out of hand. You people need to stop thinking in absolutes and extremes. There definitely is a gray area between inventive creativity and dull unimaginativeness.
AudioTerror's Avatar - Comment posted on 04/05/2010 19:04
AudioTerror
God Hand is a magical game. I remember buying it the day it came out. Back then, I believed Clover Studios could do no wrong. God Hand took me many many hours to appreciate.
grafkhun's Avatar - Comment posted on 04/05/2010 19:09
grafkhun
God Hand failed for other reasons as well, but it's still a damn fun game regardless. Ah well, here's to Vanquish, let's hope it's as awesome as it looks.
Jumbo's Avatar - Comment posted on 04/05/2010 19:15
Jumbo
Video games, or rather, Playstation 2 games, are not artistic expressions of the developer's creativity. They are, first and foremost, products in boxes sold at stores, typically to 18-34 year old males. If he didn't move enough discs to recoup the investment than he failed at his job. His job is to make sellable discs for his parent company, a Sellable Disc manufacturer. He did a bad job.
Ragnar Dragonfyre's Avatar - Comment posted on 04/05/2010 19:19
Ragnar Dragonfyre
The reason Godhand failed is the same reason Okami failed. Nobody knew about the damn game.

Both of these games were new IPs and neither received a good advertising campaign. Okami, by all rights, should have been Capcom's Zelda killer.

A couple of magazine spots with some small screenshots and a large picture of a dude punching through a man's skull (while awesome) isn't going to sell a game. A new IP needs to be aggressively advertised, otherwise it will never reach mass market appeal.

Godhand was a really fun game. It's a shame that Capcom has no confidence in new IP's.
HoodedMiracle's Avatar - Comment posted on 04/05/2010 19:22
HoodedMiracle
I don't know, for me, a game is all about its 'soul.' Grasshopper games always make me want to finish them and discuss them because so much soul was put into them. Same with Bayonetta, Treasure games and Demon's Souls. I can understand restricting some of the freedom you want in order to focus on specific things in a game, but if they have some nagging feeling where they want to try something with the game, they should do it.

Besides, God Hand was awesome because it was almost a love-letter to beat-'em-ups.
Stephen Beirne's Avatar - Comment posted on 04/05/2010 19:22
Stephen Beirne
"The egoist in the absolute sense is not the man who sacrifices others. He is the man who stands above the need of using others in any manner. He does not function through them. He is not concerned with them in any primary matter. Not in his aim, not in his motive, not in his thinking, not in his desires, not in the source of his energy. He does not exist for any other man -- and he asks no other man to exist for him. This is the only form of brotherhood and mutual respect possible between men."

(says the guy in The Question avatar)
EdgyDude's Avatar - Comment posted on 04/05/2010 19:28
EdgyDude
@GohanGVO: that sounds a lot like the Wii... if devs actually tried beyond the usual crap they've tried to sell us (lightgun games, bad ports, games with poor level design and broken controls, uninspired crap) or actually gave the rare gems a good marketing push (SH:Shattered Memories, Zack and Wiki, Little King's Story to name a couple), that might change with this year's lineup if it's not too late already.
Kalmah's Avatar - Comment posted on 04/05/2010 19:36
Kalmah
God Hand was my GOTY for whatever year it came out.
seanileus's Avatar - Comment posted on 04/05/2010 19:37
seanileus
He shouldn't have made it so fucking hard.
Jim, have you played Golden Sun?
Vigor's Avatar - Comment posted on 04/05/2010 19:37
Vigor
God Hand may have failed in sales, but the game was amazing. Liked it 100 times better than bayonetta, tired of people complaining about the difficulty in God Hand god forbid it takes some time to learn.
Ball Buster's Avatar - Comment posted on 04/05/2010 19:46
Ball Buster
The only conclusion I can possibly draw from God Hand's commercial failure is that 90% of gamers just weren't man enough for the game.

My respect for Mikami just shot up a lot more, knowing that God Hand is what happens when he does whatever the hell he wants. Far as I'm concerned, this man can have all the "creative freedom" he wants.
Butternine's Avatar - Comment posted on 04/05/2010 19:51
Butternine
God Hand was quite possibly the best PS2 game ever made.

If you disagree I will Dragon Kick your ass into the Milky Way. :)
Jonathan Holmes's Avatar - Comment posted on 04/05/2010 20:12
Jonathan Holmes
God Hand will find its audience someday. I think it was just in the wrong place at the wrong time.

Office Space bombed in theaters, and the OG Star Trek show was canceled after just a few seasons.

Wrong place, wrong time.
Dv8thwonder's Avatar - Comment posted on 04/05/2010 20:30
Dv8thwonder
Of all the games that Capcom could've ported to Wii. Godhand should've been first on that list.
Gee-Man's Avatar - Comment posted on 04/05/2010 21:05
Gee-Man
I'm split on this, and I'm an artist. As one, I feel creativity is the most important aspect of a game and any game that lacks creative drive is a game not worth playing, period. I can't think of a single game that I could enjoy that lacked the creativity required to make something special and unique. But at the same time, that's a weakness. We're artists, that means we can be douchey and pretentious too, and sometimes that flows into our work. I've made quite a few pieces that definitely ended up better because someone with a different type of sensibility told me something was wrong.

So yeah, I feel both are needed, but it'd be better if creativity had precedence over stifling business priorities.
Xzyliac's Avatar - Comment posted on 04/05/2010 21:20
Xzyliac
@Patriot Snake
I highly doubt that was even remotely close to his point. Even if you were just pointing it out.

That said mo' sales is better than no sales assuming sales are really that important to him.
Electrium's Avatar - Comment posted on 04/05/2010 21:34
Electrium
DRAGON KICK YOUR ASS INTO THE MILKY WAY (millky wayyy)

my arm, my arm, my arm, my arm
I summon up the power of the GOD HAND!



Or something like that.
GohanGVO's Avatar - Comment posted on 04/05/2010 21:47
GohanGVO
@EdgyDude

The Wii does have the most non-licensed/movie, enthusiast-centric retail titles to launch below the standard $50 MSRP.

RE4 ($30), Geometry Wars: Galaxies ($40), Endless Ocean 1 & 2 ($30), HOTD 2&3 Return ($30), Okami ($40), Blast Works ($40), Final Fantasy Fables: Chocobo's Dungeon ($40), NPC Pikmin ($30), NPC DK: Jungle Beat ($30), Dokapon Kingdom ($40), Klonoa ($30), Trauma Team ($40), Shiren the Wanderer ($40), Marble Saga: Kororinpa ($30), A Boy and his Blob ($40), The Sky Crawlers ($30), and Dragon Ball: Revenge of King Piccolo ($40).

(Admittedly, many of these are ports. And a couple of them are *technically* licensed, though not from Nickelodeon or some other nonsense.)

Of course, the downside to launching at a lower MSRP is that the budget for these games do not leave much room for advertising. Thus, it's not as if the price alone is enough to entice consumers. Folks have to know what the games are before buying into them.
flea friend's Avatar - Comment posted on 04/05/2010 21:50
flea friend
Mt. Mikami, I love your stuff, but you're way off on this one. Maybe scaling back the difficulty and upping the graphics a little would've brought in a few more people, but the real killer was the lack of publicity.

You think Bayonetta was more mainstream than God Hand? Heck no.

The man makes good games. The problem is that he doesn't have a good grasp of why his less successful games are less successful.
Popyman's Avatar - Comment posted on 04/05/2010 22:20
Popyman
Don't listen to us, you crazy man!
Kyle MacGregor's Avatar - Comment posted on 04/05/2010 22:30
Kyle MacGregor
I would really love to play God Hand. Exclusivity is why I can't play it though. I don't have a PS2, it's not on Gamecube, and my PS3 isn't backwards compatible. It's a shame too, because the videos I've seen of it remind me a lot of why I love No More Heroes.

I would just rather not run out and buy a PS2.
atastysammich's Avatar - Comment posted on 04/05/2010 23:12
atastysammich
IGN hates everything. Especially candy, small animals, and Conan O'Brien.
Shinokamikage's Avatar - Comment posted on 04/05/2010 23:26
Shinokamikage
I really think the reason it failed was due to a lack of advertising. New IPs need good PR coordination. Take a look at Bonerlands (Borderlands for those who are slow on the uptake), and how 2K took a fledgling new IP in a world full of Legend of Zelda's, Halo's, Uncharted's, Killzones, Biococks, etc, and through the use of viral marketing campaigns and regular updates as to what the game was actually about and neat little tidbits was able to establish hype which turned into sales.

Shinji Mikami stating that God Hand failed because he was too creative doesn't sit as well with me as it does with our Mr. Sterling. God Hand was a wonderful update and throwback to the days of side scrolling beat'em ups right down to the nonsensical storyline and beefed up difficulty. Gameplay was the star in the title, and if you reflect on how tight the controls were along with the customizability of your character, you'd see how much of a success this title really was (not in terms of sales obviously). What it comes down to, for me, is that Shinji Mikami is an incredibly talented game designer and director with a lot of inventiveness under his belt, and for him to stifle his free flowing creativity on a dubious whim that his game mostly failed because of "too much creativity" makes me concerned that his future projects are going to be missing the heart he puts into creating.
psycho terror2's Avatar - Comment posted on 04/06/2010 00:55
psycho terror2
considering we're still talking about godhand now, i'd say it was a success even if it didn't sell well.
TwistedVagrant's Avatar - Comment posted on 04/06/2010 01:45
TwistedVagrant
That ending theme is the stuff legends are made of.
Mr Zurkon's Avatar - Comment posted on 04/06/2010 02:45
Mr Zurkon
How can this game have such mixed reviews? It can't be doing a good job of teaching the player how to play it properly. Most of the criticism seems to be about "broken combat system".
Sexualchocolate's Avatar - Comment posted on 04/06/2010 03:38
Sexualchocolate
"I respect a developer who can look at his creation and realize that it was not perfect"

I have to disagree, in other medias (art, music, Film) it really shouldn't be about making the product with the most mass appeal, it should be about expressing your personal views and opinions, just like in games, Mikami expressed himself all over Godhand, and personally i thought it was fuckign awesome for it.

It's such a shame that a creative mind can go all out on creativity and make something that's exactly what they want to make then for it to be considered a failure because it didn't sell to such a wide audience.

As long as we're all chasing the mass audience, games will never be art.
xenon's Avatar - Comment posted on 04/06/2010 06:32
xenon
"So many developers these days live in a bubble where they spin only gold, and that's a damaging attitude for any creative person to have."

Well, no. What's damaging for any creating person, in any field, is the concern of profitability and mainstream success for what they create. I don't think examples are even needed.
Malfegor's Avatar - Comment posted on 04/06/2010 08:29
Malfegor
God Hand was awesome just the way it was. Ill never give up hope on a sequel. I would buy five copies just to boost sales.
EdgyDude's Avatar - Comment posted on 04/06/2010 12:57
EdgyDude
@GohanGVO: "Of course, the downside to launching at a lower MSRP is that the budget for these games do not leave much room for advertising."

True, but shouldn't there be in theory a bit of "spare money" from the lower development costs? well as long as the budget given is decent and not pathetically low (i'm looking at you Dead Rising: Chop Till You Drop).
killerpickles's Avatar - Comment posted on 04/06/2010 15:16
killerpickles
God Hand rocks hardcore.
Dragon kick your ass into the milky way!
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