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Mighty No. 9 funding closes with over $4 million raised - Destructoid

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Mighty No. 9  



Mighty No. 9 funding closes with over $4 million raised


10:00 PM on 10.01.2013
Mighty No. 9Mighty No. 9 funding closes with over $4 million raised photo



Keiji Inafune's Might No. 9's Kickstater is over, and as of closing (combined with PayPal donations) has reached $4,046,579 in total donations. The Kickstarter began at PAX Prime 2013 last month, asking for just $900,000.

After hitting the PlayStation 4 and Xbox One stretch goals, the Kickstarter quickly went on to plow the PS Vita and 3DS, the Single-Player Call Stage & Boss, optional retro-style chiptune soundtrack + FX, and the Online Battle Race Mode stretch goals.

Obviously people are super excited for Inafune's spiritual successor to Mega Man. Might No. 9 is aiming for a Spring 2015 release for the Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PS Vita, 3DS, Wii U, PC, Mac, and Linux.

Mighty No. 9 [Kickstarter]








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Mighty No. 9



11:00 AM on 03.31.2014
Mega Man composer Manami Matsumae answers Mighty No. 9 backer questions

For Mega Man fans, the name Manami Matsumae is instantly recognizable. Although she's only worked on a few games (Mega Man 1, Mega Man 2's sound effects, and Mega Man 10), her mark on the series is memorable, and her service...more



2:15 PM on 03.20.2014
More alpha footage of Mega Ma--I Mean Mighty No. 9: It's great

I've kept up cold indifference towards Mega Man 9 -- I mean Mighty No. 9 -- since its announcement and Kickstarter success. With the recent alpha footage coming out, though, I'm sold. Look how gorgeous those animations are. Look how smooth. Mega Man is dead. Long live Mighty No. 9. Capcom, you need to get right. The last six years have not been good compared to the six prior.more



7:00 PM on 03.12.2014
Watch Inafune playtest dashing in Mighty No. 9

As a follow-up to this morning's talk of new Mighty No. 9 gameplay details, here's footage of Comcept's Keiji Inafune trying out a work-in-progress build of the game. The video showcases Beck's dash ability, his (placeholder...more



7:00 AM on 03.12.2014
Mighty No. 9 developers reveal some gameplay and story info

Co-developers Inti Creates and Comcept have revealed a little more information on Mighty No. 9, and it mostly deals with Beck's maneuverability options. In an update for fans, director Koji Imaeda notes that Beck will be...more



7:00 PM on 02.07.2014
Here's Inafune playing a bit of Mighty No. 9

Keiji Inafune spoke about Mighty No. 9 at the D.I.C.E. Summit in Las Vegas this week and showed off the design of the character Mighty No. 7 which, as you guys pointed out, doesn't at all look like Zero from the Mega Man fra...more



9:00 PM on 01.24.2014
A few Mighty No. 9 alpha screenshots to pick apart

Comcept has shared a few alpha screenshots of Mighty No. 9 with backers and while I was initially hesitant to cover them given the obvious work-in-progress visuals (the one above is the most realized of the group), I'll take ...more



5:00 PM on 12.29.2013
Final design unveiled for Mighty No. 9's Call

A close call for sure, the winning design for Beck’s sidekick in Mighty No. 9, a spiritual successor to Capcom's Mega Man series, was announced earlier today in an email to the game's backers. Earning 43....more



8:15 AM on 11.21.2013
Mighty No. 9 opens up official site and backer forums

If you backed Mighty No. 9, you should be getting an email soon with your login information for the new website, which has officially launched. Right now there isn't a whole lot you can actually do on it, but news updates wil...more



2:00 AM on 10.01.2013
Mighty No. 9 will rock the PS4 and Xbox One

THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...more




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11:30 AM on 04.16.2014
La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...more



10:00 AM on 04.16.2014
Open world platformer/space shooter A.N.N.E is a retro buffet

Really, why even play clearly deficient retro games? I mean, where are the shmup segments in Metroid? Where are the open world segments in Contra? Where are the line segments in a bisected triangle? A.N.N.E. is one part platformer, one part shmup, one part RPG. And this year at PAX A.N.N.E. has all its systems in play. Maybe we'll all get to play it this year.more



1:00 AM on 04.16.2014
Addiction allegory Spate's soundtrack is available now

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