5:20 PM on 03.23.2009 |
|
|
Breaking MEGATON news: Game developers and publishers absolutely love taking money from us, and look forward to a day when they can take even more than they already do. That seems to be the message from a latest industry survey, that polled games industry members to reveal microtransactions had the most potential impact.
160 members of the industry were polled, with 66% of the vote claiming microtransactions were the most impactful development in gaming, followed closely by Smartphones with 61% of the vote. User-generated content claimed 43%, with advertising revenue and voice recognition accounting for 21% and 18% respectively.
It was Apple's iPhone that was voted the platform with the most potential. 74% of the vote went to Apple's latest shiny expensive toy.
So there you have it. You can rest easy tonight, knowing that the games industry loves your money. So long as we're all clear on that.
I had long since deleted Curiosity from my iPhone after spending admittedly far too much time (see: more than five minutes) tinkering with the cooperative game about chipping away layers of a massive cube. But now, here I am,...
Considering the game's unforgiving difficulty and meaningful character losses, it's all too easy to imagine a mobile version of XCOM: Enemy Unknown that runs wild with microtransactions in a hugely successful way. Thankf...
Ridiculous Fishing is a game that looks ripe for microtransaction exploitation, but developer Vlambeer has opted instead to charge a flat $2.99 and let the chips fall where they may. The studio's belief that free-to-play mode...
If you were worried fee-to-pay microtransactions were going to become the norm ... prepare to be justified. Activision has announced it'll be jumping aboard the bandwagon tomorrow, introducing incremental buy-me-ups for Call ...
Electronic Arts was in hot water recently on their views of microtranscations coming to everything they do in the future. Well the company looks to be backtracking a bit as EA's CFO Blake Jorgensen clarified what they meant a...
While I really don't think there's anything inherently wrong with free-to-play games, they can definitely be problematic -- especially when a developer places the mental pummeling of customers above gratifying gamep...
As we noted yesterday, former Epic man Cliff Bleszinski took some time to defend the controversial use of microtransactions in retail games, sticking up for it on the basis that companies exist to make money. I rarely turn do...
Designer Cliff Bleszinski has shared his thoughts on the microtransactions and the backlash they receive, arguing that game companies exist to make money and if people don't like them or their practices, they can vote with th...
[Update: According to TheSixthAxis, EA's CFO "misspoke" on the subject of game prices, and is actually expecting games to cost between $49 and $59, rather than the $69 he original talked about. Don't worry, they can always ma...
Why would a developer offer a free 1.6GB expansion pack to its game?
Steve Piggot, Torn Banner president and lead designer of Chivalry: Medieval Warfare, asks why not?
"For us, our primary goal -- and I know people say this a...