Microsoft wants an experienced developer for what will probably end up as either the biggest flop in videogame multiplayer history or the best thing ever -- an Xbox 360 game that will allow 300,000 players simultaneously. Seriously.
The plans for this mysterious title were extracted from a job posting by Microsoft (spotted by Develop) which reads, “We are building an extremely high performance system to extend console games to the server in new was; creating a completely new set of web services to support dynamic programming information of games and scheduling data.”
The engineer will be responsible for “building a backend capable of hosting a 300,000 player game in real-time with real money on the line (anti-cheating, etc).”
Call us crazy, but this sounds like a future Xbox LIVE Primetime title. Think a massive, real-time digital poker tournament similar to the World Series of Poker. Or, as Kotaku notes, it could be a cross-platform Halo project. Either way, this thing is going to be big. Eat your heart out, MAG.
[image via Shasta Film Fest]
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Screw those 64 player maps on ps3... we got 300k! XD
so with this in mind I'd like to say, that ain't happening.
In any case, the processing brute force behind this would be serverside, not clientside, the 360 itself would run normally (unless they attempted some sort of distributed computation, which I can't see working myself. Any case, I can't imagine this is going to be an FPS, or an RPG. I think Xbox Snooker! or Xbox cards! is more likely.
But it also would not surprise me if its some sort of action game and Microsoft will then start the "you suck Sony" marketing/fanboy propoganda because of what they're doing with MAG.
Fucking ridiculous, I say. A shame to both Sony and Microsoft for making pointless games that focus more on the amount of people that can connect before gameplay. At this point we can almost guarantee that not only this "game" but also MAG will both be a couple failures due to a game being developed for all the wrong reasons.
A pox on both of them. I hope they both fail so the companies can learn to put cash toward development in the future, instead of exclusives and bragging rights through hype.
MMOG does not need to house a lot of players. It's a misnomer. MMOG are persistent servers.
Most likely this is what it is as the average MMO using the highest end servers can still only hold a few thousand. Unless they are using the word simultaneous extremely loosely for media blitz.
Assuming that this project gets of the ground, there's too little information to decide if it's good or bad or make any judgement at all. At least Microsoft is being a ambitious, which is always a good thing. Although if they think they can challenge the iron grip that Blizzard have on the MMO scene, they are sadly mistaken.
Yeah dude, it's like this and that and those combined. Then suddenly you've got 300,000 players!
16 xboxplayers in any COD/HALO lobby are already maddening enough... imagine that but then 18750 times worse!
MADNESS I tell you!
I'll believe when I see it.
It's probably just some MMO in that case PS3 already has MMOs like that so no big deal.
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