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Microsoft/Sony: Our motion controls are better than theirs photo

Microsoft’s Project Natal and Sony’s Motion Controller were easily two of the biggest announcements to come out of this year’s E3 -- so sayeth the buzz meter. Of course, both objects being revealed within a day of each other invariably brought speculation over which one would be better. Much like the friendly discussions that are popping up across the Internet to discuss this, it seems Sony and Microsoft themselves have decided to weigh in on the matter.

First up is Microsoft’s Aaron Greenberg, who found Sony’s controller to be very much like the Wii’s, while Natal is clearly “leapfrogging” the both of them. "To me it looked similar to the Wii experience,” he says. “You hold a remote or a wand: it looked very derivative of that - similar to other products on the market today. I thought it was interesting and fun, just like the Wii is fun. I think it's great that they're sharing that space.”

“We're trying to breakthrough,” he adds, “with a new controller in gaming and entertainment, and I think that will differentiate us, and in many ways remove another barrier to people who are intimidated by, not just controllers, but wands and having to push buttons and do things.”

Meanwhile, in the Sony camp, John Koller asserts that although Natal can pull off a full-body scan, it suffers from "depth issues on the Z axis," which the PlayStation Eye Camera + Wand avoids. He sums this up with a simple statement: "The PlayStation Eye is more accurate and more precise.”

Koller also points out that some videogames just need buttons. "It's not necessary for every genre," he says. "But without it, you can't play every genre."

And how does Nintendo feel about these two new motion controllers? According to Shigeru Miyamoto, they’re “very flattered."


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46 comments | showing # 1 to 46

ParaParaKing's Avatar - Comment posted on 06/06/2009 16:11
ParaParaKing
Everybody who thinks any of this motion control nonsense is the future is fucking stupid. It's the same argument everybody had with the Wii and everybody was excited about it when the Wii launched, but nowadays everybody just complains about the stupid waggle and wants normal controls.
Monodi's Avatar - Comment posted on 06/06/2009 16:11
Monodi
Hahahahah Oh man, I was waiting for this so much!

I'll get a snack
Kris S's Avatar - Comment posted on 06/06/2009 16:25
Kris S
Shame on you Justin for trying to start a little fan war :P

The article heading is true though, if both do as promised the wii will be left trailing in their wake.

For me personally the NATAL was standout but everyone will have their own opinion ie I think 3/4 out of 5 of the panel on Invisible Walls @ GT preferred Sony's.
Monodi's Avatar - Comment posted on 06/06/2009 16:29
Monodi
In my opinion I don't care which is better. The crossfire for the endless debate for the best waggle will be hilarious.
Dimly's Avatar - Comment posted on 06/06/2009 16:34
Dimly
"...having to push buttons and do things"

Wow. Since when are video games being designed for people that don't want to "do things?"
ArcticFox's Avatar - Comment posted on 06/06/2009 16:34
ArcticFox
They both look fun. Sony impressed me with the RTS portion of the demo when they went into the FPS mode to control the individual tank. Microsoft's has a lot of potential to be awesome and could work well into a lot of games.

That said, I don't care too much for either, I like having a controller, not a wand in my hand. Don't fix what isn't broken.
Kris S's Avatar - Comment posted on 06/06/2009 16:42
Kris S
@ArticFox
I completely agree about using a controller, I like Microsoft's from a technological viewpoint though.
The facial and voice recognition system was pretty cool as was the Minority Report style controls. I think that it, coupled with MS other announcements are a glimpse of their plans for future living room dominance; all media, internet etc through one MS product controlled with an interface like NATAL.
megaStryke's Avatar - Comment posted on 06/06/2009 17:04
megaStryke
@ParaParaKing

And yet Microsoft and Sony saw fit to jump into the motion space themselves. Hmmmm...
Zantetsuken's Avatar - Comment posted on 06/06/2009 17:21
Zantetsuken
I really think that MS are being to ambitious with Natal. I don't think its going to work anything like they say it will.

The Wii carved out its own niche, and while competition is good I don't think that either Sony or MS needed waggle.
Corak's Avatar - Comment posted on 06/06/2009 17:21
Corak
Never expected any of those people to say anything different. The day I hear Sony, Microsoft, or Nintendo concede defeat to the other is the day that Megan Fox comes to my door and becomes my sex slave.
kavorka's Avatar - Comment posted on 06/06/2009 17:21
kavorka
I agree 100% with ParaParaKing. MS and Sony jumped on the bandwagon because there's money to be made. As for a future with motion controls, I will become a fan of them once they start IMPROVING my experience instead of DETRACTING from it.

I think both of the new gimmicks are lame. If I want to dick around with stupid motion controls that hinder my enjoyment, I'll go play Dewey's Adventure.
Necro BABS's Avatar - Comment posted on 06/06/2009 17:30
Necro BABS
This will be forgotten about hopefully soon
Magnalon's Avatar - Comment posted on 06/06/2009 17:36
Magnalon
I doubt you can ever play a game like Devil May Cry or Bayonetta with any sort of motion control.

So personally, motion will be a fun diversion for a while for me, but when it comes to my core games, the very nature of a controller actually "controlling" a lightning quick unrealistic character will be irreplaceable. What's wrong with a traditional controller, guys?

@megaStryke
Your snyde counter-point is completely invalid. Why are MS and Sony jumping on the motion bandwagon? Money: from an un-tapped market that Nintendo has reached (seniors, parents, and very young kids) and Sony/MS haven't. That's it.

Parapara is simply saying that core gamers are fed-up with waggle fests, and now with MS and Sony jumping on board the money-train, it's just going to flood the market even more-so with waggle. Instead of say, a groundbreaking FPS or shooter, we'll get more stuff like "virtual MS imaginary wheel racing" and "sword and shield wand adventure" from Sony.

I can dig Nintendo's push for innovation in theory, but now everyone is buzzing about Motion Plus, right? $20 in the bank for every controller every Nintendo Wii owner has in the entire world: Sony and MS see this and go "wow. Why haven't we been doing this from the beginning?".

Like kavorka said, all this "motion" bullshit is for the sake of money. Once motion controls actually start creating a real, immersive and necessary experience (ie not - "shake Wiki to make items appear!"), they'll start to actually become a legitimate control method for core games.
megaStryke's Avatar - Comment posted on 06/06/2009 17:41
megaStryke
@Magnalon

Uhhhh.... isn't that EXACTLY what Nintendo, Sony, and Microsoft are trying to do? Aren't their new technologies are great improvement over the current standard Wii Remote? Isn't that proof that they are moving beyond mere "waggle" and into experiences that require more precise and accurate motions? And why does it have to be "legitimate" for core games? That sounds like yet another excuse for long-time gamers to whine, "Well, what about meeeeeeee?"
Chronic Logic's Avatar - Comment posted on 06/06/2009 17:59
Chronic Logic
Does Natal allow the optional usage of controllers? Cause that would be great.
Magnalon's Avatar - Comment posted on 06/06/2009 18:21
Magnalon
@mega
I have to say, after playing with Motion Plus at E3, it's still a long ways from a "real" motion experience. I'd say Natal is the closest in theory.

Core Gamers:"well what about meeeee"

Most core gamers don't want "motion" in it's current state, so there's no whining here. Like I said, most of our core games need a controller. The only genre I've seen Motion Plus making real advances in is sports.

The point here is all 3 companies are laughing all the way to the bank with technology that isn't a true experience. You don't think Iawata and Co. had the motion plus figured out years ago? Market saturation, baby.

Nintendo makes the Wii-Mote - $40 a pop
Nintendo has a revolutionary add-on necessary to enhance controls for select games- $20
Nintendo introduces the "classic controller" - $20
Nintendo introduces the "revolutionary" Balance Board - $90
Nintendo introduces the new "motion plus" with makes your controller "better" - $20 a pop
Future:
Microsoft announces Project Natal - $100+ per household?
Sony announces "double-wandtandre" - $100

One of the reasons I love the DS so much is because it shipped with touchscreen functionality, and it does everything I need it to do, out of the box. It has a great selection of core, and casual games that I can enjoy at my leisure, ALL with a complete, and intuitive control system. While the Wii "waggles" in nearly every game, the DS rarely has a "scratch fest".
Monodi's Avatar - Comment posted on 06/06/2009 18:44
Monodi
@Magnalon

I share your opinion that the DS is very much the best Nintendo offered to their core audience. And I love it.
Black Nexus's Avatar - Comment posted on 06/06/2009 19:25
Black Nexus
Wii= Wii
Natal= eyetoy
sony's= eyetoy+Wiimote

there all full of it if you ask me.
megaStryke's Avatar - Comment posted on 06/06/2009 19:30
megaStryke
@Magnalon

Well, if we had listened to "core" gamers, the NES would have never been introduced to the West, the analog stick wouldn't have become such an important addition, and instead of the DS we would have gotten a machine that looks just like the Game Boy but with GC graphics. I'm glad this "core" is getting ignored. Not that I really believe that, but if I had to choose an extreme I would much prefer that one.
Magnalon's Avatar - Comment posted on 06/06/2009 20:06
Magnalon
@mega
The NES was introduced to the West because of core gamers who wanted more detailed, graphic games (and were sick of text adventures), and titles that gave you more of a lengthy challenge (IE graphic adventures like Dragon Warrior and Final Fantasy). I'm not sure I understand your point with the above. "Core" doesn't equate to "conservative, archaic, 100% traditional". If anything, we just don't want gimmicks, and we want our games to have substance.

The point here is not to listen to core gamers 100%, but also do not let money alone dictate your decisions. Also, I never said Nintendo should take core gamer's opinions alone. In my opinion, the DS is the correct way to do things, and please every fan base: the Wii is the anti-thesis of this goal.

Sony is building their business strategy around catering to "core" gamers (Sony CEO's words at the recent press conference), and Nintendo is going out of their way to attempt to cater the core (Reggie blatantly made a few "core service" remarks at the conference). What Nintendo is doing with the Wii is just saying "here's a bone: we like money". The core is celebrated in some companies, and others, it's ignored. Obviously, Nintendo has the right idea of ignoring the core in favor of money, and I'm saying this isn't a favorable outcome in the future, if other companies are following this business model. Corporations are not infallible, and "making money" isn't an excuse to do whatever you want.

We will never agree on this Wii vs. Everything debate, but I'll ask you: can you admit the DS is doing everything better than the Wii, in terms of catering to every possible fan-base?
megaStryke's Avatar - Comment posted on 06/06/2009 20:21
megaStryke
The DS is fantastic but not because Nintendo is doing anything different in regards to its own software compared to the Wii. Third parties have latched on to the DS in a manner that they haven't to the Wii, but remember that it took quite a while for that shift to occur. That shift is taking longer for the Wii thanks to a combination of factors which I won't detail at this time.

Oh, and the NES? I suggest finding a copy of Game Over. Fantastic read. It details the history of Nintendo and how the NES became the phenomenon that it did. Not only were analysts constantly calling the NES a fad that would die much like Atari, quite a number of companies, like Electronic Arts, intentionally held back software for the NES because they believed the PC was the next evolution of gaming (in many respects you could argue that was true). The NES was not the powerhouse that you seem to remember. It was built upon technology from the 70s that had become cheap enough to produce on a massive scale. You can bet that many stalwarts didn't like how the NES was going after the young audience with simplified controls as opposed to keyboard and mouse. Go read up.
Dennen's Avatar - Comment posted on 06/06/2009 20:25
Dennen
I really don't get the whole "Sony Control = Wii" argument. From a Microsoft Rep, I understand. From a rep it's just coyly talking shit without directly paraphrasing "LOL your control is a toy compared to my cockrocket orgasm blaster 2000!"

The simple situation with the Wii is truly that, Simple. People WERE excited when it was coming out because I know that when I heard of it. I was excited. Not for "waggle" or some semi-motion control. But because it was touted to do things that were supposed to be one to one. I was supposed to be able to swing the wiimote as though I actually had a tennis racket in my hand and so on.

When the Wii was released however, we did not get as advertised. We got a relatively weak, compared to nintendo's explanation, version of what was supposed to be delivered. And suddenly "swinging" a tennis racket one to one became "generally making a starting motion to activate a preset movement.".. That was where Nintendo failed. Gamers wanted extreme control, extreme accuracy. Nintendo told us it would be this way and they did not deliver.

Later they would try to make amends for this mistake by releasing a controller addition to make it more similar to what they originally announced. But for many, now may be too little too late. The device doesn't seem to exactly be one for one, and from games like Red Steel 2 - while still impressive looking and will be fun, isn't exactly played on a one to one basis. Sword Swigning, it seems, while using the Motion+ will make the game play more in line with your direct movement, combat and actual function still operates on a pre-set movement with a starter.

What Sony Demo'd is essentially the same thing Nintendo promised, but in no way delivered. And that's where I hope the two companies differ.
pedrovay2003's Avatar - Comment posted on 06/06/2009 20:31
pedrovay2003
You know what I noticed about Natal? When that girl put on the goggles and went up to the pond, her reflection didn't have goggles on...

Just saying. :P
bluerei's Avatar - Comment posted on 06/06/2009 20:34
bluerei
I'm more excited for the Sony Motion controller personally because of the 1:1 motion and the fact that since it's close to what the Wii has, it would be easier for third party developers to port their titles from the Wii to the PS3. Seems like they would have to do a bit more to get it working for the Xbox though.
megaStryke's Avatar - Comment posted on 06/06/2009 20:57
megaStryke
@Dennen

You'll not find anything from Nintendo claiming the original Wii Remote was 1:1. It was Ubisoft who made that claim with the original Red Steel. Nintendo didn't promise anything more than motion-controlled gaming. Other people made up the rest.
HiddenAHB's Avatar - Comment posted on 06/06/2009 21:30
HiddenAHB
In this battle i cheer for Natal, Sony is just copying the Wii.

I think that MS will release "hardcore" versions of the already known Wii mini-games, because it's like, in the Wii you waggle a little bit here and there and with the Natal you will have people running across the room with broken limbs.
Dennen's Avatar - Comment posted on 06/06/2009 21:55
Dennen
@megaStyke then I retract that part of my statement. Nevertheless, the point still stands. That's what players wanted, and that's not what they got. Instead most games fell down to 'waggle' which results in many of the motion control detractors that we hear of today.

Chances are highly likely that none of these people have yet to truly experience a one to one motion control experience, and instead, when told that it could work fantastically for games, they immediately think of the Wii and how it failed to deliver a truly immersive experience. Instead you have people sitting on their couch, flicking their wrist in the general direction to swing a tennis racket.
Buga's Avatar - Comment posted on 06/07/2009 01:49
Buga
NATAL = VISTA
the next gen "experience" M$ tried to offer but will fail and NATAL2 = Windows7 will fix its issues
AgentMOO's Avatar - Comment posted on 06/07/2009 02:27
AgentMOO
lol at the fanboys with the equal signs
Windmill's Avatar - Comment posted on 06/07/2009 02:33
Windmill
Sonys control scheme works far better for the hardcore.

Microsofts Natal works best with the casual.
wonky360's Avatar - Comment posted on 06/07/2009 04:43
wonky360
Natal will impress the new users much more than the Sony control system as they will look at it and say "I have this for the Wii", as for actually good games I doubt neither will really impress beyond tricks and gimmicks. I look forward to the battle though and am prepared to be amazed for very short periods of time. Thinking back on what Arcade unit I would have wanted to own as a kid Mad Dog McCree etc just would not cut it. I'm more of a Double Dragon man. :)
Wintersocks's Avatar - Comment posted on 06/07/2009 05:29
Wintersocks
How bout you just make some games? No really I`m not going to buy any of these until a solid amount of games exists.

My theory: They will both fail due to expensive price, and the games that do get produced will be tech demos like Wii sports. Only Sony and Microsoft themselves will be able to take advantage of the technology, third party games will be sparse and not that great.

I`m still mildly optimistic though.
bluerei's Avatar - Comment posted on 06/07/2009 12:08
bluerei
Funny, because Sony has been able to do what natal does since the PS2 Eyetoy.
taiki's Avatar - Comment posted on 06/07/2009 12:39
taiki
@megaStryke Right on. The NES would've never succeeded under Atari's supervision. "Classic" gamers, most of the folks who cling tightly to the 2600 machines of that era never bothered to pick up the NES and figure out why the hell that machine beat the 7800.

Gamers are whiny, clingy sons of bitches who never know what's good for them and thus the big bucks of gaming aren't made chasing them but going after things like the Wii and casual gaming. The American industry seems to be content trying to chase that market, while Japanese companies seem to be interested in at least trying to branch out a little and try new things. This is also why games for the 360 will largely be sports games, garbage RPGs like Oblivion and FPSes, and we'll never see an western studios put out something as unique and fun as Katamary Damacy. It took Harmonix blatantly ripping off Guitar Freaks to come up with Guitar Hero, right down to paying for the patent rights to the guitar and game design.

(I say this knowing full well that as a gaming curmudgeon, I'm being a complete dickhole.)

Which is why I'm incredibly skeptical of Natal. I've lost all faith in the ability for MS to invent something uniquely new(Even Sony could come up with a new method for fucking up Operating Systems delivered on music CDs). They've been playing catch up since day one with the original Xbox. nothing about it was innovative. it was just a bigger box with more horsepower. It didn't actually *try* anything new.

Deeper, Natal gets blown away when it comes to interacting with real objects. The spray can part of the PS3 tracking demo is the real killer part of the PS3 experience and something I don't think can be recreated with a Natal experience. An object analogue, that is, an object that resembles some given virtual object, will beat holding your hand in the air with nothing to hold on to or feel in real meat space. I'd be surprised if Natal can figure out which direction my wrist is facing, or how much pressure I'm putting on a button.
CelicaCrazed's Avatar - Comment posted on 06/07/2009 14:13
CelicaCrazed
I am very excited for these motion controllers. I know gamers will look down upon them right now, but since MS and Sony are still about a year from releasing their products we will see stuff that completely blows us away in the coming months.
TalesofvesperiaWin's Avatar - Comment posted on 06/07/2009 15:08
TalesofvesperiaWin
Yes skynet has arrived !!!!
Monodi's Avatar - Comment posted on 06/07/2009 16:21
Monodi
@bluerei

Funny because Logitech has ben able to do that since the webcam games
LsTr Of SmG's Avatar - Comment posted on 06/07/2009 16:51
LsTr Of SmG
Personally I'm interested in both but the Sony statement of 'the eyetoy is more accurate' is odd. Last I checked the resolution of the eyetoy wasn't stellar, it was sufficient but not stellar and as far as I know the technical specs of Project NATAL are unreleased. Therefore I don't see how Sony can comment on a Z axis problem.

I'll rate the two when I have them in my hands and not before.
gains's Avatar - Comment posted on 06/07/2009 23:18
gains
Okay, but how am I going to use Natal to play Bioshock 2, or 3, or whatever? I bought my 360 so that I could play Bioshock. Until an add-on is going to improve the play of what I consider a "must-have" game, then I'm just not that interested.

There are plenty of "waggle" games I love on the Wii, usually because I feel a genuine visceral thrill from the motions of pitching a super bomb into a wall of blocks or suplexing a punk onto a flaming spike. Will I get that same feeling without the controller in my fist? I don't know yet and it's hard to imagine.
Sexualchocolate's Avatar - Comment posted on 06/08/2009 05:52
Sexualchocolate
I agree with Sony, for "proper/core/gamers" games you will need buttons, it's also good to have "something" in your hands.

I think both companies are doing what they do best...

MS - Chasing that extra market and extra money from a new demographic, the dreaded casual gamer. With the low price, Natal and family friendly games i can see the succeeding to an extent, but they're just a bit too "gamery" to top Nintendo's success.

Sony - Adding a tried and tested new control method, albeit an improved and updated version, to their core demgraphic of hardcore gamers. i can see some interesting, and proper, games using their motion controls but sony are not looking to take any market from the Wii. They stick to what their good at and they support their key demographic.

Two different control methods for 2 different breifs. One is designed for one goal and looks like it will do well with that goal, the other is designed for another goal and certainly looks promising.

One is not better than the other, one is looking awesome for me, the other is looking like it'll be awesome for someone else.

I think the only problem is that the hardcore gamers that have an Xbox are a going to be a bit left out, with their motion controls not really being amied at them, however MS will do just fine because there will undoubtedly be some Wii converts buying 360's.

i just hope that any 360 users out there that want to play some proper games, gamers games with motion controls are going to be able to swallow their fanboyism and join us. I know i would if the Xbox truely offered something that i couldn't get on PS3.
ChaosTeaCup's Avatar - Comment posted on 06/08/2009 07:00
ChaosTeaCup
Neither interest me, particularly. I just can't see what any kind of motion control will add to the kind of games I like to play. But if you ask me which is more impressive, or has the most potential if sucessfully realised, then it's a no-brainer: Natal. I can't see any arguement against that. The Sony wand is just a Wiimote essentially. All this 'Sony's making a wand that can be used in hardcore games' stuff is bullshit. Name me some hardcore games that you could add a magic wand to that wouldn't make you feel like it was an unecessary gimmick. Natal will suffer for the same reasons, unless, like Nintendo they wisely adopt this for the casual gamer, as it's only really gonna be casual/sports games that don't feel stupid to play with a motion sensing device. Perhaps I'm wrong, but I just don't see motion sensing being a device that will carry any weight/appeal with the hardcore gamer.
ChaosTeaCup's Avatar - Comment posted on 06/08/2009 07:04
ChaosTeaCup
"I just hope that any 360 users out there that want to play some proper games, gamers games with motion controls are going to be able to swallow their fanboyism and join us. I know i would if the Xbox truely offered something that i couldn't get on PS3."

BIG FAT FUCKING LIE.

And I refer to my above point. Harcore games with motion controls. For the forseeable future, that my friend, is an Oxymoron.
Sexualchocolate's Avatar - Comment posted on 06/08/2009 08:33
Sexualchocolate
@ ChaosTeaCup

Why?

I look forward to some dungeon crawlers, using the PS3 motion controllers as sword and sheild, or bow and arrows as shown. Also RTS games will be awesome! I'm also thinking back to the wii's one truely good motion control game, Godfather. Strangling people was brilliant! did they or did they not also show an FPS situation?

I think along with the buttons / triggers, an analogue stick on one or both controllers would be very welcome. in that case and FPS would work perfectly.

With Natal however, you really miss out on things like triggers and analogue sticks (if they include them on the "wands") The eye toy failed because it was motion only, this looks to be Natal's downfall.

Thinking of games I'm currently playing i think they could all be a lot of fun with the wands...

UFC - would also work with natal i'd imagine, however buttons could be handy for helping with those jumping knees etc, perhaps "modifier" buttons.

Socom - Again, drop some analogue sticks on there and this can use the FPS example - awesome.

C&C Red Alert - they showed the RTS situation off nicely.

Burnout - now I'm not a fan of motion steering so far, Kart it's OK, but realistic driving games are a PITA - i'd like to give it a go with 1:1 motion control though.

So, uh yeah in my opinion proper games with motion control would be cool providing you've got some buttons and analgue sticks!!
ChaosTeaCup's Avatar - Comment posted on 06/08/2009 09:24
ChaosTeaCup
Nah, I just don't buy it. All the examples you give would be at best: Gimmicks, at worst: A fucking joke.

Waving a sword in a dungeon crawler? Behave.

Give me the joypad.

This motion stuff, it's not for you and me, mate. It's the gaming equivalent of Jon Bon Jovi.
Sexualchocolate's Avatar - Comment posted on 06/08/2009 09:58
Sexualchocolate
Don't get me wrong, I'm not someone who thinks it will "change the gaming world," give me a good old controller any day, but if I can have all, or most of the controller buttons and a bit of 1:1 sword swinging / gun pointing / archery action too, i'm in.

As far as RTS goes, I'm of the opinion that motion control will be better than controllers. Again though with Natal, how will it know if you're scratching your nose or nuking your own base? (a painful experience learned from Endwar's voice controlls, during an online battle) without buttons to confirm your motion actions i can imagine it will be crap. Again, useful only for those casual games for granny and the little kids to play.

It's no where near chucking your controllers out, but it's certainly going to have it's place.
soulmonarch's Avatar - Comment posted on 06/08/2009 11:51
soulmonarch
I... kinda agree with Mr. Koller on this one.

As amazing as I think NATAL is, I simply cannot see that I would find many games using it that I would really ever play. It seems too casual for what I would want to play. How do I use those motions to switch weapons? Shoot? Move? Interact in dialog? Pick up or swap a weapon? And how can I do it all at the same time?

Koller says 'some games need buttons, and I think that hits it right on the head. I think NATAL looks neat because it's new... but I think that Sony's tech will likely be better for the "gamer" community.


Either way, I think we can all agree that Nintendo sucked. :P
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006