Quantcast
Microsoft's unwillingness to compromise killed Halo film - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Microsoft's unwillingness to compromise killed Halo film


11:00 PM on 04.19.2012
Microsoft's unwillingness to compromise killed Halo film photo



When you're as big and powerful as Microsoft is, you don't need to compromise and you don't have to say please. At least, that's what the men behind the Xbox brand thought when they took one of the crown jewel franchises of videogames to Tinseltown with dollar signs in their eyes.

One might think that green-lighting a film based on a franchise that grossed upwards of $600 million in just four years would be a no-brainer, but for the Halo movie it just wasn't meant to be. Even in a world where games continue to look more and more like summer blockbusters, the entire ordeal illustrated the dissimilarities between Hollywood and the games industry.

In his new book Generation Xbox: How Videogames Invaded Hollywood, Jamie Russell paints a picture of two camps, unable to truly "understand understand each other’s culture, needs and language."

Demanding unprecedented control over the IP, Microsoft's terms included $10 million against 15% of the box office gross, a budget upwards of $75 million, and fast tracked production. Additionally they sought creative approval over the director, cast, and post-production. To do so they required whichever studio that picked up the script to front the bill for regular flights from Seattle to Los Angeles as well as an addition 60 first-class tickets for Microsoft employees and guests to attend the premiere. 

If that sounds unreasonable, you aren't the only one who thought so. Director Neill Blomkamp asserts that "One of the complicating factors with Halo was that Microsoft wasn’t the normal party that you’d go off and option the IP from and make your product. Because Microsoft is such an omnipresent, powerful corporation, they weren’t just going to sit back and not take a massive cut of the profits.

"When you have a corporation that potent and that large taking a percentage of the profits, then you’ve got Peter Jackson taking a percentage of the profits and you start adding all of that stuff up, mixed with the fact that you have two studios sharing the profits, suddenly the return on the investment starts to decline so that it becomes not worth making. Ultimately, that’s essentially what killed the film.”

In the end we're left with Blomkamp's test footage, (also seen above) a collection of shorts made with Universal's $12 million of preliminary budget that would eventually be used in promotion of Halo 3. Barring Microsoft and movie studios actually learning how to communicate, I'm afraid that's as close as Master Chief will be getting to the silver screen any time soon. 

Why the Halo Movie Failed to Launch [Wired]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Books

2:30 PM on 07.31.2014
Digital Devil Saga novels coming to the U.S., so read 'em if you refuse to play the series

A series of books based on the Shin Megami Tensei: Digital Devil Saga series is being published in the U.S. by Bento Books. There are five books in total which are authored by Yu Godai. The first book is titled Quantum Devil ...more



11:00 AM on 07.08.2014
Finally learn to play fighting games with this free guide

I'm currently trying to get good at Bushido Blade and cursing Square Enix for not making a new one, but I do often talk about wanting to get good at one fighting game -- Persona, these days -- much like I talk about one ...more



5:00 AM on 04.04.2014
The eBook Video Game Bundle is out now

The previous videogame-themed collection of eBooks from Story Bundle kept me well read for quite some time, so I'm more than ready to dip into the new 3.0 bundle. There's some really eye-catching titles in the bundle, includi...more



View all Books






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more