As I've said, if you're paying less it's because someone else is paying more. If it didn't work this way, it wouldn't exist. If purchasing digital games/content on XBL or PSN worked the same way as purchasing anything else in the world, things would balance off, and we would likely see more actual discounted products rather than have to prepurchase the vast majority of our discounts in advance.
@Gestault
I've already said how I feel about the whole ".99 cent" thing, and considering that whole argument has absolutely no bearing on this subject in particular, I have no idea why you'd deflect there.
What do my consuming habits have anything to do with this, either?
And the classic "I play video games" argument when you've run out of gas, despite the fact that you we're arguing as hard as anyone just moments before.
And you've still yet to make a single point as to why the current points system benefits gamers more than the way we purchase nearly everything else online. You've compared MSoft to Sony over and over again, but that's about it.
To those buying cards, either to save money, as gifts, out of concern for personal information, or any other number of reasons, the point system (regardless of which company has implemented it) is undeniably a better one. It allows you to purchase the correct increments without the issue of local taxation inherent to "dollar amount" cards. That right there was the crux of my point.
Addressing your side conversation, to those purchasing direct digital using a credit/debit card, the purchase being labeled as points rather than dollars has no functional difference. I wouldn't disagree that the 80 points to the dollar increment is unintuitive, and designed to make purchases look cheaper than they really are. We're totally on the same page there, but I'd argue that the advantages for prepaid purchases far outweigh that concern of pricing appearance, which is hardly specific to one company over the other.
If you're making your point while ignoring the inherent advantage to major swaths of consumers that a point system gives, I hope you'll understand why I have trouble taking your point at face value. If you think forcing a consumer to spend $40 for a $20 purchase via prepaid cards is more fair than having a currency specific to your system to simplify taxation and international pricing, then we'll have to disagree.
let me buy the amount of banana dollars i want and it would be a respectable (yet still subconsciously manipulative) system, but forcing me to spend $5 when i only want to spend 2 is fucked and i don't see how people put up with it. i'll be sticking with playstation next gen. they're not perfect but at least they don't blatantly rip off their customers.
"To those buying cards, either to save money, as gifts, out of concern for personal information, or any other number of reasons, the point system (regardless of which company has implemented it) is undeniably a better one."
That's false, by virtue of the fact that the points system exists in the first place. If more gamers were making out than not, Microsoft would lose money, and the system would be abolished. I know I've said it twice already, but it bears repeating: The only reason some make out is because many more on the losing end subsidized it for them. Regardless of local taxation (and that whole subject will be moot soon enough, as the IRS is already laying the pressure on), gamers still lose. They have to lose for the system to work at all.
And you're right, there is no functional difference, but there is a perceived difference. Points cards are vessels for currency exchange, nothing more, and certainly not products. If you hand MSoft $30 and they hand you $50 in return, it's not because they're doing you a solid, it's because someone else is paying for you.
" ...but I'd argue that the advantages for prepaid purchases far outweigh that concern of pricing appearance, which is hardly specific to one company over the other." - And that argument would, again, would only be applicable to a much smaller percentage of the people using them, while the rest would be getting hosed. There's no way around this, it is how a points system of this kind of situation operates.
If you applied this to the real world, it would be catastrophic. If Walmart stated tomorrow that you could only shop there using prepaid Walmart gift cards in set denominations, they would either be sued into oblivion, forced to immediately change back, or go out of business. The same would work for any large online retailer. Why is it that it's okay for Microsoft and Sony to get away with this kind of behavior, but would kill other businesses? For the same reason iTunes gets away with it, complete market domination and complacent consumers.
I'm not saying fight the power, I'm saying don't call a turd a rose just because it's stuck to the bottom of your shoe.
My problem is that I can't use those points for any of the downloadable retail games. Those, you can't buy with points, you have to use money-monies to buy them, for which there are no cards. Ergo, you have to give MS your credit card number, and like hell if I'll ever do that. I'm hesitant to even link it to my PayPal account. FYI, my XBL account has been hacked before, costing me about 2000 points.
What is you solution, then, to the real problem of someone wishing to purchase a title using dollar amount prepaid cards that don't take into account local taxes?
In what way are those shopping on the Xbox marketplace getting "hosed" compared to those on eShop or PSN? Or how are those purchasing points at MSRP getting "hosed" compared to those who find sale prices?
I've outlined problems unique to non point-based systems. You recognize these issues. I've explained, and you've agreed, that there's no tangible downside to using points in direct credit/debit purchase environments.
Aside from a concern about misleading labeling, which I agree with but is hardly particular to this topic, I still see no meaningful concern in what you've raised.
I'm not saying its the best system in the world, its far from it. But I am saying that you either learn how to use something or you shut yourself out from it. It'd be great for them to switch to real dollar amounts, but even with that announcement earlier this year, I don't expect it to happen soon. Maybe next gen.
@Alan Argentina
Honestly though, Sony and Nintendo's systems force you to over spend in their own ways too.
Nintendo's is the better example, since Nintendo doesn't tax you on the currency when you put it in your account wallet, but taxes you when you buy the individual games/apps with the amount you put in. So your left with change you'll never spend without buying more currency and repeating the process.
Since you can't decide an exact amount you want to deposit, and instead needs to choose from a per-determined amount, your left in much the same situation as you are with Microsofts point system, only you can clearly read/make the conversions yourself.
@Andy
Pretty much.. or the Bing Rewards program.. I just bought MS points again for the first time in about a year and a half, because I was getting my MS points for free elsewhere (and I didn't buy them with my Bing points this time because I'm saving them for Amazon cards for christmas, or a "rainy day")
@Chris
I think, at least from what I know only having a Vita, you have pre-set amounts to put into your wallet.. Though my roommate has told me they just used their card and was never asked to buy an amount.. All I know is that when I went and bought Gravity Rush DLC's and decided I wanted Final Fantasy Tactics too, in mid-june, I was forced into putting a predetermined amount in my wallet and wasn't simply asked for my credit info for my purchases.
But, I find Sony's whole system to be convoluted for different reasons from Nintendo and Microsofts, so I very possibly missed something important along the way.
The solution is the obvious one, man: They set a price for the game, you pay the price (plus the applicable taxes, and they're likely coming one way or the next), you get the game. End of transaction.
If you don't have a credit/debit card, you'd get gift cards same as you always have, just without the subsidized discounts and stupid point system. If you can't afford it without the subsidies, I feel for ya but it's tough luck. We're not entitled to much in this life, especially not our entertainment. Nothing else changes, nothing would need to.
You do all the same shit you would do if you were buying anything from anywhere else on the net. I don't understand why what works for everyone else would not work in this instance, maybe you could clarify how Amazon manages to thrive without prepaid points/wallet systems, or anyone else for that manner.
No, I agreed that using points and using money is the same, not that there's no downside to points, I'm not sure how you garnered any of that from what I've said. They're interchangeable currency, and should be treated as such. Though, if they were treated purely as interchangeable currency, point systems would have no reason to exist whatsoever.
Absolutely none of what you've said makes any argument against my base point: point systems are used, both directly and indirectly, to make more money off a consumer base than you would without it. It's the inherent nature of a points based system, and why gift cards, on the whole, are considered a scam to dupe rubes into spending more than they would have with cash. I don't see an argument anywhere as to how this actually benefits the consumer base, you're just saying that some benefit off the status quo, which makes no difference at all.
The solution is the obvious one, man: They set a price for the game, you pay the price (plus the applicable taxes, and they're likely coming one way or the next), you get the game. End of transaction.
If you don't have a credit/debit card, you'd get gift cards same as you always have, just without the subsidized discounts and stupid point system. If you can't afford it without the subsidies, I feel for ya but it's tough luck. We're not entitled to much in this life, especially not our entertainment. Nothing else changes, nothing would need to.
You do all the same shit you would do if you were buying anything from anywhere else on the net. I don't understand why what works for everyone else would not work in this instance, maybe you could clarify how Amazon manages to thrive without prepaid points/wallet systems, or anyone else for that manner.
No, I agreed that using points and using money is the same, not that there's no downside to points, I'm not sure how you garnered any of that from what I've said. They're interchangeable currency, and should be treated as such. Though, if they were treated purely as interchangeable currency, point systems would have no reason to exist whatsoever.
Absolutely none of what you've said makes any argument against my base point: point systems are used, both directly and indirectly, to make more money off a consumer base than you would without it. It's the inherent nature of a points based system, and why gift cards, on the whole, are considered a scam to dupe rubes into spending more than they would have with cash. I don't see an argument anywhere as to how this actually benefits the consumer base, you're just saying that some benefit off the status quo, which makes no difference at all.
The solution is the obvious one, man: They set a price for the game, you pay the price (plus the applicable taxes, and they're likely coming one way or the next), you get the game. End of transaction.
If you don't have a credit/debit card, you'd get gift cards same as you always have, just without the subsidized discounts and stupid point system. If you can't afford it without the subsidies, I feel for ya but it's tough luck. We're not entitled to much in this life, especially not our entertainment. Nothing else changes, nothing would need to.
You do all the same shit you would do if you were buying anything from anywhere else on the net. I don't understand why what works for everyone else would not work in this instance, maybe you could clarify how Amazon manages to thrive without prepaid points/wallet systems, or anyone else for that manner.
No, I agreed that using points and using money is the same, not that there's no downside to points, I'm not sure how you garnered any of that from what I've said. They're interchangeable currency, and should be treated as such. Though, if they were treated purely as interchangeable currency, point systems would have no reason to exist whatsoever.
Absolutely none of what you've said makes any argument against my base point: point systems are used, both directly and indirectly, to make more money off a consumer base than you would without it. It's the inherent nature of a points based system, and why gift cards, on the whole, are considered a scam to dupe rubes into spending more than they would have with cash. I don't see an argument anywhere as to how this actually benefits the consumer base, you're just saying that some benefit off the status quo, which makes no difference at all.
The solution is the obvious one, man: They set a price for the game, you pay the price (plus the applicable taxes, and they're likely coming one way or the next), you get the game. End of transaction.
If you don't have a credit/debit card, you'd get gift cards same as you always have, just without the subsidized discounts and stupid point system. If you can't afford it without the subsidies, I feel for ya but it's tough luck. We're not entitled to much in this life, especially not our entertainment. Nothing else changes, nothing would need to.
You do all the same shit you would do if you were buying anything from anywhere else on the net. I don't understand why what works for everyone else would not work in this instance, maybe you could clarify how Amazon manages to thrive without prepaid points/wallet systems, or anyone else for that manner.
No, I agreed that using points and using money is the same, not that there's no downside to points, I'm not sure how you garnered any of that from what I've said. They're interchangeable currency, and should be treated as such. Though, if they were treated purely as interchangeable currency, point systems would have no reason to exist whatsoever.
Absolutely none of what you've said makes any argument against my base point: point systems are used, both directly and indirectly, to make more money off a consumer base than you would without it. It's the inherent nature of a points based system, and why gift cards, on the whole, are considered a scam to dupe rubes into spending more than they would have with cash. I don't see an argument anywhere as to how this actually benefits the consumer base, you're just saying that some benefit off the status quo, which makes no difference at all.
@Booming Echoes
No, I totally agree. The wallet system in general is a giant pile of poo, and needs to go somewhere. On the whole, there will always be more currency put into the system than currency spent in the system.
In the case of MS points, though, they designed a system meant to more effectively disassociate the amount of money spent from the action of actually spending it. Not that much more wrong than the wallet system alone, but a flamboyant unapologetic cash grab is what it is, ya dig?
Can't say I celebrate any of them, but I can say MSoft, in this situation, gets more disdain than the others.
I actually think it should be made illegal what MS are doing. They are unfairly taking advantage of gamers, just like they are with MS gold memberships.
Umm..you can definitely buy just 1600 points.
Also, none of this is "unfair". It's like saying purchasing currency in an F2P game is "unfair". I do not think you know what you're trying to talk about here.
Does Sony, Nintendo, Amazon, etc discount a $25 prepaid card to $20 ever? No? Then Microsoft points > Else for whatever minor inconvenience is found.
Even if I did, I'm not going to deal with the "you can only buy points in these increments" nonsense on Xbox Live, and I'm not going to keep a minimum balance in my wallet on PSN.
I'm all about Bing Rewards, though. I've gotten over 1600 points in about two months of doing random searches every morning and you don't have to spend any money
you can definitely use points to buy retail downloadable games. once you select the option to buy the game and it takes you to the confirmation screen, you have the option to switch between actual monetary value or the points system.

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