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Microsoft looking into its own 'super guide' photo

Ever the trend setter, it looks like Nintendo may have started a new one -- holding players' hands. 

Siliconera recently dug up a Microsoft patent filing that appears to be its own answer to New Super Mario Bros. Wii's "Super Guide." In it, a system is described in which a player caught in a tight spot would be able to pause the game and then access a database of online, user- or developer-submitted tips. The help system could included screenshots, video clips, as well as audio commentary to help gamers. 

The potential for such a system brings up some unanswered questions. How would this affect physical strategy guide business, and would Microsoft monetize this service in some way? 

Ubisoft recently began offering a similar style guide, tied in with its Uplay service and Assassin's Creed 2. Gamers can hop into their web browser to watch publisher-designed walkthrough content for the game's missions, achievements, and more. 

What do you guys think of these services? Would this be something you'd pay for, or are you so opposed to walkthroughs/hints that you'd simply never access the features?

[via GamesIndustry.biz]








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42 comments | showing # 1 to 42
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Jon B's Avatar - Comment posted on 11/24/2009 08:23
Jon B
BACK IN MY DAY WE PLAYED GAMES OURSELVES AND THERE WERE NONE OF THESE NEWFANGLED GUIDES.
GAMERS THESE DAYS...
StingingVelvet's Avatar - Comment posted on 11/24/2009 08:23
StingingVelvet
Microsoft makes such mind-numbingly simple games I can't imagine anyone needing help... of course, I guess their target market is different from what I would call gamers.
Monte's Avatar - Comment posted on 11/24/2009 08:27
Monte
"How would this affect physical strategy guide business"

Players still buy strategy guides?
sprldr's Avatar - Comment posted on 11/24/2009 08:29
sprldr
I hate this whole "Super Guide" thing. It's obviouly designed for the little kids and middle-aged women who make up the 'casual' market.

Sony better not add this to the PS3.
Kaden101's Avatar - Comment posted on 11/24/2009 08:30
Kaden101
"and would Microsoft monetize this service in some way?"

What do you think. It's Microsoft
Ball Buster's Avatar - Comment posted on 11/24/2009 08:30
Ball Buster
I don't think it's a big deal. I mean, when a gamer gets stuck, he's going to look it up on Gamefaqs and watch some youtube videos on the subject anyway. Why wouldn't a company want to keep you in front of the tv longer?

As long as there are rewards for not using it, people will still want to beat the game on their own. If the game is good, you'll still want to play it again, super guide or not. So I don't see this ruining anything on its own. People that just play for the story can muddle through. People that actually want a challenge can have their challenge.
ChaosTeaCup's Avatar - Comment posted on 11/24/2009 08:31
ChaosTeaCup
"Microsoft makes such mind-numbingly simple games I can't imagine anyone needing help... of course, I guess their target market is different from what I would call gamers."

That's big of you. Prick.
Riegel88's Avatar - Comment posted on 11/24/2009 08:31
Riegel88
How about you just play the game!
And goodbye gamefaqs.
Leathersoup's Avatar - Comment posted on 11/24/2009 08:42
Leathersoup
@sprldr - actually Demon's Souls did something like this by giving you the ability to see what other players did at specific moments of the game. Looks like they beat Microsoft to the punch.
Monodi's Avatar - Comment posted on 11/24/2009 08:50
Monodi
Hahahaha. HAHAHAHAHA Behold the hypocrisy again, fanboys. There comes some applesauce for you too!
Sexualchocolate's Avatar - Comment posted on 11/24/2009 08:50
Sexualchocolate
"and would Microsoft monetize this service in some way?"

...the award for rhetorical question of the day goes to.......

.........mr Nick Chester!

clap clap clap clap clap clap rabble rabble rabble.

Seriously though, in my day we used to play games for a challenge. I see so many of these casual gamers that don't want a challenge these days, it's just not the same.

This is all well and good as some optional extra, just don't you dare take our challenge away! Don't even dare suggest i use your cop-out-guide if i'm struggling.

I have a friend, in his 40's, plays a lot of Wii and PS3, loves to play through single player games, having his hand held, dropping the difficulty if it gets too hard - but he just FAILS to get into Online gaming as he can't get past the I'm-not-very-good-at-this-yet-so-die-a-whole-lot thing.

I keep telling him, just play more and you'll get better and it'll become more fun.

or

Everytime you die it makes that next kill all that much sweeter.

But no, the co-op invitations persist, over and over and over.

NO i want to play PvP, join me or leave me alone!
TheJesusNinja26's Avatar - Comment posted on 11/24/2009 08:54
TheJesusNinja26
This is dumb for all publishers to do. The reason why Demon's Souls has been such a smash hit is because it DOESN'T hold your hand. I don't want a hand hold any more, I want a challenge.
gatorsax2010's Avatar - Comment posted on 11/24/2009 08:55
gatorsax2010
For people that need it or want to use it, it will be great. For people that don't want to use it, they'll ignore it. And life goes on.
Jon B's Avatar - Comment posted on 11/24/2009 08:56
Jon B
@SexualChocolate
Give him Demons Souls. Tell him it's easy.

And force him to not leave the house until he has BECOME A MAN AND BEATEN IT.
Chris Carter's Avatar - Comment posted on 11/24/2009 09:00
Chris Carter
I LOVE the idea of videos, walkthroughs, and commentary for people who are stuck, and otherwise could not finish the game.

I HATE the idea of it automatically finishing the game FOR you.
Maurice Tan's Avatar - Comment posted on 11/24/2009 09:10
Maurice Tan
Sounds fine with me, if it saves me to try and go through gamefaqs forums to find stuff about a newly released game. Also, what Monte said.
PEICanada7's Avatar - Comment posted on 11/24/2009 09:11
PEICanada7
Well of course they're looking into it. They wouldn't be Microsoft unless they stole everyone else's idea's. That's our Microsoft! When they do it all the fanboys will love it, but when Nintendo does it, they're just ruining the video game industry for all hardcore gamers. I love the "double-standard" minds of hardcore gamers.
flabzilla's Avatar - Comment posted on 11/24/2009 09:12
flabzilla
What a preposterous idea, helping those who may not be that good at games.



ChainThrow's Avatar - Comment posted on 11/24/2009 09:20
ChainThrow
It will probably lock the player out of achievements the same way cheats do in games like GTAIV.

Given that it'll be totally optional and probably a Gold exclusive feature (to "incentivise" subscription), there's nothing really wrong with it. It just streamlines a process we know (because of GameFAQs) a lot of gamers already go through.
ChaosTeaCup's Avatar - Comment posted on 11/24/2009 09:24
ChaosTeaCup
Once upon a time there were hotlines, and hotlines were painful. "If you are stuck on the third dungeon in chapter 3 with the double-locking door puzzle to unlock the sword of truth from the locked cell on the fifth floor, please press #4. If you are stuck on the third dungeon in chapter 3 with the double-locking door puzzle to unlock the hammer of light from the locked cell on the sixth floor, please press #4. If you.."
whateverthismeanstoyou's Avatar - Comment posted on 11/24/2009 09:28
whateverthismeanstoyou
Physical strategy guide is already dead with the Internet. This could start a new web site portal which caters specifically for this type of service so there is new potential opportunity. On top of this, Microsoft can plug ads all over this new interface so Win for Microsoft. It also sounds a lot more opened than what Nintendo is doing so even better. This could be one of those Valve's HL2 features which showed developer's comments, etc.
whateverthismeanstoyou's Avatar - Comment posted on 11/24/2009 09:29
whateverthismeanstoyou
@ StingingVelvet
reading is fundamental.
Insanity-Oo's Avatar - Comment posted on 11/24/2009 09:38
Insanity-Oo
I'd rather just have a 1-click option to gamefaqs for the game in question.
bobyoko's Avatar - Comment posted on 11/24/2009 09:47
bobyoko
personally, i like the idea. i'll never use it, but it opens the door to all kinds of people that couldn't previously play a game to finish. not only that, but it allows for tougher gameplay. the way they did it in nsmbwii is perfect. wouldn't pay a dime for it, however, since you can always just go to gamefaqs.
covah's Avatar - Comment posted on 11/24/2009 10:02
covah
NO!

Fuck that. Jesus christ games are too easy now a days. What would be the point of having a hold your hand option for a game like Call of Duty on Veteran?
Tarvu's Avatar - Comment posted on 11/24/2009 10:14
Tarvu
Only guide I've ever really used is UESP for Oblivion, because the best loot isn't random and the best glitches are well-documented.
The Silent Protagonist's Avatar - Comment posted on 11/24/2009 10:30
The Silent Protagonist
Way to misrepresent the facts on the Super Guide, Nick. Not only is it entirely optional to use, most experienced gamers will never see it anyway in NSMB Wii. Hell, you can't even unlock everything in the game if you resort to Super Guide. Journalism, people.

Also, those citing Demon's Souls - it has online hints in the game.Observe blood stain, see how someone else died. That's basically your Super Guide right there, Luigi just dies horribly instead.
Samson's Avatar - Comment posted on 11/24/2009 10:42
Samson
Because numerous sites don't already post strategy guides......
I try to avoid using strategy guides unless I'm hopelessly stuck somewhere

@tarvu
UESP is a great site, you don't really need it for a walk through a lot of the time, it's listing of glitches and loot along with where locations are is simply superb.
bullale's Avatar - Comment posted on 11/24/2009 10:58
bullale
I think bobyoko made a really solid point. Having this sort of feature allows developers to make games harder without alienating their consumer base.
I've been playing Demon's Souls and NSMB Wii lately and they feel harder than every other game I've played for the past 2 or 3 years. I'm also having the most fun that I've had in years, despite my swearing and cushion punching.
StingingVelvet's Avatar - Comment posted on 11/24/2009 11:05
StingingVelvet
@ ChaosTeaCup

Excuse me? What did I say to warrant a personal attack there, might I ask?
NeoSamurai's Avatar - Comment posted on 11/24/2009 11:17
NeoSamurai
People who immediately hate on this stuff remind me of this: http://www.eegra.com/show/sub/do/browse/cat/comics/id/81
ChaosTeaCup's Avatar - Comment posted on 11/24/2009 11:22
ChaosTeaCup
Stinging Velvet - maybe I'm mistaken, but what then do you mean by 'Microsoft make such mind-numbingly simple games" - Because Microsoft are behind some fucking fantastic games. And then, if you meant something else by that, what should I take from "of course, their target market is something different to what I would call gamers"

Aplogies (sincerely) if I got it wrong, but it sounded like an attack on me/us, the 360 gamer.
StingingVelvet's Avatar - Comment posted on 11/24/2009 11:54
StingingVelvet
@ ChaosTeaCup

Ah. No, I meant they try to make very accessible games that are not difficult. Halo is a very simple and straightforward FPS, Fable is a very simple and straightforward RPG, Halo Wars is a very simple and straightforward RTS, Viva Pinata is a simple and straightforward builder/economy game, and so on and so forth.

They aren't bad games really, but they are made to be fun and accessible for gamers and more casual players at the same time. So, those games of all things having this level of assistance seems to be over-the-top in a way. If you can't play Fable you will probably never be able to play an RPG, in other words. They are already quite accessible.

Perhaps there is a little elitist niche gamer in there, but I think my opinion is sound.
ChaosTeaCup's Avatar - Comment posted on 11/24/2009 12:01
ChaosTeaCup
I pologise unreservedly. I'm the prick.
Gee-Man's Avatar - Comment posted on 11/24/2009 12:11
Gee-Man
Wow, some of you guys need to learn how read or calm down before posting. The way you guys make it sound, you'd think it was literally playing the game for you. The Super Guide was NEVER mandatory, it was always optional, and if you use it, you void your ability to get the little goodies that only the best players can get.

I realise that all of us gamers like to think of ourselves as an elite pantheon of gaming excellence and skill, but not everyone is like that, and if it means that devs can make games harder yet still appeal to casuals? Then I'm all for it.
KingSigy's Avatar - Comment posted on 11/24/2009 13:01
KingSigy
Microsoft already offers video strategies, I guess the only other step is to rip off some WoW interface mods.
TheJesusNinja26's Avatar - Comment posted on 11/24/2009 15:25
TheJesusNinja26
I think the best alternative to this is what Demon's Souls did by allowing you to see the ghosts of other players who have failed. So you know what not to do, which may be just as valuable as what to do, with the ability to still feel rewarded for doing it right without having your hand held.
Phalanxxx's Avatar - Comment posted on 11/25/2009 01:48
Phalanxxx
Gamefaqs.com

'nuff said
kittwalker's Avatar - Comment posted on 11/25/2009 02:41
kittwalker
Go back and play any NES/SNES game and see how tough games used to be. Hell, even PSX games, if you don't want to be too hardcore about it. If you're really feeling brave, go hit up some Spectrum games.

Games today... are not challenging. Not in the way games used to be. Every game now has an hour or two of tutorial to begin with, that seem to be written with the mentally challenged in mind :

( "press forward to move. no, you don't actually have to move. Just stay in your seat and press the button. Not that button. Not that button....keep going....that's the one! Well done! You found the button that makes you move forward" <Achievement Unlocked> "Now, press down to move backwards........." )

And then there are save points every 5 steps. And constant scrolling objectives telling you exactly what you should be doing at any given moment.

meh. If this is the cost, maybe I don't want gaming to be "mainstream". Maybe I don't want my gran to know the difference between Alliance and Horde. Maybe I'm happy with gaming being an underground thing. Like a Fight Club for fat kids. Maybe.
ChaosTeaCup's Avatar - Comment posted on 11/25/2009 03:34
ChaosTeaCup
Kittwalker. I disagree to an extent. Most of the old school games seemed harder simply because they gave you a finite amount of attempts, and then it was over. I think you'll find with most current games, that if you took away the sav3e functions, or the unlimited deaths, etc, they would be just as hard, if not harder to finish. The ability to keep on trying is what has made games easier, not the strictly the so-called dumbing down of game difficulty. And I say this as a former ZX Spectrum player (old).
MesonW's Avatar - Comment posted on 11/25/2009 07:14
MesonW
@ChaosTeaCup & kittwalker
A fine example of the discussion here is Sonic the Hedgehog on XBLA. Exact replica of the original in terms of gameplay and difficulty, but with 'save anywhere'.
The games of old were hard because the punishment for failure was tough. The games of today can be just as hard, but you're not punished so badly.
I recount a section in MW2 on Veteran that took around 70-odd attempts (yes, I'm sure many took much less); but after each failure I didn't have to restart the level, and after several such failures I didn't have to restart the whole game. That's the main progression of today.

However, one person did make a good point...if you're a fan of challenge over simple entertainment, then the whole move from niche 'geek' fodder to mainstream that everyone was craving for several years ago, really didn't want to happen the way it did.
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