I just want to chainsaw bitches with my controller, while making a chainsaw movement. That is all.</p>
I think Cliff Blezinski, not Peter Molyneux, will be the one to figure out how best to utilize a hybrid control scheme. Epic has an entire year to work Kinect into Gears 3 (it will happen) and Cliff seems to have the discipline necessary to make it appealing to core gamers. I can also see 343 Industries implementing a Cortana-like interface into a future Halo title while still relying on standard FPS controls for gameplay.</p>
<p>
<img alt="" src="http://cache.gawker.com/assets/images/kotaku/2009/10/gears-natal.jpg" style="width: 200px; height: 126px;" /></p>
I wonder how in the hell they're gonna make this work without making it an rushed, buggy, oversold experence...oh wait this is M$ we're talking about hurr D:</p>
Man, the fanboys and the haters, such a twisted rationalization that they don't realize that it just makes sense and it was bound to happen.</p>
This makes me very happy. Tactical FPS games (if done right) could work very well with this combination.</p>
Well that was obvious, its the only way to make a hardcore kinect game, im hoping for head tracking so when we can see leaning added back into FPS games.</p>
<img alt="" src="http://www.thatvideogameblog.com/wp-content/uploads/2009/02/console2.png" /></p>
<img alt="" src="http://www.thatvideogameblog.com/wp-content/uploads/2009/02/console2.png" /></p>
Sorry, but no -- I don't see this working.</p>
<p>
The reason motion gaming works with the Wii and the PS3 is because the controllers are like your hands -- The pieces are independent of each other. Having a motion control element combined with a controller that tethers both of your hands in one general area just cancels the whole concept out. There are some games that can work, but I don't see anything beyond a couple being interesting.</p>

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