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Microsoft explains why it chose Ruffian for Crackdown 2 photo

Realtime Worlds is the studio responsible for the first brilliantly empowering Crackdown, but Microsoft gave it the cold shoulder for Crackdown 2, favoring instead a rival Scottish developer in Ruffian Games. Realtime was a little hurt over getting shafted, but Microsoft has explained why it chose to take its business elsewhere.

"When Billy Thomson, the lead designer of [Crackdown], left Realtime Worlds, there was an opportunity," explains Microsoft executive Phil Spencer. "I wanted to make sure that anything we work on is correctly nurtured ... we had to find the right team who really understood what game it is -- and that was Billy and the team at Ruffian."

Spencer argues that Realtime Worlds was busy working on APB and wouldn't be able to give Crackdown 2 the attention it deserved. Perhaps that is prudent thinking on the part of Spencer, especially  with the original game's lead designer at Ruffian, but RTW has definitely been left feeling stung.


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25 comments | showing # 1 to 25

Necro BABS's Avatar - Comment posted on 09/08/2009 02:23
Necro BABS
The motion blur on that picture is so...blurry.
007's Avatar - Comment posted on 09/08/2009 02:33
007
"we had to find the right team who really understood what game it is"

Uh... how about they people who ACTUALLY MADE the first game?? I don't get how this shit works anymore...
ONI5's Avatar - Comment posted on 09/08/2009 02:49
ONI5
Maybe it will be like the Call of Duty series and they will go back and forth with each sequel.
laika one's Avatar - Comment posted on 09/08/2009 02:53
laika one
@007 it is the main dude responsible for making the first one, he just works at a different company now. Makes sense to me.
StingingVelvet's Avatar - Comment posted on 09/08/2009 03:14
StingingVelvet
I've learned I am kind of alone on this, but I thought Crackdown was terrible. First, it had lock-on aiming, meaning no skill was required at all. Second, every single mission was just "go here, shoot this" which is damn simple and repetitive. The fact shooting was simply a lock-on, hold button process made it even more boring.

Maybe another developer can develop a better game.
GoonieGooGoo's Avatar - Comment posted on 09/08/2009 03:34
GoonieGooGoo
So the lead designer of the 1st game went to another studio.......and Microsoft followed.

Makes perfect sense to me........
TheToiletDuck's Avatar - Comment posted on 09/08/2009 05:03
TheToiletDuck
I know a lead designer is the LEAD designer but how much of the quality/direction of a game comes down to that one person? That's a genuine question, i'm not familiar enough with how game designing works to know how established the hierarchy actually is.

It does seem to make sense that Microsoft followed the lead designer, and they are right to not ignore the fact that they are busy making APB.

I really enjoyed crackdown but it wasn't exactly something extremely unique that could never be re-created by another team.
Tarvu's Avatar - Comment posted on 09/08/2009 05:14
Tarvu
@StingingVelvet

You're doing it wrong. Skill? It's meant to be a fun game and aiming whilst doing those crazy jumps would be kinda hard. And there were no missions, you didn't have to do anything!

I would trust Microsoft if not for their reputation of lies. I personally hope Ruffian games doesn't put too much focus on this 'multiple player' nonsense.
ziggy's Avatar - Comment posted on 09/08/2009 05:17
ziggy
This Jim fellow video-gamer although about my age seems a bit too childish to me in its articles, always making a fanboyish comment. Even when it doesn't make sense.
Trying to be visible at the expense of cheap litle stements only takes you that far.
Bulkmailer's Avatar - Comment posted on 09/08/2009 05:22
Bulkmailer
lol@ziggy
Jim Sterling's Avatar - Comment posted on 09/08/2009 05:42
Jim Sterling
"This Jim fellow video-gamer although about my age seems a bit too childish to me in its articles, always making a fanboyish comment. Even when it doesn't make sense."

LET'S PLAY A GAME OF CHANCE:

If you can find a "fanboy comment" in that post, I'll give you five bucks. If you find something that isn't a fanboy comment, but you THINK is one because you can't read and you're a fucking idiot, I will not give you five bucks but will instead say that you can't read and call you a fucking idiot.
ziggy's Avatar - Comment posted on 09/08/2009 05:48
ziggy
I don't do name calling. Diferent styles I guess (me no punk). I just expressed my opinion from what I've read in this and other articles. I just wish video-gamimg community was not full of this "bad-asses", but with this examples, what to expect?
I'm sorry for myself.
Bulkmailer's Avatar - Comment posted on 09/08/2009 05:55
Bulkmailer
Okay.
StingingVelvet's Avatar - Comment posted on 09/08/2009 06:08
StingingVelvet
@ ziggy

"Fanboy" is name calling.

I would be the first to criticize Jim for several reasons, but being a fanboy isn't one of them.
ziggy's Avatar - Comment posted on 09/08/2009 06:20
ziggy
@ StingingVelvet:
Between "making fanboyish comments" and "fucking idiot" there's some sort of hieralchical diference, I guess. Even for me, where english is my 3rd language, at best.
Anyway, it was the idea which came across, after reading some articles. Maybe you're right, maybe I'm wrong, the previous reply was a bit sad though, and it justifies, somehow, the idea that video-games enthusiasts are a bunch of over-excited kids in their 30s.
I'm not here to pick a fight though, so nevermind (the bollocks).
zombielifecoach's Avatar - Comment posted on 09/08/2009 07:17
zombielifecoach
Hey! I AM an over-excited kid in my 30's!!!

I feel that Ziggy is being mean.

I go cry.

*sniff...*
Jim Sterling's Avatar - Comment posted on 09/08/2009 07:22
Jim Sterling
I would rather be called a fucking idiot than a fanboy.
zombielifecoach's Avatar - Comment posted on 09/08/2009 07:32
zombielifecoach
Hey Jim...

*pauses for effect*

YOU'RE an IDIOT! Wakka, Wakka!

Sike, you're the man, that's why everybody is always hatin' on you
SpunkyLoveChild's Avatar - Comment posted on 09/08/2009 07:39
SpunkyLoveChild
What a weird article to choose as a launch pad for the ol' Jim-attack. What the hell did he say in this article that was so scathing? What was "fanboyish" about it? If English is your third language, maybe your definition of "fanboy" is a little wonky?
DaedHead8's Avatar - Comment posted on 09/08/2009 08:11
DaedHead8
If english is Ziggy's third language then I can speak about 5 different languages. Seriously Zig, I don't think you're a good enough english speaker to call it your third (or any number) language. Rosetta Stone, google it.

Also, I had no idea Bill Thomson went to Ruffian, now it makes perfect sense why Microsoft went to them for CD2.

@TheToiletDuck

The lead designer is a HUGE influence on how a game turns out. He is the guy that organizes every other designer in the company and also answers all of their questions. That means he is the finally say on everything from character to level design. It's pretty much the job that every aspiring game designer wishes they had.
The Young Scot's Avatar - Comment posted on 09/08/2009 08:15
The Young Scot
You had Microsoft in the title, clearly you're bias.
ziggy's Avatar - Comment posted on 09/08/2009 08:25
ziggy
Fair enough comments on the lack of english knowledge - I'm aware of that, though don't shoot me for trying (se o fizesse em português estava a falar - a maioria das vezes - sozinho*). Nobody cares by now, but Portuguese is my 1st, and Unix is my 2nd.
Ta.

@zombie (and in a way @Jim, but though... I'm scared to say it directly). No hate. No hate at all.

Hey. Let's scratch that shit.

On topic: Good call on the decision (imo) as not only he seems to be brains behing the the aesthetics, wich plays a major role on the game, but also it probably kick-start a new studio.


* - If I was writting in portguese I would be talking to myself, most times.
Holyetheline's Avatar - Comment posted on 09/08/2009 11:12
Holyetheline
I'm sure whoever works on the game it will turn out good. I trust Ruffian.
StingingVelvet's Avatar - Comment posted on 09/08/2009 14:28
StingingVelvet
@ Ziggy

He shows a ton of immaturity for a "journalist"... that is more what you seem to be bothered by. I'd focus on that true complaint more than the invisible and impossible to quantify "fanboy" comment.

And don't listen to the jackals, your English is quite good for being a 3rd language. I can't even learn a second, it's like my brain shuts off.
Rosseh's Avatar - Comment posted on 09/08/2009 16:54
Rosseh
At the risk of sounding like my tongue is lodged in his bumhole, I know the guy can stand up for himself but this shit is driving me crazy. I'm almost jealous of that bastard Jim Sterling. It's Gonzo man, pure and simple. To exagerate, he's like the Hunter S. Thompson of gaming journalism.

But really, he puts emotions, opinions, whatever into his posts and that is a commendable thing. Journalism is entirely too concerned with objectivity and, as Thompson himself put it, it's that same objectivity that allows slimeballs to exploit it and get away with slimeball moves. People called him immature and shit tons of times. But "Don't you know no one alive can always be an angel?"

I'd like to hope we're all grown up enough to realise when someone is expressing an opinion, even if we disagree with it. Hell, I've felt almost pissed off with some things nearly the entire staff here have said at one time and maybe a few times I've responded stupidly. But that's all just part of being human. We can't get along all the damn time. So chill the fuck out.

As for the topic. At first I read it and expected a bunch of PR bull. But I reluctantly agree with him. It seems like the right move and they're still keeping it 'local' so it's not like they're taking industry away from Scotland.
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