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Microsoft 'destroyed development culture' photo

Microsoft ruined fun, which is something we all know. However, according to FASA Interactive founder Jordan Weisman, Microsoft ruined far more than that. It in fact destroyed an entire studio after acquiring it, and very nearly did the same with Bungie.

"When Microsoft bought FASA Interactive and incorporated it into Microsoft ... the two reasons they bought us was, one, they wanted the catalogue of intellectual properties and, two, they felt that we had developed a really good development culture," explains Weisman. "And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed.

"I don't think the studio ever really had a chance. It was destroyed right in the beginning."

Weisman goes on to explain how he reacted to the Bungie acquisition: "When we were acquiring Bungie, they wanted me to sit down with the owners of Bungie and tell them how well the transition went. And it was like -- 'what planet are you guys on?' This transition did not go well. And actually I became the lead vocal pain in the ass to get things done very different for Bungie.

"I tried to convince them to leave Bungie in Chicago, but not winning that I did succeed in getting them to put them in a walled off room, which didn't follow any of the other Microsoft stuff. We were much better able to defend Bungie's culture than we were FASA's culture."

Ouch. Incredibly damning words from Weisman, and really, it's probably very true. There's no denying that Rare has suffered since Microsoft dug its claws in, and then there are the infamous fates of studios like Bullfrog after Electronic Arts kidnapped them. Luckily, it seems things are changing, with BioWare flourishing as part of EA, and Activision managing not to be too evil to Infinity Ward, but for a fair few good developers, it's far too late.








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26 comments | showing # 1 to 26
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Steel Brotha's Avatar - Comment posted on 08/26/2009 16:45
Steel Brotha
This will sadly be confirmed when Bungie stops making Halo games. After Halo:Reach Bungie better do something other than an FPS and make it epic.
Gavin's Avatar - Comment posted on 08/26/2009 16:57
Gavin
Poor FASA, I really want another Crimson Skies game...plus there is their legacy in the realm of table top miniatures which is where they really hit their stride. I never had enough money to get into Battle Tech but I had some friends who did, and I got to play with their stuff from time to time. So sad that this all happened to such a great game company, but honestly nothing lasts forever. Sure MS mishandled FASA but only after the company had ultimately misshandled themselves business wise.
donkeykong's Avatar - Comment posted on 08/26/2009 16:59
donkeykong
If my name was microsoft, and I was well paid and well hated, I might think to myself "well, there's nothing I can do now that can make me poor, maybe it's time to make some changes, so that there may be nothing I can do that would make me hated".

Why on Earth would a company like that want to make more ... I mean... I know why making money is good but the companies they are acquiring obtained theirs through more creative means to say the least. Why can't they see the beauty in that? They might increase their profit margins but I doubt they'll increase their revenue. People don't buy shitty games in the quantities they buy spectacular ones.
Black Nexus's Avatar - Comment posted on 08/26/2009 17:00
Black Nexus
Harsh words indeed,its not exactly a secret that this is how MS operates, take what they deem useful and the rest will either conform to fit their vision or suffer.

But then again most companies are like that.
Crunshii's Avatar - Comment posted on 08/26/2009 17:09
Crunshii
lol Rare has the same fate:

"(Rareware) is a British video game development company. It was founded in 1982 by brothers Tim and Chris Stamper. In 2002, Rare was acquired by Microsoft. The company is notable for having created an unusually large number of successful games, and for the company's price tag: Microsoft paid US$375 million for the company, a record for a video game developer.

On 2 January 2007, it was announced that Tim and Chris Stamper have left Rare to pursue "other opportunities". Neither Microsoft, Rare, nor the Stamper brothers have stated specifically what they intend to move onto post-Rare."

Guess this article pretty much sums up what happens to exclusive developers for Microsoft. Didn't Epic have a fight with MS that almost resulted Gears of War on the PS3? and the same with Bungie? And then forcing Take2 to make the 2 episode content way faster than their production team said it would take.
Harris Hatsworth's Avatar - Comment posted on 08/26/2009 17:12
Harris Hatsworth
This is standard take-over practice; absolutely nothing here is Microsoft specific. The bigger company takes over and ransacks the smaller one for parts. Either that or it rubs it's stink all over the place so that everyone knows exactly who owns who and then leaves pretty much everything exactly the same so as not to fuck it up. Videogames are just relevant to us and violent assimilations are much more damaging when you're selling art rather than furniture.
gatorsax2010's Avatar - Comment posted on 08/26/2009 17:16
gatorsax2010
Yeah, I saw the headline and immediately thought of Rare. They were once my favorite developers, hands down. Now? My inability to get into Nuts and Bolts, the sequel to one of my favorite games of all time, should tell yuo how I feel about them now. But I'll never let go of hope...
Dan CiTi's Avatar - Comment posted on 08/26/2009 17:17
Dan CiTi
They did destroy Bungie. Everyone one except two people left Bungie after finishing Halo 1.
matrixdude171's Avatar - Comment posted on 08/26/2009 17:19
matrixdude171
Microsoft never really clarified the reasons behind their moves into the videogame arena, which puzzled me. It doesn't puzzle me that the first they do for a company they only wanted for the IP's was take the thing apart. The day Bungie announced their own seperation was like wow, maybe they'll make something other than halo..... lo and behold! more halo........ why bother even splitting from microsoft if all you're going to do is make more halo games?
Yehat's Avatar - Comment posted on 08/26/2009 17:46
Yehat
I am always puzzled why Microsoft wanted FASA if they weren't actually going to use their franchises/ IPs correctly. The strangest case of this is Shadowrun, a cerebral pen & paper rpg made into two excellent deep RPG video games and finally bought up to make... a multiplayer only FPS?
Onlineatron's Avatar - Comment posted on 08/26/2009 17:48
Onlineatron
If MS is so bad why are FASA making the new MechWarrior game exclusively for PC and 360 and why are Bungie still making Halo for MS.

Creative/Design integrity my ARSE!! It's all about the moolah...
Yehat's Avatar - Comment posted on 08/26/2009 17:55
Yehat
@Onlineatron

FASA isn't instead Smith & Tinker (Former FASA dudes) is and really the biggest fanbase of the Battletech Franchise is on the PC. As well it's always a smart plan to make a console port for any big name PC game and vice versa especially if this is your premier game. After all Gabe Newell originally left Microsoft under less than amicable circumstances but Valve games appear on the 360.
The Decoy 13's Avatar - Comment posted on 08/26/2009 18:12
The Decoy 13
Microsoft is one of the main reasons Halo 2 sucked, so I'm not surprised by this. Thank god Bungie got out of there before it was too late.
Xzyliac's Avatar - Comment posted on 08/26/2009 18:16
Xzyliac
This is Microsoft.
Cowboy TTop's Avatar - Comment posted on 08/26/2009 18:38
Cowboy TTop
MS business practices usually work in this ass hole kind of way, however, they should have rethought them when tey moved into the games industry. It unfortunate that these decsions are made by suits who watch digits and count cents. MS should be more wary of doing this in the future.

Necessity is the mother of invention, and that's why Gabe Newell starting Valve has worked so well, and they continue to be a developer who can balance business and creativity well.

Rare were in the crap before MS purchased them from Nintendo, and unfortunately Rare take far too long developing games, let alone have concepts that are outstanding must buys.

Development culture will always survive through the employees and their passion, the real trick is harnessing it for your creativity. Come on, FASA. You are in the fun business, so make it fun to work in.
Retrofraction's Avatar - Comment posted on 08/26/2009 18:49
Retrofraction
Microsoft = corporate no fun

Microsoft has been cut throat since day one

in this article snippet from ign.com it explains how Microsoft copied the Sega dream cast for early development on the xbox

"More competition was brewing on the horizon as well. Sony and Nintendo were anticipated by all, but Microsoft, the new generation's dark horse, surprised a few. It was no shock, however, to Stolar. Early in the Dreamcast's life, they came to SEGA "offering" to put Windows CE on the Dreamcast, a move that Stolar saw as a transparent Trojan horse to get into the hardware business. He explains his frustrations:

"[Microsoft] brought a whole team of people in. They got to learn the business and then walk away. I said to sell them the company, and they should have, because then they could have gotten out of the hardware business clean. I knew [Microsoft President of Entertainment & Devices] Robbie Bach really well, and I said, 'Hey, let's just get this done.' [sighs] Those things happen in the world of business." -- Bernie Stolar"

Since the acquired FASA they failed to make one good mech game.

Rare had a "perfect" sequel to Perfect dark on GC ready to go, but Msoft bought the company and completely scrapped it to make zero.

I never really cared for Bungie but their games were great for the time, but the story mode on Halo 1 is a ton more fun to play than on Halo 3 and I wonder why?

I swear that all Microsoft does is find who is making the most money as a developer and buys them out and then does the EA thing.

They really don't have one creative bone in their body and never had one, they just count on Third party developers to do "EVERYTHING" for them.

If you don't believe me name 7 good "Microsoft" games that have a meta critic rating above 9, I can only name on to this date which is Airplane flight simulator BUT THEY DISCONTINUED IT!!!

So yeah I support Companies that treat developers right, and make their own Awesome game like Sony and Nintendo

But right now all Microsoft is a Hunky Hot Male body that any girl would want, but when it come to push and shove it just does not have a penis.
Holyetheline's Avatar - Comment posted on 08/26/2009 18:57
Holyetheline
MS really did ruin Rare... it's depressing. They need some good games!!
Qraze's Avatar - Comment posted on 08/26/2009 19:10
Qraze
everyone can talk about how bad they are but still buy their products. i got a double edged sword too.
killias2's Avatar - Comment posted on 08/26/2009 20:09
killias2
I can't believe nobody has mentioned Blizzard yet. Isn't anyone afraid of the eventual outcome of Activision's acquisition of Blizz? Sure, Blizz has maintained a lot of independence so far and is even part of the name... but it's such a small studio in comparison to the rest of Activision.
Ronsauce's Avatar - Comment posted on 08/26/2009 21:40
Ronsauce
MS didn't ruin Rare...Rare is just stuck in the N64 frame of mind with respect to game development. I don't doubt MS has some serious buyer's remorse after that disappointing purchase. Also, FASA sucks as is made evident by their shitty mech games.
Retrofraction's Avatar - Comment posted on 08/26/2009 23:05
Retrofraction
@Ronsauce you are a troll, FASA didn't suck ass before Microsoft and the new game proves that they don't now.

what is shitty is your remarks about FASA

as for RARE i think the issue was that they LOST the n64 mind set with the new perfect dark.
Klarden's Avatar - Comment posted on 08/27/2009 06:55
Klarden
Is BioWare flourishing?
i guess i'm looking in the wrong direction
DGX Goggles's Avatar - Comment posted on 08/27/2009 07:59
DGX Goggles
If we're gonna nail MS on this, then we should also give Nintendo credit for destroying originality and the entire gaming industry. There is NOTHING beneficial or unique about heavily promoting the selling of incredibly overglorified small minigame collections.
WordTipping's Avatar - Comment posted on 08/27/2009 12:25
WordTipping
Microsoft works in a Six Sigma, Lean Process, etc environment that is risk adverse and process based. This environment is adverse to fostering creativity. It is very difficult for any large company to properly balance a process heavy corporate world and the creativity of small teams.
eknks10's Avatar - Comment posted on 08/27/2009 18:30
eknks10
FASA isn't instead Smith & Tinker (Former FASA dudes) is and really the biggest fanbase of the Battletech Franchise is on the PC. As well it's always a smart plan to make a console port for any big name PC game and vice versa especially if this is your premier game. After all Gabe Newell originally left Microsoft under less than amicable circumstances but Valve games appear on the 360.
zayiflama
loveN's Avatar - Comment posted on 09/12/2010 13:43
loveN
Nefas has got it right, at least in my opinion. I've worked as a content writer for MS and some other large companies before and it's a complete disaster trying to get any creative thought through. I can't imagine how hard it must be for a game designer or visual artist -- there's just too much process for innovative ideas to come out the other end.
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